entityapp.h

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// Copyright (c) 1996 James Clark// See the file COPYING for copying permission.#ifndef EntityApp_INCLUDED#define EntityApp_INCLUDED 1#ifdef __GNUG__#pragma interface#endif#include "CmdLineApp.h"#include "CharsetInfo.h"#include "Boolean.h"#include "ExtendEntityManager.h"#ifdef SP_NAMESPACEnamespace SP_NAMESPACE {#endifclass SP_API EntityApp : public CmdLineApp {public:  EntityApp(const char *requiredInternalCode = 0);  void processOption(AppChar opt, const AppChar *arg);  virtual int processSysid(const StringC &) = 0;  int processArguments(int argc, AppChar **files);  Boolean makeSystemId(int nFiles, AppChar *const *files, StringC &result);  Ptr<ExtendEntityManager> &entityManager();protected:  void clearEntityManager();private:  Vector<const AppChar *> searchDirs_;  Vector<const AppChar *> catalogSysids_;  Boolean mapCatalogDocument_;  Ptr<ExtendEntityManager> entityManager_;};inlinevoid EntityApp::clearEntityManager(){  resetCodingSystemKit();  entityManager_.clear();}    #ifdef SP_NAMESPACE}#endif#endif /* not EntityApp_INCLUDED */

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