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📄 truncsilence.h

📁 Audacity是一款用於錄音和編輯聲音的、免費的開放源碼軟體。它可以執行於Mac OS X、Microsoft Windows、GNU/Linux和其它作業系統
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/**********************************************************************  Audacity: A Digital Audio Editor  TruncSilence.h  Lynn Allan (from DM's Normalize)  //ToDo ... put BlendFrames in Effects, Project, or other class  //ToDo ... Use ZeroCrossing logic to improve blend  //ToDo ... BlendFrames on "fade-out"  //ToDo ... BlendFrameCount is a user-selectable parameter  //ToDo ... Detect transient signals that are too short to interrupt the TruncatableSilence  //ToDo ... Extend from mono-only to stereo or n-channels**********************************************************************/#ifndef __AUDACITY_EFFECT_TRUNC_SILENCE__#define __AUDACITY_EFFECT_TRUNC_SILENCE__#include "Effect.h"class EffectTruncSilence: public Effect {public:   EffectTruncSilence();   virtual wxString GetEffectName() {      return wxString(_("Truncate Silence..."));   }   virtual wxString GetEffectAction() {      return wxString(_("Truncating Silence..."));   }   virtual bool Init();   virtual void End();   virtual bool CheckWhetherSkipEffect();   virtual bool PromptUser();   virtual bool TransferParameters( Shuttle & shuttle );   virtual bool Process(); private:   bool ProcessOne();   //ToDo ... put BlendFrames in Effects, Project, or other class   void BlendFrames(float* buffer, int leftIndex, int rightIndex, int blendFrameCount); private:   int             mTruncDbChoiceIndex;   WaveTrack       *mTrack;   longSampleCount mTruncLongestAllowedSilentMs;   bool            mUserPrompted;   sampleCount     mBlendFrameCount;friend class TruncSilenceDialog;};//----------------------------------------------------------------------------// TruncSilenceDialog//----------------------------------------------------------------------------class TruncSilenceDialog: public wxDialog{public:   // constructors and destructors   TruncSilenceDialog(wxWindow *parent, wxWindowID id, const wxString &title);   virtual bool TransferDataToWindow();   virtual bool TransferDataFromWindow();   int  mTruncLongestAllowedSilentMs;   int  mTruncDbChoiceIndex;   int  mBlendFrameCount;private:   wxTextCtrl *mTruncLongestAllowedSilentMsText;   wxChoice   *mTruncDbSilenceThresholdChoice;   void OnOk( wxCommandEvent &event );   void OnCancel( wxCommandEvent &event );private:   DECLARE_EVENT_TABLE()};#endif

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