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📄 tdstretch.h

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/***************************************************************************** *  * Sampled sound tempo changer/time stretch algorithm. Changes the sound tempo  * while maintaining the original pitch by using a time domain WSOLA-like method  * with several performance-increasing tweaks. * * Note : MMX optimized functions reside in a separate, platform-specific file,  * e.g. 'mmx_win.cpp' or 'mmx_gcc.cpp' * * Author        : Copyright (c) Olli Parviainen * Author e-mail : oparviai @ iki.fi * File created  : 13-Jan-2002 * * Last changed  : $Date: 2004/10/26 19:09:38 $ * File revision : $Revision: 1.2 $ * * $Id: TDStretch.h,v 1.2 2004/10/26 19:09:38 vjohnson Exp $ * * License : *  *  SoundTouch sound processing library *  Copyright (c) Olli Parviainen * *  This library is free software; you can redistribute it and/or *  modify it under the terms of the GNU Lesser General Public *  License as published by the Free Software Foundation; either *  version 2.1 of the License, or (at your option) any later version. * *  This library is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU *  Lesser General Public License for more details. * *  You should have received a copy of the GNU Lesser General Public *  License along with this library; if not, write to the Free Software *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA * *****************************************************************************/#ifndef TDStretch_H#define TDStretch_H#include "STTypes.h"#include "RateTransposer.h"#include "FIFOSamplePipe.h"namespace soundtouch{// Default values for sound processing parameters:/// Default length of a single processing sequence, in milliseconds. This determines to how /// long sequences the original sound is chopped in the time-stretch algorithm.////// The larger this value is, the lesser sequences are used in processing. In principle/// a bigger value sounds better when slowing down tempo, but worse when increasing tempo/// and vice versa.////// Increasing this value reduces computational burden & vice versa.#define DEFAULT_SEQUENCE_MS     82/// Seeking window default length in milliseconds for algorithm that finds the best possible /// overlapping location. This determines from how wide window the algorithm may look for an /// optimal joining location when mixing the sound sequences back together. ////// The bigger this window setting is, the higher the possibility to find a better mixing/// position will become, but at the same time large values may cause a "drifting" artifact/// because consequent sequences will be taken at more uneven intervals.////// If there's a disturbing artifact that sounds as if a constant frequency was drifting /// around, try reducing this setting.////// Increasing this value increases computational burden & vice versa.#define DEFAULT_SEEKWINDOW_MS   14/// Overlap length in milliseconds. When the chopped sound sequences are mixed back together, /// to form a continuous sound stream, this parameter defines over how long period the two /// consecutive sequences are let to overlap each other. ////// This shouldn't be that critical parameter. If you reduce the DEFAULT_SEQUENCE_MS setting /// by a large amount, you might wish to try a smaller value on this.////// Increasing this value increases computational burden & vice versa.#define DEFAULT_OVERLAP_MS      12/// Class that does the time-stretch (tempo change) effect for the processed/// sound.class TDStretch : public FIFOProcessor{protected:    uint channels;    uint sampleReq;    float tempo;    SAMPLETYPE *pMidBuffer;    SAMPLETYPE *pRefMidBuffer;    SAMPLETYPE *pRefMidBufferUnaligned;    uint overlapLength;    uint overlapDividerBits;    uint slopingDivider;    uint seekLength;    uint seekWindowLength;    uint maxOffset;    float nominalSkip;    float skipFract;    FIFOSampleBuffer outputBuffer;    FIFOSampleBuffer inputBuffer;    BOOL bQuickseek;    BOOL bMidBufferDirty;    uint sampleRate;    uint sequenceMs;    uint seekWindowMs;    uint overlapMs;    void acceptNewOverlapLength(uint newOverlapLength);    virtual void clearCrossCorrState();    void calculateOverlapLength(uint overlapMs);    virtual LONG_SAMPLETYPE calcCrossCorrStereo(const SAMPLETYPE *mixingPos, const SAMPLETYPE *compare) const;    virtual LONG_SAMPLETYPE calcCrossCorrMono(const SAMPLETYPE *mixingPos, const SAMPLETYPE *compare) const;    virtual uint seekBestOverlapPositionStereo(const SAMPLETYPE *refPos);    virtual uint seekBestOverlapPositionStereoQuick(const SAMPLETYPE *refPos);    virtual uint seekBestOverlapPositionMono(const SAMPLETYPE *refPos);    virtual uint seekBestOverlapPositionMonoQuick(const SAMPLETYPE *refPos);    uint seekBestOverlapPosition(const SAMPLETYPE *refPos);    virtual void overlapStereo(SAMPLETYPE *output, const SAMPLETYPE *input) const;    virtual void overlapMono(SAMPLETYPE *output, const SAMPLETYPE *input) const;    void clearMidBuffer();    void overlap(SAMPLETYPE *output, const SAMPLETYPE *input, uint ovlPos) const;    void precalcCorrReferenceMono();    void precalcCorrReferenceStereo();    void processNominalTempo();    /// Changes the tempo of the given sound samples.    /// Returns amount of samples returned in the "output" buffer.    /// The maximum amount of samples that can be returned at a time is set by    /// the 'set_returnBuffer_size' function.    void processSamples();    public:    TDStretch();    virtual ~TDStretch();    /// Operator 'new' is overloaded so that it automatically creates a suitable instance     /// depending on if we've a MMX/SSE/etc-capable CPU available or not.    void *operator new(size_t s);    /// Use this function instead of "new" operator to create a new instance of this class.     /// This function automatically chooses a correct feature set depending on if the CPU    /// supports MMX/SSE/etc extensions.    static TDStretch *newInstance();        /// Returns the output buffer object    FIFOSamplePipe *getOutput() { return &outputBuffer; };    /// Returns the input buffer object    FIFOSamplePipe *getInput() { return &inputBuffer; };    /// Sets new target tempo. Normal tempo = 'SCALE', smaller values represent slower     /// tempo, larger faster tempo.    void setTempo(float newTempo);    /// Returns nonzero if there aren't any samples available for outputting.    virtual void clear();    /// Clears the input buffer    void clearInput();    /// Sets the number of channels, 1 = mono, 2 = stereo    void setChannels(uint numChannels);    /// Enables/disables the quick position seeking algorithm. Zero to disable,     /// nonzero to enable    void enableQuickSeek(BOOL enable);    /// Returns nonzero if the quick seeking algorithm is enabled.    BOOL isQuickSeekEnabled() const;    /// Sets routine control parameters. These control are certain time constants    /// defining how the sound is stretched to the desired duration.    //    /// 'sampleRate' = sample rate of the sound    /// 'sequenceMS' = one processing sequence length in milliseconds    /// 'seekwindowMS' = seeking window length for scanning the best overlapping     ///      position    /// 'overlapMS' = overlapping length    void setParameters(uint sampleRate,                             ///< Samplerate of sound being processed (Hz)                       uint sequenceMS = DEFAULT_SEQUENCE_MS,       ///< Single processing sequence length (ms)                       uint seekwindowMS = DEFAULT_SEEKWINDOW_MS,   ///< Offset seeking window length (ms)                       uint overlapMS = DEFAULT_OVERLAP_MS          ///< Sequence overlapping length (ms)                       );    /// Get routine control parameters, see setParameters() function.    /// Any of the parameters to this function can be NULL, in such case corresponding parameter    /// value isn't returned.    void getParameters(uint *pSampleRate, uint *pSequenceMs, uint *pSeekWindowMs, uint *pOverlapMs);    /// Adds 'numsamples' pcs of samples from the 'samples' memory position into    /// the input of the object.    virtual void putSamples(            const SAMPLETYPE *samples,  ///< Input sample data            uint numSamples                         ///< Number of samples in 'samples' so that one sample                                                    ///< contains both channels if stereo            );};// Implementation-specific class declarations:#ifdef ALLOW_MMX    /// Class that implements MMX optimized routines for 16bit integer samples type.    class TDStretchMMX : public TDStretch    {    protected:        long calcCrossCorrStereo(const short *mixingPos, const short *compare) const;        virtual void overlapStereo(short *output, const short *input) const;        virtual void clearCrossCorrState();    };#endif /// ALLOW_MMX#ifdef ALLOW_3DNOW    /// Class that implements 3DNow! optimized routines for floating point samples type.    class TDStretch3DNow : public TDStretch    {    protected:        double calcCrossCorrStereo(const float *mixingPos, const float *compare) const;    };#endif /// ALLOW_3DNOW#ifdef ALLOW_SSE    /// Class that implements SSE optimized routines for floating point samples type.    class TDStretchSSE : public TDStretch    {    protected:        double calcCrossCorrStereo(const float *mixingPos, const float *compare) const;    };#endif /// ALLOW_SSE}#endif  /// TDStretch_H

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