📄 wahwah.h
字号:
/********************************************************************** Audacity: A Digital Audio Editor Wahwah Effect programming: Nasca Octavian Paul UI programming: Dominic Mazzoni (with the help of wxDesigner) Vaughan Johnson (Preview)**********************************************************************/#ifndef __AUDACITY_EFFECT_WAHWAH__#define __AUDACITY_EFFECT_WAHWAH__#include <wx/dialog.h>#include <wx/slider.h>class wxString;class wxSizer;class wxTextCtrl;#include "SimpleMono.h"class EffectWahwah:public EffectSimpleMono { public: EffectWahwah(); virtual wxString GetEffectName() { return wxString(_("Wahwah...")); } virtual wxString GetEffectAction() { return wxString(_("Applying Wahwah")); } // Useful only after PromptUser values have been set. virtual wxString GetEffectDescription(); virtual bool PromptUser(); virtual bool TransferParameters( Shuttle & shuttle ); protected: virtual bool NewTrackSimpleMono(); virtual bool ProcessSimpleMono(float *buffer, sampleCount len); float phase; float lfoskip; unsigned long skipcount; float xn1, xn2, yn1, yn2; float b0, b1, b2, a0, a1, a2;/* Parameters: freq - LFO frequency startphase - LFO startphase in RADIANS - usefull for stereo WahWah depth - Wah depth freqofs - Wah frequency offset res - Resonance !!!!!!!!!!!!! IMPORTANT!!!!!!!!! : depth and freqofs should be from 0(min) to 1(max) ! res should be greater than 0 ! */ private: float freq, startphase; float depth, freqofs, res;friend class WahwahDialog;};// Declare window functions#define ID_BUTTON_PREVIEW 10000#define ID_FREQTEXT 10003#define ID_FREQSLIDER 10004#define ID_PHASETEXT 10005#define ID_PHASESLIDER 10006#define ID_DEPTHTEXT 10007#define ID_DEPTHSLIDER 10008#define ID_RESONANCETEXT 10009#define ID_RESONANCESLIDER 10010#define ID_FREQOFFTEXT 10011#define ID_FREQOFFSLIDER 10012wxSizer *CreateWahwahDialog(wxWindow * parent, bool call_fit = TRUE, bool set_sizer = TRUE);// WDR: class declarations//----------------------------------------------------------------------------// WahwahDialog//----------------------------------------------------------------------------class WahwahDialog:public wxDialog { public: // constructors and destructors WahwahDialog(EffectWahwah * effect, wxWindow * parent, wxWindowID id, const wxString & title, const wxPoint & pos = wxDefaultPosition, const wxSize & size = wxDefaultSize, long style = wxDEFAULT_DIALOG_STYLE); // WDR: method declarations for WahwahDialog wxSlider *GetResonanceSlider() { return (wxSlider *) FindWindow(ID_RESONANCESLIDER); } wxSlider *GetDepthSlider() { return (wxSlider *) FindWindow(ID_DEPTHSLIDER); } wxSlider *GetPhaseSlider() { return (wxSlider *) FindWindow(ID_PHASESLIDER); } wxSlider *GetFreqSlider() { return (wxSlider *) FindWindow(ID_FREQSLIDER); } wxSlider *GetFreqOffSlider() { return (wxSlider *) FindWindow(ID_FREQOFFSLIDER); } wxTextCtrl *GetResonanceText() { return (wxTextCtrl *) FindWindow(ID_RESONANCETEXT); } wxTextCtrl *GetDepthText() { return (wxTextCtrl *) FindWindow(ID_DEPTHTEXT); } wxTextCtrl *GetPhaseText() { return (wxTextCtrl *) FindWindow(ID_PHASETEXT); } wxTextCtrl *GetFreqText() { return (wxTextCtrl *) FindWindow(ID_FREQTEXT); } wxTextCtrl *GetFreqOffText() { return (wxTextCtrl *) FindWindow(ID_FREQOFFTEXT); } virtual bool Validate(); virtual bool TransferDataToWindow(); virtual bool TransferDataFromWindow(); private: // WDR: member variable declarations for WahwahDialog private: // WDR: handler declarations for WahwahDialog void OnResonanceSlider(wxCommandEvent & event); void OnDepthSlider(wxCommandEvent & event); void OnPhaseSlider(wxCommandEvent & event); void OnFreqSlider(wxCommandEvent & event); void OnFreqOffSlider(wxCommandEvent & event); void OnResonanceText(wxCommandEvent & event); void OnDepthText(wxCommandEvent & event); void OnPhaseText(wxCommandEvent & event); void OnFreqText(wxCommandEvent & event); void OnFreqOffText(wxCommandEvent & event); void OnPreview(wxCommandEvent &event); void OnOk(wxCommandEvent & event); void OnCancel(wxCommandEvent & event); private: EffectWahwah * m_pEffect; public: float freq; float freqoff; float startphase; float res; float depth; private: DECLARE_EVENT_TABLE()};#endif// Indentation settings for Vim and Emacs and unique identifier for Arch, a// version control system. Please do not modify past this point.//// Local Variables:// c-basic-offset: 3// indent-tabs-mode: nil// End://// vim: et sts=3 sw=3// arch-tag: 045ebc2a-4853-4fd6-9fe9-c8c89d091402
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -