poly_editor.py

来自「非原创。很好的python例子」· Python 代码 · 共 150 行

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"""This is an example to show how to build cross-GUI applications usingmatplotlib event handling to interact with objects on the canvas"""from matplotlib.artist import Artistfrom matplotlib.patches import Polygonfrom matplotlib.numerix import sqrt, nonzero, equal, asarray, dot, Floatfrom matplotlib.numerix.mlab import aminfrom matplotlib.mlab import dist_point_to_segment        class PolygonInteractor:    """    An polygon editor.    Key-bindings      't' toggle vertex markers on and off.  When vertex markers are on,          you can move them, delete them      'd' delete the vertex under point            'i' insert a vertex at point.  You must be within epsilon of the          line connecting two existing vertices              """    showverts = True    epsilon = 5  # max pixel distance to count as a vertex hit    def __init__(self, poly):        if poly.figure is None:            raise RuntimeError('You must first add the polygon to a figure or canvas before defining the interactor')        canvas = poly.figure.canvas        self.poly = poly        self.poly.verts = list(self.poly.verts)        x, y = zip(*self.poly.verts)        self.line = Line2D(x,y,marker='o', markerfacecolor='r')        #self._update_line(poly)                cid = self.poly.add_callback(self.poly_changed)        self._ind = None # the active vert        canvas.mpl_connect('button_press_event', self.button_press_callback)        canvas.mpl_connect('key_press_event', self.key_press_callback)                canvas.mpl_connect('button_release_event', self.button_release_callback)        canvas.mpl_connect('motion_notify_event', self.motion_notify_callback)                        self.canvas = canvas            def poly_changed(self, poly):        'this method is called whenever the polygon object is called'        # only copy the artist props to the line (except visibility)        vis = self.line.get_visible()        Artist.update_from(self.line, poly)        self.line.set_visible(vis)  # don't use the poly visibility state            def get_ind_under_point(self, event):        'get the index of the vertex under point if within epsilon tolerance'        x, y = zip(*self.poly.verts)                # display coords                xt, yt = self.poly.get_transform().numerix_x_y(x, y)        d = sqrt((xt-event.x)**2 + (yt-event.y)**2)        indseq = nonzero(equal(d, amin(d)))        ind = indseq[0]        if d[ind]>=self.epsilon:            ind = None        return ind            def button_press_callback(self, event):        'whenever a mouse button is pressed'        if not self.showverts: return         if event.inaxes==None: return        if event.button != 1: return        self._ind = self.get_ind_under_point(event)    def button_release_callback(self, event):        'whenever a mouse button is released'        if not self.showverts: return        if event.button != 1: return        self._ind = None    def key_press_callback(self, event):        'whenever a key is pressed'        if not event.inaxes: return        if event.key=='t':            self.showverts = not self.showverts            self.line.set_visible(self.showverts)            if not self.showverts: self._ind = None        elif event.key=='d':            ind = self.get_ind_under_point(event)            if ind is not None:                self.poly.verts = [tup for i,tup in enumerate(self.poly.verts) if i!=ind]                self.line.set_data(zip(*self.poly.verts))        elif event.key=='i':                        xys = self.poly.get_transform().seq_xy_tups(self.poly.verts)            p = event.x, event.y # display coords            for i in range(len(xys)-1):                                s0 = xys[i]                s1 = xys[i+1]                d = dist_point_to_segment(p, s0, s1)                if d<=self.epsilon:                    self.poly.verts.insert(i+1, (event.xdata, event.ydata))                    self.line.set_data(zip(*self.poly.verts))                    break                                    self.canvas.draw()    def motion_notify_callback(self, event):        'on mouse movement'        if not self.showverts: return         if self._ind is None: return        if event.inaxes is None: return        if event.button != 1: return        x,y = event.xdata, event.ydata        self.poly.verts[self._ind] = x,y        self.line.set_data(zip(*self.poly.verts))        self.canvas.draw_idle()from pylab import *fig = figure()circ = Circle((.5,.5),.5)ax = subplot(111)ax.add_patch(circ)p = PolygonInteractor( circ)ax.add_line(p.line)ax.set_title('Click and drag a point to move it')ax.set_xlim((0,1))ax.set_ylim((0,1))show()

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