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📄 3dnow_win.cpp

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/***************************************************************************** * * Win32 version of the AMD 3DNow! optimized routines for AMD K6-2/Athlon  * processors. All 3DNow! optimized functions have been gathered into this * single source code file, regardless to their class or original source code  * file, in order to ease porting the library to other compiler and processor  * platforms. * * By the way; the performance gain depends heavily on the CPU generation: On  * K6-2 these routines provided speed-up of even 2.4 times, while on Athlon the  * difference to the original routines stayed at unremarkable 8%! Such a small  * improvement on Athlon is due to 3DNow can perform only two operations in  * parallel, and obviously also the Athlon FPU is doing a very good job with * the standard C floating point routines! Here these routines are anyway,  * although it might not be worth the effort to convert these to GCC platform,  * for Athlon CPU at least. The situation is different regarding the SSE  * optimizations though, thanks to the four parallel operations of SSE that  * already make a difference. *  * This file is to be compiled in Windows platform with Microsoft Visual C++  * Compiler. Please see '3dnow_gcc.cpp' for the gcc compiler version for all * GNU platforms (if file supplied). * * NOTICE: If using Visual Studio 6.0, you'll need to install the "Visual C++  * 6.0 processor pack" update to support 3DNow! instruction set. The update is  * available for download at Microsoft Developers Network, see here: * http://msdn.microsoft.com/vstudio/downloads/tools/ppack/default.aspx * * If the above URL is expired or removed, go to "http://msdn.microsoft.com" and  * perform a search with keywords "processor pack". * * * Author        : Copyright (c) Olli Parviainen * Author e-mail : oparviai @ iki.fi * File created  : 02-Nov-2003 * * Last changed  : $Date: 2004/10/26 19:09:35 $ * File revision : $Revision: 1.2 $ * * $Id: 3dnow_win.cpp,v 1.2 2004/10/26 19:09:35 vjohnson Exp $ * * License : *  *  SoundTouch sound processing library *  Copyright (c) Olli Parviainen * *  This library is free software; you can redistribute it and/or *  modify it under the terms of the GNU Lesser General Public *  License as published by the Free Software Foundation; either *  version 2.1 of the License, or (at your option) any later version. * *  This library is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU *  Lesser General Public License for more details. * *  You should have received a copy of the GNU Lesser General Public *  License along with this library; if not, write to the Free Software *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA * *****************************************************************************/#include "cpu_detect.h"#include "STTypes.h"#ifndef WIN32#error "wrong platform - this source code file is exclusively for Win32 platform"#endifusing namespace soundtouch;#ifdef ALLOW_3DNOW// 3DNow! routines available only with float sample type    ////////////////////////////////////////////////////////////////////////////////// implementation of 3DNow! optimized functions of class 'TDStretch3DNow'////////////////////////////////////////////////////////////////////////////////#include "TDStretch.h"#include <limits.h>// these are declared in 'TDStretch.cpp'extern int scanOffsets[4][24];// Calculates cross correlation of two buffersdouble TDStretch3DNow::calcCrossCorrStereo(const float *pV1, const float *pV2) const{    uint overlapLengthLocal = overlapLength;    float corr;    // Calculates the cross-correlation value between 'pV1' and 'pV2' vectors    /*    c-pseudocode:        corr = 0;        for (i = 0; i < overlapLength / 4; i ++)        {            corr += pV1[0] * pV2[0];                    pV1[1] * pV2[1];                    pV1[2] * pV2[2];                    pV1[3] * pV2[3];                    pV1[4] * pV2[4];                    pV1[5] * pV2[5];                    pV1[6] * pV2[6];                    pV1[7] * pV2[7];            pV1 += 8;            pV2 += 8;        }    */    _asm     {        // give prefetch hints to CPU of what data are to be needed soonish.        // give more aggressive hints on pV1 as that changes more between different calls         // while pV2 stays the same.        prefetch [pV1]        prefetch [pV2]        prefetch [pV1 + 32]        mov     eax, dword ptr pV2        mov     ebx, dword ptr pV1        pxor    mm0, mm0        mov     ecx, overlapLengthLocal        shr     ecx, 2  // div by four    loop1:        movq    mm1, [eax]        prefetch [eax + 32]     // give a prefetch hint to CPU what data are to be needed soonish        pfmul   mm1, [ebx]        prefetch [ebx + 64]     // give a prefetch hint to CPU what data are to be needed soonish        movq    mm2, [eax + 8]        pfadd   mm0, mm1        pfmul   mm2, [ebx + 8]        movq    mm3, [eax + 16]        pfadd   mm0, mm2        pfmul   mm3, [ebx + 16]        movq    mm4, [eax + 24]        pfadd   mm0, mm3        pfmul   mm4, [ebx + 24]        add     eax, 32        pfadd   mm0, mm4        add     ebx, 32        dec     ecx        jnz     loop1        // add halfs of mm0 together and return the result.         // note: mm1 is used as a dummy parameter only, we actually don't care about it's value        pfacc   mm0, mm1        movd    corr, mm0        femms    }    return corr;}////////////////////////////////////////////////////////////////////////////////// implementation of 3DNow! optimized functions of class 'FIRFilter'////////////////////////////////////////////////////////////////////////////////#include "FIRFilter.h"FIRFilter3DNow::FIRFilter3DNow() : FIRFilter(){    filterCoeffsUnalign = NULL;}FIRFilter3DNow::~FIRFilter3DNow(){    delete[] filterCoeffsUnalign;}// (overloaded) Calculates filter coefficients for 3DNow! routinevoid FIRFilter3DNow::setCoefficients(const float *coeffs, uint newLength, uint uResultDivFactor){    uint i;    float fDivider;    FIRFilter::setCoefficients(coeffs, newLength, uResultDivFactor);    // Scale the filter coefficients so that it won't be necessary to scale the filtering result    // also rearrange coefficients suitably for 3DNow!    // Ensure that filter coeffs array is aligned to 16-byte boundary    delete[] filterCoeffsUnalign;    filterCoeffsUnalign = new float[2 * newLength + 4];    filterCoeffsAlign = (float *)(((uint)filterCoeffsUnalign + 15) & -16);    fDivider = (float)resultDivider;    // rearrange the filter coefficients for mmx routines     for (i = 0; i < newLength; i ++)    {        filterCoeffsAlign[2 * i + 0] =        filterCoeffsAlign[2 * i + 1] = coeffs[i + 0] / fDivider;    }}// 3DNow!-optimized version of the filter routine for stereo sounduint FIRFilter3DNow::evaluateFilterStereo(float *dest, const float *src, const uint numSamples) const{    float *filterCoeffsLocal = filterCoeffsAlign;    uint count = (numSamples - length) & -2;    uint lengthLocal = length / 4;    assert(length != 0);    assert(count % 2 == 0);    /* original code:    double suml1, suml2;    double sumr1, sumr2;    uint i, j;    for (j = 0; j < count; j += 2)    {        const float *ptr;        suml1 = sumr1 = 0.0;        suml2 = sumr2 = 0.0;        ptr = src;        filterCoeffsLocal = filterCoeffs;        for (i = 0; i < lengthLocal; i ++)         {            // unroll loop for efficiency.            suml1 += ptr[0] * filterCoeffsLocal[0] +                      ptr[2] * filterCoeffsLocal[2] +                     ptr[4] * filterCoeffsLocal[4] +                     ptr[6] * filterCoeffsLocal[6];            sumr1 += ptr[1] * filterCoeffsLocal[1] +                      ptr[3] * filterCoeffsLocal[3] +                     ptr[5] * filterCoeffsLocal[5] +                     ptr[7] * filterCoeffsLocal[7];            suml2 += ptr[8] * filterCoeffsLocal[0] +                      ptr[10] * filterCoeffsLocal[2] +                     ptr[12] * filterCoeffsLocal[4] +                     ptr[14] * filterCoeffsLocal[6];            sumr2 += ptr[9] * filterCoeffsLocal[1] +                      ptr[11] * filterCoeffsLocal[3] +                     ptr[13] * filterCoeffsLocal[5] +                     ptr[15] * filterCoeffsLocal[7];            ptr += 16;            filterCoeffsLocal += 8;        }        dest[0] = (float)suml1;        dest[1] = (float)sumr1;        dest[2] = (float)suml2;        dest[3] = (float)sumr2;        src += 4;        dest += 4;    }    */    _asm    {        mov     eax, dword ptr dest        mov     ebx, dword ptr src        mov     edx, count        shr     edx, 1    loop1:        // "outer loop" : during each round 2*2 output samples are calculated        prefetch  [ebx]                 // give a prefetch hint to CPU what data are to be needed soonish        prefetch  [filterCoeffsLocal]   // give a prefetch hint to CPU what data are to be needed soonish        mov     esi, ebx        mov     edi, filterCoeffsLocal        pxor    mm0, mm0        pxor    mm1, mm1        mov     ecx, lengthLocal    loop2:        // "inner loop" : during each round four FIR filter taps are evaluated for 2*2 output samples        movq    mm2, [edi]        movq    mm3, mm2        prefetch  [edi + 32]     // give a prefetch hint to CPU what data are to be needed soonish        pfmul   mm2, [esi]        prefetch  [esi + 32]     // give a prefetch hint to CPU what data are to be needed soonish        pfmul   mm3, [esi + 8]        movq    mm4, [edi + 8]        movq    mm5, mm4        pfadd   mm0, mm2        pfmul   mm4, [esi + 8]        pfadd   mm1, mm3        pfmul   mm5, [esi + 16]        movq    mm2, [edi + 16]        movq    mm6, mm2        pfadd   mm0, mm4        pfmul   mm2, [esi + 16]        pfadd   mm1, mm5        pfmul   mm6, [esi + 24]        movq    mm3, [edi + 24]        movq    mm7, mm3        pfadd   mm0, mm2        pfmul   mm3, [esi + 24]        pfadd   mm1, mm6        pfmul   mm7, [esi + 32]        add     esi, 32        pfadd   mm0, mm3        add     edi, 32        pfadd   mm1, mm7        dec     ecx        jnz     loop2        movq    [eax], mm0        add     ebx, 16        movq    [eax + 8], mm1        add     eax, 16        dec     edx        jnz     loop1        femms    }    return count;}#endif  // ALLOW_3DNOW

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