⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 tong-ren.c

📁 自己写的新手区代码,全盘拷进自己的游戏里也没有什么问题. 如果想调节新手区经验的话可以自己修改. 另要在fly.c中加上新手区的路径.
💻 C
字号:
#include <ansi.h>
inherit NPC;
void create()
{
    set_name(YEL "铜人" NOR, ({ "tong ren", "tong"}) );
    set("gender", "男性" );
    set("age", 30);
    set("long", "一个练功用的铜人,制作精巧,如同真人一般。\n");
    set("attitude", "heroism");
    set("str", 200);
    set("cor", 25);
    set("cps", 25);
    set("int", 25);   
    set("no_suck",1);           // 不能吸jing,neili
    set("no_die",1);   
    set("max_qi", 1000);
    set("eff_qi", 1000);
    set("qi", 1000);
    set("max_jing", 1000);
    set("jing", 1000);
    set("neili", 3000);
    set("max_neili", 3000);
    set("jiali", 0);
    set("shen_type", 0);
    set("combat_exp", 5000000);
    set_skill("force", 300); 
    set_skill("unarmed", 150);
    set_skill("dodge", 300);
    set_skill("parry", 150);
    setup();
        
}
int accept_fight(object ob)
{
    object me;
    mapping hp_status, skill_status, map_status;
    string *sname, *mname;
    int i, temp;
    me = this_object();
    if (is_fighting()) return 0;
    if (me->query("damaged")){
        tell_object(ob,"这个铜人不想和你练功!\n"); 
        return 0;
    }
    if (me->query("last_fighter") == ob->query("id")){
        tell_object(ob,"你刚跟这个铜人练过功!\n");     
        return 0;
    }
    me->set("last_fighter", ob->query("id"));
    remove_call_out("renewing");    
    call_out("renewing", 300 + random(300), me);    
/* delete and copy skills */
    if ( mapp(skill_status = me->query_skills()) ) {
        skill_status = me->query_skills();
        sname  = keys(skill_status);
        temp = sizeof(skill_status);
        for(i=0; i<temp; i++) {
            me->delete_skill(sname[i]);
        }
    }
    if ( mapp(skill_status = ob->query_skills()) ) {
        skill_status = ob->query_skills();
        sname  = keys(skill_status);
        for(i=0; i<sizeof(skill_status); i++) {
            me->set_skill(sname[i], skill_status[sname[i]]);
        }
    }
    
/* delete and copy skill maps */
    if ( mapp(map_status = me->query_skill_map()) ) {
        mname  = keys(map_status);
        temp = sizeof(map_status);
        for(i=0; i<temp; i++) {
            me->map_skill(mname[i]);
        }
    }
    if ( mapp(map_status = ob->query_skill_map()) ) {
        mname  = keys(map_status);
        for(i=0; i<sizeof(map_status); i++) {
            me->map_skill(mname[i], map_status[mname[i]]);
        }
    }
    
    
    hp_status = ob->query_entire_dbase();
        me->set("str", hp_status["str"]+100);
        me->set("int", hp_status["int"]);
        me->set("con", hp_status["con"]);
        me->set("dex", hp_status["dex"]);
        me->set("max_qi",    hp_status["max_qi"]);
        me->set("eff_qi",    hp_status["eff_qi"]);
        me->set("qi",        hp_status["qi"]);
        me->set("max_jing",  hp_status["max_jing"]);
        me->set("eff_jing",  hp_status["eff_jing"]);
        me->set("jing",      hp_status["jing"]);
        me->set("max_neili", hp_status["max_neili"]);
        me->set("neili",     hp_status["neili"]);
        me->set("jiali",     hp_status["jiali"]);
        if (hp_status["combat_exp"] < 50000000)                
                  me->set("combat_exp",hp_status["combat_exp"] + 50000);
            else
                me->set("combat_exp",50000000);
    return 1;
}
void renewing(object me)
{
    me->delete("last_fighter");
}

void die()
{
    object ob;
    message_vision("$N轰隆一声,掉在地上,变成一堆烂铜烂铁!\n", this_object());
    ob = new(__DIR__"obj/tong");
    ob->move(environment(this_object()));
    destruct(this_object());
}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -