📄 addtracksdlg.h
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//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//
// Use of this source code is subject to the terms of the Microsoft end-user
// license agreement (EULA) under which you licensed this SOFTWARE PRODUCT.
// If you did not accept the terms of the EULA, you are not authorized to use
// this source code. For a copy of the EULA, please see the LICENSE.RTF on your
// install media.
//
///////////////////////////////////////////////////////////////////////////////
// File: AddTracksDlg.h
//
// Desc: This dialog allows media to be added to a playlist. When the OK
// button is pressed, each selected track is added to the playlist.
//
///////////////////////////////////////////////////////////////////////////////
#ifndef _ADDTRACKSDLG_H_
#define _ADDTRACKSDLG_H_
#include <windows.h>
#include <commctrl.h>
#include "BaseDialog.h"
#include "Plist.h"
class CAddTracksDialog : public CBaseDialog
{
public:
CAddTracksDialog(HWND hwndParent, CPlaylist * pPlaylist);
~CAddTracksDialog();
HRESULT CreateBars();
HRESULT UpdateInfo();
LONG UpdateItem(int i, CMediaClip * pClip);
virtual BOOL DialogProc(UINT msg, WPARAM wParam, LPARAM lParam);
BOOL OnCommand(int iControl);
void OnInitDialog();
BOOL OnNotify(NMHDR *pNotify);
void OnSize(int cx, int cy);
private:
CPlaylist * m_pPlaylist;
CPlaylist * m_pModPlaylist;
HIMAGELIST m_himgFolders;
HIMAGELIST m_himgLocationList;
HWND m_hwndMB;
HWND m_hwndTitle;
HWND m_hwndTrackList;
bool m_bSelectedAll;
};
#endif /* _ADDTRACKSDLG_H_ */
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