loadaudiounits.cpp

来自「Audacity是一款用於錄音和編輯聲音的、免費的開放源碼軟體。它可以執行於Ma」· C++ 代码 · 共 56 行

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/**********************************************************************  Audacity: A Digital Audio Editor  LoadAudioUnits.cpp  Dominic Mazzoni**********************************************************************/#include <wx/defs.h>#include <wx/wx.h>#include "AudioUnitEffect.h"void LoadAudioUnits(){   ComponentDescription desc;   Component component;      desc.componentType = kAudioUnitType_Effect; //'aufx'   desc.componentSubType = 0;   desc.componentManufacturer = 0;   desc.componentFlags = 0;   desc.componentFlagsMask = 0;      component = FindNextComponent(NULL, &desc);   while (component != NULL) {      ComponentDescription found;      Handle nameHandle = NewHandle(0);      GetComponentInfo(component, &found, nameHandle, 0, 0);      HLock(nameHandle);      int len = ((const char *)(*nameHandle))[0];      wxString name((const char *)(*nameHandle)+1, len);      HUnlock(nameHandle);      DisposeHandle(nameHandle);      Effect::RegisterEffect(new AudioUnitEffect(name, component));      component = FindNextComponent (component, &desc);   }}// Indentation settings for Vim and Emacs and unique identifier for Arch, a// version control system. Please do not modify past this point.//// Local Variables:// c-basic-offset: 3// indent-tabs-mode: nil// End://// vim: et sts=3 sw=3// arch-tag: 

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