allocator.h

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// Copyright (c) 1994 James Clark// See the file COPYING for copying permission.#ifndef Allocator_INCLUDED#define Allocator_INCLUDED 1#include <stddef.h>#ifdef SP_NAMESPACEnamespace SP_NAMESPACE {#endifclass SP_API Allocator {public:  Allocator(size_t maxSize, unsigned blocksPerSegment);  ~Allocator();  void *alloc(size_t);  static void *allocSimple(size_t);  static void free(void *);  // It would be nice to make these private, but some compilers have problems.  union ForceAlign {    unsigned long n;    struct SP_API {      char c;    } s;    char *cp;    long *lp;  };  struct SegmentHeader;  union BlockHeader;  friend union BlockHeader;  union BlockHeader {    SegmentHeader *seg;    ForceAlign align;  };  struct Block;  friend struct Block;  struct SP_API Block {    BlockHeader header;    Block *next;  };  friend struct SegmentHeader;  struct SP_API SegmentHeader {    union {      Block **freeList;      ForceAlign align;    };    unsigned liveCount;    SegmentHeader *next;  };private:  Allocator(const Allocator &);	// undefined  Allocator &operator=(const Allocator &); // undefined  Block *freeList_;  size_t objectSize_;  unsigned blocksPerSegment_;  SegmentHeader *segments_;  void *alloc1();  void tooBig(size_t);};#ifdef SP_NAMESPACE}#endif#endif /* not Allocator_INCLUDED */

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