📄 soundtouch.cpp
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/***************************************************************************** * * A main class for tempo/pitch/rate adjusting routines. * * Initialize the object by setting up the sound stream parameters with the * 'setSampleRate' and 'setChannels' functions, and set the desired * tempo/pitch/rate settings with the corresponding functions. * * Notes: * * This class behaves like an first-in-first-out pipe: The samples to be * processed are fed into one of the pipe with the 'putSamples' function, * and the ready, processed samples are read from the other end with the * 'receiveSamples' function. * * * The tempo/pitch/rate control parameters may freely be altered during * processing. * * * The processing routines introduce a certain 'latency' between the * input and output, so that the inputted samples aren't immediately * transferred to the output, and neither the number of output samples * immediately available after inputting some samples isn't in direct * relationship to the number of previously inputted samples. * * * This class utilizes classes 'tempochanger' to change tempo of the * sound (without changing pitch) and 'transposer' to change rate * (that is, both tempo and pitch) of the sound. The third available control * 'pitch' (change pitch but maintain tempo) is produced by suitably * combining the two preceding controls. * * Author : Copyright (c) Olli Parviainen * Author e-mail : oparviai @ iki.fi * File created : 13-Jan-2002 * * Last changed : $Date: 2004/10/26 19:09:37 $ * File revision : $Revision: 1.2 $ * * $Id: SoundTouch.cpp,v 1.2 2004/10/26 19:09:37 vjohnson Exp $ * * License : * * SoundTouch sound processing library * Copyright (c) Olli Parviainen * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * *****************************************************************************/#include <assert.h>#include <stdlib.h>#include <memory.h>#include <math.h>#include <stdexcept>#include <stdio.h>#include "SoundTouch.h"#include "TDStretch.h"#include "RateTransposer.h"#include "cpu_detect.h"using namespace soundtouch;/// Print library version stringextern "C" void soundtouch_ac_test(){ printf("SoundTouch Version: %s\n",SOUNDTOUCH_VERSION);} SoundTouch::SoundTouch(){ // Initialize rate transposer and tempo changer instances pRateTransposer = RateTransposer::newInstance(); pTDStretch = TDStretch::newInstance(); setOutPipe(pTDStretch); rate = tempo = 0; virtualPitch = virtualRate = virtualTempo = 1.0; calcEffectiveRateAndTempo(); channels = 0; bSrateSet = FALSE;}SoundTouch::~SoundTouch(){ delete pRateTransposer; delete pTDStretch;}/// Get SoundTouch library version stringconst char *SoundTouch::getVersionString(){ static const char *_version = SOUNDTOUCH_VERSION; return _version;}/// Get SoundTouch library version Iduint SoundTouch::getVersionId(){ return SOUNDTOUCH_VERSION_ID;}// Sets the number of channels, 1 = mono, 2 = stereovoid SoundTouch::setChannels(uint numChannels){ if (numChannels != 1 && numChannels != 2) { throw std::runtime_error("Illegal number of channels"); } channels = numChannels; pRateTransposer->setChannels(numChannels); pTDStretch->setChannels(numChannels);}// Sets new rate control value. Normal rate = 1.0, smaller values// represent slower rate, larger faster rates.void SoundTouch::setRate(float newRate){ virtualRate = newRate; calcEffectiveRateAndTempo();}// Sets new rate control value as a difference in percents compared// to the original rate (-50 .. +100 %)void SoundTouch::setRateChange(float newRate){ virtualRate = 1.0f + 0.01f * newRate; calcEffectiveRateAndTempo();}// Sets new tempo control value. Normal tempo = 1.0, smaller values// represent slower tempo, larger faster tempo.void SoundTouch::setTempo(float newTempo){ virtualTempo = newTempo; calcEffectiveRateAndTempo();}// Sets new tempo control value as a difference in percents compared// to the original tempo (-50 .. +100 %)void SoundTouch::setTempoChange(float newTempo){ virtualTempo = 1.0f + 0.01f * newTempo; calcEffectiveRateAndTempo();}// Sets new pitch control value. Original pitch = 1.0, smaller values// represent lower pitches, larger values higher pitch.void SoundTouch::setPitch(float newPitch){ virtualPitch = newPitch; calcEffectiveRateAndTempo();}// Sets pitch change in octaves compared to the original pitch// (-1.00 .. +1.00)void SoundTouch::setPitchOctaves(float newPitch){ virtualPitch = (float)exp(0.69314718056f * newPitch); calcEffectiveRateAndTempo();}// Sets pitch change in semi-tones compared to the original pitch// (-12 .. +12)void SoundTouch::setPitchSemiTones(int newPitch){ setPitchOctaves((float)newPitch / 12.0f);}void SoundTouch::setPitchSemiTones(float newPitch){ setPitchOctaves(newPitch / 12.0f);}// Calculates 'effective' rate and tempo values from the// nominal control values.void SoundTouch::calcEffectiveRateAndTempo(){ float oldTempo = tempo; float oldRate = rate; tempo = virtualTempo / virtualPitch; rate = virtualPitch * virtualRate; if (rate != oldRate) pRateTransposer->setRate(rate); if (tempo != oldTempo) pTDStretch->setTempo(tempo); if (rate > 1.0f) { if (output != pRateTransposer) { FIFOSamplePipe *transOut; assert(output == pTDStretch); // move samples in the current output buffer to the output of pRateTransposer transOut = pRateTransposer->getOutput(); transOut->moveSamples(*output); // move samples in tempo changer's input to pitch transposer's input pRateTransposer->moveSamples(*pTDStretch->getInput()); output = pRateTransposer; } } else { if (output != pTDStretch) { FIFOSamplePipe *tempoOut; assert(output == pRateTransposer); // move samples in the current output buffer to the output of pTDStretch tempoOut = pTDStretch->getOutput(); tempoOut->moveSamples(*output); // move samples in pitch transposer's store buffer to tempo changer's input pTDStretch->moveSamples(*pRateTransposer->getStore()); output = pTDStretch; } }}// Sets sample rate.void SoundTouch::setSampleRate(uint srate){ bSrateSet = TRUE; // set sample rate, leave other tempo changer parameters as they are. pTDStretch->setParameters(srate);}// Adds 'numSamples' pcs of samples from the 'samples' memory position into// the input of the object.void SoundTouch::putSamples(const SAMPLETYPE *samples, uint numSamples){ if (bSrateSet == FALSE) { throw std::runtime_error("SoundTouch : Sample rate not defined"); } else if (channels == 0) { throw std::runtime_error("SoundTouch : Number of channels not defined"); } // Transpose the rate of the new samples if necessary if (rate == 1.0f) { // The rate value is same as the original, simply evaluate the tempo changer. assert(output == pTDStretch); if (pRateTransposer->isEmpty() == 0) { // yet flush the last samples in the pitch transposer buffer // (may happen if 'rate' changes from a non-zero value to zero) pTDStretch->moveSamples(*pRateTransposer); } pTDStretch->putSamples(samples, numSamples); } else if (rate < 1.0f) { // transpose the rate down, output the transposed sound to tempo changer buffer assert(output == pTDStretch); pRateTransposer->putSamples(samples, numSamples); pTDStretch->moveSamples(*pRateTransposer); } else { assert(rate > 1.0f); // evaluate the tempo changer, then transpose the rate up, assert(output == pRateTransposer); pTDStretch->putSamples(samples, numSamples); pRateTransposer->moveSamples(*pTDStretch); }}// Flushes the last samples from the processing pipeline to the output.// Clears also the internal processing buffers.//// Note: This function is meant for extracting the last samples of a sound// stream. This function may introduce additional blank samples in the end// of the sound stream, and thus it's not recommended to call this function// in the middle of a sound stream.void SoundTouch::flush(){ int i; uint nOut; SAMPLETYPE buff[128]; nOut = numSamples(); memset(buff, 0, 128 * sizeof(SAMPLETYPE)); // "Push" the last active samples out from the processing pipeline by // feeding blank samples into the processing pipeline until new, // processed samples appear in the output (not however, more than // 8ksamples in any case) for (i = 0; i < 128; i ++) { putSamples(buff, 64); if (numSamples() != nOut) break; // new samples have appeared in the output! } // Clear working buffers pRateTransposer->clear(); pTDStretch->clearInput(); // yet leave the 'tempoChanger' output intouched as that's where the // flushed samples are!}// Changes a setting controlling the processing system behaviour. See the// 'SETTING_...' defines for available setting ID's.BOOL SoundTouch::setSetting(uint settingId, uint value){ uint sampleRate, sequenceMs, seekWindowMs, overlapMs; // read current tdstretch routine parameters pTDStretch->getParameters(&sampleRate, &sequenceMs, &seekWindowMs, &overlapMs); switch (settingId) { case SETTING_USE_AA_FILTER : // enables / disabless anti-alias filter pRateTransposer->enableAAFilter((value != 0) ? TRUE : FALSE); return TRUE; case SETTING_AA_FILTER_LENGTH : // sets anti-alias filter length pRateTransposer->getAAFilter()->setLength(value); return TRUE; case SETTING_USE_QUICKSEEK : // enables / disables tempo routine quick seeking algorithm pTDStretch->enableQuickSeek((value != 0) ? TRUE : FALSE); return TRUE; case SETTING_SEQUENCE_MS: // change time-stretch sequence duration parameter pTDStretch->setParameters(sampleRate, value, seekWindowMs, overlapMs); return TRUE; case SETTING_SEEKWINDOW_MS: // change time-stretch seek window length parameter pTDStretch->setParameters(sampleRate, sequenceMs, value, overlapMs); return TRUE; case SETTING_OVERLAP_MS: // change time-stretch overlap length parameter pTDStretch->setParameters(sampleRate, sequenceMs, seekWindowMs, value); return TRUE; default : return FALSE; }}// Reads a setting controlling the processing system behaviour. See the// 'SETTING_...' defines for available setting ID's.//// Returns the setting value.uint SoundTouch::getSetting(uint settingId) const{ uint temp; switch (settingId) { case SETTING_USE_AA_FILTER : return pRateTransposer->isAAFilterEnabled(); case SETTING_AA_FILTER_LENGTH : return pRateTransposer->getAAFilter()->getLength(); case SETTING_USE_QUICKSEEK : return pTDStretch->isQuickSeekEnabled(); case SETTING_SEQUENCE_MS: pTDStretch->getParameters(NULL, &temp, NULL, NULL); return temp; case SETTING_SEEKWINDOW_MS: pTDStretch->getParameters(NULL, NULL, &temp, NULL); return temp; case SETTING_OVERLAP_MS: pTDStretch->getParameters(NULL, NULL, NULL, &temp); return temp; default : return 0; }}// Clears all the samples in the object's output and internal processing// buffers.void SoundTouch::clear(){ pRateTransposer->clear(); pTDStretch->clear();}
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