📄 loadeffects.cpp
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/********************************************************************** Audacity: A Digital Audio Editor LoadEffects.cpp Dominic Mazzoni**********************************************************************/#include "LoadEffects.h"#include "../Audacity.h"#include "Effect.h"#include "Amplify.h"// #include "AvcCompressor.h"#include "BassBoost.h"#include "ChangeSpeed.h"#include "Compressor.h"#include "Echo.h"#include "Equalization.h"#include "Fade.h"#include "Filter.h"#include "Invert.h"#include "Leveller.h"#include "Noise.h"#include "NoiseRemoval.h"#include "Normalize.h"#include "Phaser.h"#include "Repeat.h"#include "Reverse.h"#include "Silence.h"#include "StereoToMono.h"#include "ToneGen.h"#include "TruncSilence.h"#include "Wahwah.h"#ifdef USE_SOUNDTOUCH#include "ChangePitch.h"#include "ChangeTempo.h"#endif#ifdef USE_WAVELET#include "WaveletDenoise.h"#endif#ifdef USE_NYQUIST#include "nyquist/LoadNyquist.h"#endif#ifdef USE_AUDIO_UNITS#include "audiounits/LoadAudioUnits.h"#endif// VST is separate now//#ifdef __WXMAC__//#include "VST/LoadVSTMac.h"//#endif#if defined(__WXMSW__) && !defined(__CYGWIN__)#include "VST/LoadVSTWin.h"#endif#ifdef USE_LADSPA#include "ladspa/LoadLadspa.h"#endifvoid LoadEffects(){ // Generate menu Effect::RegisterEffect(new EffectNoise()); Effect::RegisterEffect(new EffectSilence()); Effect::RegisterEffect(new EffectToneGen()); // Effect menu Effect::RegisterEffect(new EffectAmplify()); //Commented out now that the Compressor effect works better //Effect::RegisterEffect(new EffectAvcCompressor()); const int SIMPLE_EFFECT = BUILTIN_EFFECT | PROCESS_EFFECT; // In this list, designating an effect as 'SIMPLE_EFFECT' just means // that it should be included in even the most basic of menus. // This was introduced for CleanSpeech mode. Effect::RegisterEffect(new EffectBassBoost()); Effect::RegisterEffect(new EffectChangeSpeed()); #ifdef USE_SOUNDTOUCH Effect::RegisterEffect(new EffectChangePitch()); Effect::RegisterEffect(new EffectChangeTempo()); #endif Effect::RegisterEffect(new EffectCompressor()); Effect::RegisterEffect(new EffectEcho()); Effect::RegisterEffect(new EffectEqualization()); Effect::RegisterEffect(new EffectFadeIn(), SIMPLE_EFFECT); Effect::RegisterEffect(new EffectFadeOut(), SIMPLE_EFFECT); Effect::RegisterEffect(new EffectFilter()); Effect::RegisterEffect(new EffectInvert()); Effect::RegisterEffect(new EffectLeveller(), SIMPLE_EFFECT); Effect::RegisterEffect(new EffectNoiseRemoval(), SIMPLE_EFFECT); Effect::RegisterEffect(new EffectNormalize(), SIMPLE_EFFECT); Effect::RegisterEffect(new EffectPhaser()); Effect::RegisterEffect(new EffectRepeat()); Effect::RegisterEffect(new EffectReverse()); Effect::RegisterEffect(new EffectStereoToMono(), HIDDEN_EFFECT);// NOT in normal effects list. Effect::RegisterEffect(new EffectTruncSilence(), SIMPLE_EFFECT); Effect::RegisterEffect(new EffectWahwah()); // Analyze menu // [nothing built-in, but plug-ins might go here]#ifdef USE_WAVELET Effect::RegisterEffect(new EffectWaveletDenoise());#endif#ifdef USE_NYQUIST LoadNyquistPlugins();#endif // VST is separate now //#if defined(__WXMAC__) || defined(__WXMSW__) && !defined(__CYGWIN__) //LoadVSTPlugins(); //#endif#ifdef USE_LADSPA LoadLadspaPlugins();#endif#ifdef USE_AUDIO_UNITS LoadAudioUnits();#endif}void UnloadEffects(){ Effect::UnregisterEffects();}// Indentation settings for Vim and Emacs and unique identifier for Arch, a// version control system. Please do not modify past this point.//// Local Variables:// c-basic-offset: 3// indent-tabs-mode: nil// End://// vim: et sts=3 sw=3// arch-tag: 3a6c5930-9015-4fd0-96f2-2eb31da1c785
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