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📄 dsound_wrapper.c

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    /* printf("DSW_InitOutputBuffer: playCursor = %d, writeCursor = %d\n", playCursor, dsw->dsw_WriteOffset ); */    return DS_OK;}/************************************************************************************/HRESULT DSW_StartOutput( DSoundWrapper *dsw ){    HRESULT        hr;    QueryPerformanceCounter( &dsw->dsw_LastPlayTime );    dsw->dsw_LastPlayCursor = 0;    dsw->dsw_FramesPlayed = 0;    hr = IDirectSoundBuffer_SetCurrentPosition( dsw->dsw_OutputBuffer, 0 );    if( hr != DS_OK )    {        return hr;    }    // Start the buffer playback in a loop.    if( dsw->dsw_OutputBuffer != NULL )    {        hr = IDirectSoundBuffer_Play( dsw->dsw_OutputBuffer, 0, 0, DSBPLAY_LOOPING );        if( hr != DS_OK )        {            return hr;        }        dsw->dsw_OutputRunning = TRUE;    }    return 0;}/************************************************************************************/HRESULT DSW_StopOutput( DSoundWrapper *dsw ){    // Stop the buffer playback    if( dsw->dsw_OutputBuffer != NULL )    {        dsw->dsw_OutputRunning = FALSE;        return IDirectSoundBuffer_Stop( dsw->dsw_OutputBuffer );    }    else return 0;}/************************************************************************************/HRESULT DSW_QueryOutputFilled( DSoundWrapper *dsw, long *bytesFilledPtr ){    HRESULT hr;    DWORD   playCursor;    DWORD   writeCursor;    long    bytesFilled;    // Query to see where play position is.    // We don't need the writeCursor but sometimes DirectSound doesn't handle NULLS correctly    // so let's pass a pointer just to be safe.    hr = IDirectSoundBuffer_GetCurrentPosition( dsw->dsw_OutputBuffer, &playCursor, &writeCursor );    if( hr != DS_OK )    {        return hr;    }    bytesFilled = dsw->dsw_WriteOffset - playCursor;    if( bytesFilled < 0 ) bytesFilled += dsw->dsw_OutputSize; // unwrap offset    *bytesFilledPtr = bytesFilled;    return hr;}/************************************************************************************ * Determine how much space can be safely written to in DS buffer. * Detect underflows and overflows. * Does not allow writing into safety gap maintained by DirectSound. */HRESULT DSW_QueryOutputSpace( DSoundWrapper *dsw, long *bytesEmpty ){    HRESULT hr;    DWORD   playCursor;    DWORD   writeCursor;    long    numBytesEmpty;    long    playWriteGap;    // Query to see how much room is in buffer.    hr = IDirectSoundBuffer_GetCurrentPosition( dsw->dsw_OutputBuffer, &playCursor, &writeCursor );    if( hr != DS_OK )    {        return hr;    }    // Determine size of gap between playIndex and WriteIndex that we cannot write into.    playWriteGap = writeCursor - playCursor;    if( playWriteGap < 0 ) playWriteGap += dsw->dsw_OutputSize; // unwrap    /* DirectSound doesn't have a large enough playCursor so we cannot detect wrap-around. */    /* Attempt to detect playCursor wrap-around and correct it. */    if( dsw->dsw_OutputRunning && (dsw->dsw_CounterTicksPerBuffer.QuadPart != 0) )    {        /* How much time has elapsed since last check. */        LARGE_INTEGER   currentTime;        LARGE_INTEGER   elapsedTime;        long            bytesPlayed;        long            bytesExpected;        long            buffersWrapped;        QueryPerformanceCounter( &currentTime );        elapsedTime.QuadPart = currentTime.QuadPart - dsw->dsw_LastPlayTime.QuadPart;        dsw->dsw_LastPlayTime = currentTime;        /* How many bytes does DirectSound say have been played. */        bytesPlayed = playCursor - dsw->dsw_LastPlayCursor;        if( bytesPlayed < 0 ) bytesPlayed += dsw->dsw_OutputSize; // unwrap        dsw->dsw_LastPlayCursor = playCursor;        /* Calculate how many bytes we would have expected to been played by now. */        bytesExpected = (long) ((elapsedTime.QuadPart * dsw->dsw_OutputSize) / dsw->dsw_CounterTicksPerBuffer.QuadPart);        buffersWrapped = (bytesExpected - bytesPlayed) / dsw->dsw_OutputSize;        if( buffersWrapped > 0 )        {            playCursor += (buffersWrapped * dsw->dsw_OutputSize);            bytesPlayed += (buffersWrapped * dsw->dsw_OutputSize);        }        /* Maintain frame output cursor. */        dsw->dsw_FramesPlayed += (bytesPlayed / dsw->dsw_BytesPerOutputFrame);    }    numBytesEmpty = playCursor - dsw->dsw_WriteOffset;    if( numBytesEmpty < 0 ) numBytesEmpty += dsw->dsw_OutputSize; // unwrap offset    /* Have we underflowed? */    if( numBytesEmpty > (dsw->dsw_OutputSize - playWriteGap) )    {        if( dsw->dsw_OutputRunning )        {            dsw->dsw_OutputUnderflows += 1;        }        dsw->dsw_WriteOffset = writeCursor;        numBytesEmpty = dsw->dsw_OutputSize - playWriteGap;    }    *bytesEmpty = numBytesEmpty;    return hr;}/************************************************************************************/HRESULT DSW_ZeroEmptySpace( DSoundWrapper *dsw ){    HRESULT hr;    LPBYTE lpbuf1 = NULL;    LPBYTE lpbuf2 = NULL;    DWORD dwsize1 = 0;    DWORD dwsize2 = 0;    long  bytesEmpty;    hr = DSW_QueryOutputSpace( dsw, &bytesEmpty ); // updates dsw_FramesPlayed    if (hr != DS_OK) return hr;    if( bytesEmpty == 0 ) return DS_OK;    // Lock free space in the DS    hr = IDirectSoundBuffer_Lock( dsw->dsw_OutputBuffer, dsw->dsw_WriteOffset, bytesEmpty, (void **) &lpbuf1, &dwsize1,                                  (void **) &lpbuf2, &dwsize2, 0);    if (hr == DS_OK)    {        // Copy the buffer into the DS        ZeroMemory(lpbuf1, dwsize1);        if(lpbuf2 != NULL)        {            ZeroMemory(lpbuf2, dwsize2);        }        // Update our buffer offset and unlock sound buffer        dsw->dsw_WriteOffset = (dsw->dsw_WriteOffset + dwsize1 + dwsize2) % dsw->dsw_OutputSize;        IDirectSoundBuffer_Unlock( dsw->dsw_OutputBuffer, lpbuf1, dwsize1, lpbuf2, dwsize2);        dsw->dsw_FramesWritten += bytesEmpty / dsw->dsw_BytesPerOutputFrame;    }    return hr;}/************************************************************************************/HRESULT DSW_WriteBlock( DSoundWrapper *dsw, char *buf, long numBytes ){    HRESULT hr;    LPBYTE lpbuf1 = NULL;    LPBYTE lpbuf2 = NULL;    DWORD dwsize1 = 0;    DWORD dwsize2 = 0;    // Lock free space in the DS    hr = IDirectSoundBuffer_Lock( dsw->dsw_OutputBuffer, dsw->dsw_WriteOffset, numBytes, (void **) &lpbuf1, &dwsize1,                                  (void **) &lpbuf2, &dwsize2, 0);    if (hr == DS_OK)    {        // Copy the buffer into the DS        CopyMemory(lpbuf1, buf, dwsize1);        if(lpbuf2 != NULL)        {            CopyMemory(lpbuf2, buf+dwsize1, dwsize2);        }        // Update our buffer offset and unlock sound buffer        dsw->dsw_WriteOffset = (dsw->dsw_WriteOffset + dwsize1 + dwsize2) % dsw->dsw_OutputSize;        IDirectSoundBuffer_Unlock( dsw->dsw_OutputBuffer, lpbuf1, dwsize1, lpbuf2, dwsize2);        dsw->dsw_FramesWritten += numBytes / dsw->dsw_BytesPerOutputFrame;    }    return hr;}/************************************************************************************/DWORD DSW_GetOutputStatus( DSoundWrapper *dsw ){    DWORD status;    if (IDirectSoundBuffer_GetStatus( dsw->dsw_OutputBuffer, &status ) != DS_OK)        return( DSERR_INVALIDPARAM );    else        return( status );}/* These routines are used to support audio input. * Do NOT compile these calls when using NT4 because it does * not support the entry points. *//************************************************************************************/HRESULT DSW_InitInputDevice( DSoundWrapper *dsw, LPGUID lpGUID ){    HRESULT hr = dswDSoundEntryPoints.DirectSoundCaptureCreate(  lpGUID, &dsw->dsw_pDirectSoundCapture,   NULL );    if( hr != DS_OK ) return hr;    return hr;}/************************************************************************************/HRESULT DSW_InitInputBuffer( DSoundWrapper *dsw, unsigned long nFrameRate, WORD nChannels, int bytesPerBuffer ){    DSCBUFFERDESC  captureDesc;    WAVEFORMATEX   wfFormat;    HRESULT        result;        dsw->dsw_BytesPerInputFrame = nChannels * sizeof(short);    // Define the buffer format    wfFormat.wFormatTag      = WAVE_FORMAT_PCM;    wfFormat.nChannels       = nChannels;    wfFormat.nSamplesPerSec  = nFrameRate;    wfFormat.wBitsPerSample  = 8 * sizeof(short);    wfFormat.nBlockAlign     = (WORD)(wfFormat.nChannels * (wfFormat.wBitsPerSample / 8));    wfFormat.nAvgBytesPerSec = wfFormat.nSamplesPerSec * wfFormat.nBlockAlign;    wfFormat.cbSize          = 0;   /* No extended format info. */    dsw->dsw_InputSize = bytesPerBuffer;    // ----------------------------------------------------------------------    // Setup the secondary buffer description    ZeroMemory(&captureDesc, sizeof(DSCBUFFERDESC));    captureDesc.dwSize = sizeof(DSCBUFFERDESC);    captureDesc.dwFlags =  0;    captureDesc.dwBufferBytes = bytesPerBuffer;    captureDesc.lpwfxFormat = &wfFormat;    // Create the capture buffer    if ((result = IDirectSoundCapture_CreateCaptureBuffer( dsw->dsw_pDirectSoundCapture,                  &captureDesc, &dsw->dsw_InputBuffer, NULL)) != DS_OK) return result;    dsw->dsw_ReadOffset = 0;  // reset last read position to start of buffer    return DS_OK;}/************************************************************************************/HRESULT DSW_StartInput( DSoundWrapper *dsw ){    // Start the buffer playback    if( dsw->dsw_InputBuffer != NULL )    {        return IDirectSoundCaptureBuffer_Start( dsw->dsw_InputBuffer, DSCBSTART_LOOPING );    }    else return 0;}/************************************************************************************/HRESULT DSW_StopInput( DSoundWrapper *dsw ){    // Stop the buffer playback    if( dsw->dsw_InputBuffer != NULL )    {        return IDirectSoundCaptureBuffer_Stop( dsw->dsw_InputBuffer );    }    else return 0;}/************************************************************************************/HRESULT DSW_QueryInputFilled( DSoundWrapper *dsw, long *bytesFilled ){    HRESULT hr;    DWORD capturePos;    DWORD readPos;    long  filled;    // Query to see how much data is in buffer.    // We don't need the capture position but sometimes DirectSound doesn't handle NULLS correctly    // so let's pass a pointer just to be safe.    hr = IDirectSoundCaptureBuffer_GetCurrentPosition( dsw->dsw_InputBuffer, &capturePos, &readPos );    if( hr != DS_OK )    {        return hr;    }    filled = readPos - dsw->dsw_ReadOffset;    if( filled < 0 ) filled += dsw->dsw_InputSize; // unwrap offset    *bytesFilled = filled;    return hr;}/************************************************************************************/HRESULT DSW_ReadBlock( DSoundWrapper *dsw, char *buf, long numBytes ){    HRESULT hr;    LPBYTE lpbuf1 = NULL;    LPBYTE lpbuf2 = NULL;    DWORD dwsize1 = 0;    DWORD dwsize2 = 0;    // Lock free space in the DS    hr = IDirectSoundCaptureBuffer_Lock ( dsw->dsw_InputBuffer, dsw->dsw_ReadOffset, numBytes, (void **) &lpbuf1, &dwsize1,                                          (void **) &lpbuf2, &dwsize2, 0);    if (hr == DS_OK)    {        // Copy from DS to the buffer        CopyMemory( buf, lpbuf1, dwsize1);        if(lpbuf2 != NULL)        {            CopyMemory( buf+dwsize1, lpbuf2, dwsize2);        }        // Update our buffer offset and unlock sound buffer        dsw->dsw_ReadOffset = (dsw->dsw_ReadOffset + dwsize1 + dwsize2) % dsw->dsw_InputSize;        IDirectSoundCaptureBuffer_Unlock ( dsw->dsw_InputBuffer, lpbuf1, dwsize1, lpbuf2, dwsize2);    }    return hr;}

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