📄 firfilter.h
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/*****************************************************************************
*
* General FIR digital filter routines with MMX optimization.
*
* Note : MMX optimized functions reside in a separate, platform-specific file,
* e.g. 'mmx_win.cpp' or 'mmx_gcc.cpp'
*
* Author : Copyright (c) Olli Parviainen
* Author e-mail : oparviai @ iki.fi
* File created : 13-Jan-2002
*
* Last changed : $Date: 2004/03/14 15:51:43 $
* File revision : $Revision: 1.1.1.1 $
*
* $Id: FIRFilter.h,v 1.1.1.1 2004/03/14 15:51:43 mbrubeck Exp $
*
* License :
*
* SoundTouch sound processing library
* Copyright (c) Olli Parviainen
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*****************************************************************************/
#ifndef FIRFilter_H
#define FIRFilter_H
#include "STTypes.h"
class FIRFilter
{
protected:
// Number of FIR filter taps
uint length;
// Number of FIR filter taps divided by 8
uint lengthDiv8;
// Result divider factor in 2^k format
uint resultDivFactor;
// Result divider value.
soundtouch::SAMPLETYPE resultDivider;
// Memory for filter coefficients
soundtouch::SAMPLETYPE *filterCoeffs;
virtual uint evaluateFilterStereo(soundtouch::SAMPLETYPE *dest,
const soundtouch::SAMPLETYPE *src,
uint numSamples) const;
virtual uint evaluateFilterMono(soundtouch::SAMPLETYPE *dest,
const soundtouch::SAMPLETYPE *src,
uint numSamples) const;
public:
FIRFilter();
virtual ~FIRFilter();
/// Operator 'new' is overloaded so that it automatically creates a suitable instance
/// depending on if we've a MMX-capable CPU available or not.
void * operator new(size_t s);
static FIRFilter *newInstance();
/// Applies the filter to the given sequence of samples.
/// Note : The amount of outputted samples is by value of 'filter_length'
/// smaller than the amount of input samples.
///
/// \return Number of samples copied to 'dest'.
uint evaluate(soundtouch::SAMPLETYPE *dest,
const soundtouch::SAMPLETYPE *src,
uint numSamples,
uint numChannels) const;
uint getLength() const;
virtual void setCoefficients(const soundtouch::SAMPLETYPE *coeffs,
uint newLength,
uint uResultDivFactor);
};
// Optional subclasses that implement CPU-specific optimizations:
#ifdef ALLOW_MMX
/// Class that implements MMX optimized functions exclusive for 16bit integer samples type.
class FIRFilterMMX : public FIRFilter
{
protected:
short *filterCoeffsUnalign;
short *filterCoeffsAlign;
virtual uint evaluateFilterStereo(short *dest, const short *src, uint numSamples) const;
public:
FIRFilterMMX();
~FIRFilterMMX();
virtual void setCoefficients(const short *coeffs, uint newLength, uint uResultDivFactor);
};
#endif // ALLOW_MMX
#ifdef ALLOW_3DNOW
/// Class that implements 3DNow! optimized functions exclusive for floating point samples type.
class FIRFilter3DNow : public FIRFilter
{
protected:
float *filterCoeffsUnalign;
float *filterCoeffsAlign;
virtual uint evaluateFilterStereo(float *dest, const float *src, uint numSamples) const;
public:
FIRFilter3DNow();
~FIRFilter3DNow();
virtual void setCoefficients(const float *coeffs, uint newLength, uint uResultDivFactor);
};
#endif // ALLOW_3DNOW
#ifdef ALLOW_SSE
/// Class that implements SSE optimized functions exclusive for floating point samples type.
class FIRFilterSSE : public FIRFilter
{
protected:
float *filterCoeffsUnalign;
float *filterCoeffsAlign;
virtual uint evaluateFilterStereo(float *dest, const float *src, uint numSamples) const;
public:
FIRFilterSSE();
~FIRFilterSSE();
virtual void setCoefficients(const float *coeffs, uint newLength, uint uResultDivFactor);
};
#endif // ALLOW_SSE
#endif // FIRFilter_H
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