loadaudiounits.cpp
来自「Audacity是一款用於錄音和編輯聲音的、免費的開放源碼軟體。它可以執行於Ma」· C++ 代码 · 共 56 行
CPP
56 行
/********************************************************************** Audacity: A Digital Audio Editor LoadAudioUnits.cpp Dominic Mazzoni**********************************************************************/#include <wx/defs.h>#include <wx/wx.h>#include "AudioUnitEffect.h"void LoadAudioUnits(){ ComponentDescription desc; Component component; desc.componentType = kAudioUnitType_Effect; //'aufx' desc.componentSubType = 0; desc.componentManufacturer = 0; desc.componentFlags = 0; desc.componentFlagsMask = 0; component = FindNextComponent(NULL, &desc); while (component != NULL) { ComponentDescription found; Handle nameHandle = NewHandle(0); GetComponentInfo(component, &found, nameHandle, 0, 0); HLock(nameHandle); int len = ((const char *)(*nameHandle))[0]; wxString name((const char *)(*nameHandle)+1, len); HUnlock(nameHandle); DisposeHandle(nameHandle); Effect::RegisterEffect(new AudioUnitEffect(name, component)); component = FindNextComponent (component, &desc); }}// Indentation settings for Vim and Emacs and unique identifier for Arch, a// version control system. Please do not modify past this point.//// Local Variables:// c-basic-offset: 3// indent-tabs-mode: nil// End://// vim: et sts=3 sw=3// arch-tag:
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