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📄 soundtouch.cpp

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/***************************************************************************** * * A main class for tempo/pitch/rate adjusting routines.  * * Initialize the object by setting up the sound stream parameters with the * 'setSampleRate' and 'setChannels' functions, and set the desired * tempo/pitch/rate settings with the corresponding functions. * * Notes: * * This class behaves like an first-in-first-out pipe: The samples to be  * processed are fed into one of the pipe with the 'putSamples' function, * and the ready, processed samples are read from the other end with the  * 'receiveSamples' function.  * * * The tempo/pitch/rate control parameters may freely be altered during  * processing. * * * The processing routines introduce a certain 'latency' between the * input and output, so that the inputted samples aren't immediately  * transferred to the output, and neither the number of output samples  * immediately available after inputting some samples isn't in direct  * relationship to the number of previously inputted samples. * * * This class utilizes classes 'tempochanger' to change tempo of the * sound (without changing pitch) and 'transposer' to change rate * (that is, both tempo and pitch) of the sound. The third available control  * 'pitch' (change pitch but maintain tempo) is produced by suitably  * combining the two preceding controls. * * Author        : Copyright (c) Olli Parviainen * Author e-mail : oparviai @ iki.fi * File created  : 13-Jan-2002 * * Last changed  : $Date: 2004/10/26 19:09:37 $ * File revision : $Revision: 1.2 $ * * $Id: SoundTouch.cpp,v 1.2 2004/10/26 19:09:37 vjohnson Exp $ * * License : *  *  SoundTouch sound processing library *  Copyright (c) Olli Parviainen * *  This library is free software; you can redistribute it and/or *  modify it under the terms of the GNU Lesser General Public *  License as published by the Free Software Foundation; either *  version 2.1 of the License, or (at your option) any later version. * *  This library is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU *  Lesser General Public License for more details. * *  You should have received a copy of the GNU Lesser General Public *  License along with this library; if not, write to the Free Software *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA * *****************************************************************************/#include <assert.h>#include <stdlib.h>#include <memory.h>#include <math.h>#include <stdexcept>#include <stdio.h>#include "SoundTouch.h"#include "TDStretch.h"#include "RateTransposer.h"#include "cpu_detect.h"using namespace soundtouch;/// Print library version stringextern "C" void soundtouch_ac_test(){    printf("SoundTouch Version: %s\n",SOUNDTOUCH_VERSION);} SoundTouch::SoundTouch(){    // Initialize rate transposer and tempo changer instances    pRateTransposer = RateTransposer::newInstance();    pTDStretch = TDStretch::newInstance();    setOutPipe(pTDStretch);    rate = tempo = 0;    virtualPitch =     virtualRate =     virtualTempo = 1.0;    calcEffectiveRateAndTempo();    channels = 0;    bSrateSet = FALSE;}SoundTouch::~SoundTouch(){    delete pRateTransposer;    delete pTDStretch;}/// Get SoundTouch library version stringconst char *SoundTouch::getVersionString(){    static const char *_version = SOUNDTOUCH_VERSION;    return _version;}/// Get SoundTouch library version Iduint SoundTouch::getVersionId(){    return SOUNDTOUCH_VERSION_ID;}// Sets the number of channels, 1 = mono, 2 = stereovoid SoundTouch::setChannels(uint numChannels){    if (numChannels != 1 && numChannels != 2)     {        throw std::runtime_error("Illegal number of channels");    }    channels = numChannels;    pRateTransposer->setChannels(numChannels);    pTDStretch->setChannels(numChannels);}// Sets new rate control value. Normal rate = 1.0, smaller values// represent slower rate, larger faster rates.void SoundTouch::setRate(float newRate){    virtualRate = newRate;    calcEffectiveRateAndTempo();}// Sets new rate control value as a difference in percents compared// to the original rate (-50 .. +100 %)void SoundTouch::setRateChange(float newRate){    virtualRate = 1.0f + 0.01f * newRate;    calcEffectiveRateAndTempo();}// Sets new tempo control value. Normal tempo = 1.0, smaller values// represent slower tempo, larger faster tempo.void SoundTouch::setTempo(float newTempo){    virtualTempo = newTempo;    calcEffectiveRateAndTempo();}// Sets new tempo control value as a difference in percents compared// to the original tempo (-50 .. +100 %)void SoundTouch::setTempoChange(float newTempo){    virtualTempo = 1.0f + 0.01f * newTempo;    calcEffectiveRateAndTempo();}// Sets new pitch control value. Original pitch = 1.0, smaller values// represent lower pitches, larger values higher pitch.void SoundTouch::setPitch(float newPitch){    virtualPitch = newPitch;    calcEffectiveRateAndTempo();}// Sets pitch change in octaves compared to the original pitch// (-1.00 .. +1.00)void SoundTouch::setPitchOctaves(float newPitch){    virtualPitch = (float)exp(0.69314718056f * newPitch);    calcEffectiveRateAndTempo();}// Sets pitch change in semi-tones compared to the original pitch// (-12 .. +12)void SoundTouch::setPitchSemiTones(int newPitch){    setPitchOctaves((float)newPitch / 12.0f);}void SoundTouch::setPitchSemiTones(float newPitch){    setPitchOctaves(newPitch / 12.0f);}// Calculates 'effective' rate and tempo values from the// nominal control values.void SoundTouch::calcEffectiveRateAndTempo(){    float oldTempo = tempo;    float oldRate = rate;    tempo = virtualTempo / virtualPitch;    rate = virtualPitch * virtualRate;    if (rate != oldRate) pRateTransposer->setRate(rate);    if (tempo != oldTempo) pTDStretch->setTempo(tempo);    if (rate > 1.0f)     {        if (output != pRateTransposer)         {            FIFOSamplePipe *transOut;            assert(output == pTDStretch);            // move samples in the current output buffer to the output of pRateTransposer            transOut = pRateTransposer->getOutput();            transOut->moveSamples(*output);            // move samples in tempo changer's input to pitch transposer's input            pRateTransposer->moveSamples(*pTDStretch->getInput());            output = pRateTransposer;        }    }     else     {        if (output != pTDStretch)         {            FIFOSamplePipe *tempoOut;            assert(output == pRateTransposer);            // move samples in the current output buffer to the output of pTDStretch            tempoOut = pTDStretch->getOutput();            tempoOut->moveSamples(*output);            // move samples in pitch transposer's store buffer to tempo changer's input            pTDStretch->moveSamples(*pRateTransposer->getStore());            output = pTDStretch;        }    }}// Sets sample rate.void SoundTouch::setSampleRate(uint srate){    bSrateSet = TRUE;    // set sample rate, leave other tempo changer parameters as they are.    pTDStretch->setParameters(srate);}// Adds 'numSamples' pcs of samples from the 'samples' memory position into// the input of the object.void SoundTouch::putSamples(const SAMPLETYPE *samples, uint numSamples){    if (bSrateSet == FALSE)     {        throw std::runtime_error("SoundTouch : Sample rate not defined");    }     else if (channels == 0)     {        throw std::runtime_error("SoundTouch : Number of channels not defined");    }    // Transpose the rate of the new samples if necessary    if (rate == 1.0f)     {        // The rate value is same as the original, simply evaluate the tempo changer.         assert(output == pTDStretch);        if (pRateTransposer->isEmpty() == 0)         {            // yet flush the last samples in the pitch transposer buffer            // (may happen if 'rate' changes from a non-zero value to zero)            pTDStretch->moveSamples(*pRateTransposer);        }        pTDStretch->putSamples(samples, numSamples);    }     else if (rate < 1.0f)     {        // transpose the rate down, output the transposed sound to tempo changer buffer        assert(output == pTDStretch);        pRateTransposer->putSamples(samples, numSamples);        pTDStretch->moveSamples(*pRateTransposer);    }     else     {        assert(rate > 1.0f);        // evaluate the tempo changer, then transpose the rate up,         assert(output == pRateTransposer);        pTDStretch->putSamples(samples, numSamples);        pRateTransposer->moveSamples(*pTDStretch);    }}// Flushes the last samples from the processing pipeline to the output.// Clears also the internal processing buffers.//// Note: This function is meant for extracting the last samples of a sound// stream. This function may introduce additional blank samples in the end// of the sound stream, and thus it's not recommended to call this function// in the middle of a sound stream.void SoundTouch::flush(){    int i;    uint nOut;    SAMPLETYPE buff[128];    nOut = numSamples();    memset(buff, 0, 128 * sizeof(SAMPLETYPE));    // "Push" the last active samples out from the processing pipeline by    // feeding blank samples into the processing pipeline until new,     // processed samples appear in the output (not however, more than     // 8ksamples in any case)    for (i = 0; i < 128; i ++)     {        putSamples(buff, 64);        if (numSamples() != nOut) break;  // new samples have appeared in the output!    }    // Clear working buffers    pRateTransposer->clear();    pTDStretch->clearInput();    // yet leave the 'tempoChanger' output intouched as that's where the    // flushed samples are!}// Changes a setting controlling the processing system behaviour. See the// 'SETTING_...' defines for available setting ID's.BOOL SoundTouch::setSetting(uint settingId, uint value){    uint sampleRate, sequenceMs, seekWindowMs, overlapMs;    // read current tdstretch routine parameters    pTDStretch->getParameters(&sampleRate, &sequenceMs, &seekWindowMs, &overlapMs);    switch (settingId)     {        case SETTING_USE_AA_FILTER :            // enables / disabless anti-alias filter            pRateTransposer->enableAAFilter((value != 0) ? TRUE : FALSE);            return TRUE;        case SETTING_AA_FILTER_LENGTH :            // sets anti-alias filter length            pRateTransposer->getAAFilter()->setLength(value);            return TRUE;        case SETTING_USE_QUICKSEEK :            // enables / disables tempo routine quick seeking algorithm            pTDStretch->enableQuickSeek((value != 0) ? TRUE : FALSE);            return TRUE;        case SETTING_SEQUENCE_MS:            // change time-stretch sequence duration parameter            pTDStretch->setParameters(sampleRate, value, seekWindowMs, overlapMs);            return TRUE;        case SETTING_SEEKWINDOW_MS:            // change time-stretch seek window length parameter            pTDStretch->setParameters(sampleRate, sequenceMs, value, overlapMs);            return TRUE;        case SETTING_OVERLAP_MS:            // change time-stretch overlap length parameter            pTDStretch->setParameters(sampleRate, sequenceMs, seekWindowMs, value);            return TRUE;        default :            return FALSE;    }}// Reads a setting controlling the processing system behaviour. See the// 'SETTING_...' defines for available setting ID's.//// Returns the setting value.uint SoundTouch::getSetting(uint settingId) const{    uint temp;    switch (settingId)     {        case SETTING_USE_AA_FILTER :            return pRateTransposer->isAAFilterEnabled();        case SETTING_AA_FILTER_LENGTH :            return pRateTransposer->getAAFilter()->getLength();        case SETTING_USE_QUICKSEEK :            return pTDStretch->isQuickSeekEnabled();        case SETTING_SEQUENCE_MS:            pTDStretch->getParameters(NULL, &temp, NULL, NULL);            return temp;        case SETTING_SEEKWINDOW_MS:            pTDStretch->getParameters(NULL, NULL, &temp, NULL);            return temp;        case SETTING_OVERLAP_MS:            pTDStretch->getParameters(NULL, NULL, NULL, &temp);            return temp;        default :            return 0;    }}// Clears all the samples in the object's output and internal processing// buffers.void SoundTouch::clear(){    pRateTransposer->clear();    pTDStretch->clear();}

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