📄 sttypes.h
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/***************************************************************************** * * Custom variable types used in SoundTouch sound processing library. * * Author : Copyright (c) Olli Parviainen * Author e-mail : oparviai @ iki.fi * File created : 13-Jan-2002 * * Last changed : $Date: 2005/02/12 21:01:19 $ * File revision : $Revision: 1.6 $ * * $Id: STTypes.h,v 1.6 2005/02/12 21:01:19 vjohnson Exp $ * * License : * * SoundTouch sound processing library * Copyright (c) Olli Parviainen * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * *****************************************************************************/#ifndef STTypes_H#define STTypes_Htypedef unsigned int uint;typedef unsigned long ulong;#ifndef _WINDEF_ // if these aren't defined already by Windows headers, define now // Make Soundtouch's redefinition match that in "Windef.h". // There are some include paths in Audacity that get "Windef.h" and // some that don't, and with MSVC 7, the differing types yield a fatal error. // typedef unsigned int BOOL; typedef int BOOL; #define FALSE 0 #define TRUE 1#endif // _WINDEF_namespace soundtouch{ /// Enable one of the following defines to choose either 16bit integer or /// 32bit float sample type. If you don't have opinion, using integer samples /// is generally faster. //#define INTEGER_SAMPLES //< 16bit integer samples #define FLOAT_SAMPLES //< 32bit float samples // Use floats for Audacity. /// Define this to allow CPU-specific assembler optimizations. Notice that /// having this enabled on non-x86 platforms doesn't matter; the compiler can /// drop unsupported extensions on different platforms automatically. /// However, if you're having difficulties getting the optimized routines /// compiled with your compler (e.g. some gcc compiler versions may be picky), /// you may wish to disable the optimizations to make the library compile. #define ALLOW_OPTIMIZATIONS 1 #ifdef INTEGER_SAMPLES // 16bit integer sample type typedef short SAMPLETYPE; // data type for sample accumulation: Use 32bit integer to prevent overflows typedef long LONG_SAMPLETYPE; #ifdef FLOAT_SAMPLES // check that only one sample type is defined #error "conflicting sample types defined" #endif // FLOAT_SAMPLES #ifdef ALLOW_OPTIMIZATIONS #if WIN32 || __i386__ // Allow MMX optimizations #define ALLOW_MMX 1 #endif #endif #else // floating point samples typedef float SAMPLETYPE; // data type for sample accumulation: Use double to utilize full precision. typedef double LONG_SAMPLETYPE; #ifdef ALLOW_OPTIMIZATIONS #ifdef WIN32 // Allow 3DNow! and SSE optimizations #define ALLOW_3DNOW 1 #define ALLOW_SSE 1 #endif // WIN32 #endif #endif // INTEGER_SAMPLES};#endif
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