📄 treemenu.js
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// +-----------------------------------------------------------------------+// | Copyright (c) 2002, Richard Heyes, Harald Radi |// | All rights reserved. |// | |// | Redistribution and use in source and binary forms, with or without |// | modification, are permitted provided that the following conditions |// | are met: |// | |// | o Redistributions of source code must retain the above copyright |// | notice, this list of conditions and the following disclaimer. |// | o Redistributions in binary form must reproduce the above copyright |// | notice, this list of conditions and the following disclaimer in the |// | documentation and/or other materials provided with the distribution.| // | o The names of the authors may not be used to endorse or promote |// | products derived from this software without specific prior written |// | permission. |// | |// | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |// | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |// | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |// | A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |// | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |// | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |// | LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |// | DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |// | THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |// | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |// | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |// | |// +-----------------------------------------------------------------------+// | Author: Richard Heyes |// | Harald Radi |// +-----------------------------------------------------------------------+//// $Id: TreeMenu.js,v 1.2 2003/07/24 05:27:59 wwf Exp $function TreeMenu(layer, iconpath, myname, linkTarget){ // Properties this.layer = layer; this.iconpath = './../../includes/javascript/images/'; this.myname = myname; this.linkTarget = 'center'; this.n = new Array(); this.branches = new Array(); this.branchStatus = new Array(); this.layerRelations = new Array(); this.childParents = new Array(); // Methods this.preloadImages = preloadImages; this.drawMenu = drawMenu; this.toggleBranch = toggleBranch; this.swapImage = swapImage; this.doesMenu = doesMenu; this.doesPersistence = doesPersistence; this.getLayer = getLayer; this.saveExpandedStatus = saveExpandedStatus; this.loadExpandedStatus = loadExpandedStatus; this.resetBranches = resetBranches; this.checkParentVisibility = checkParentVisibility; this.preloadImages();}function TreeNode(title, icon, link, expanded, isDynamic){ this.title = title; this.icon = icon; this.link = link; this.expanded = expanded; this.isDynamic = isDynamic; this.n = new Array();}/*** Preload images hack for CrapZilla*/function preloadImages(){ var plustop = new Image; plustop.src = this.iconpath + '/plustop.gif'; var plusbottom = new Image; plusbottom.src = this.iconpath + '/plusbottom.gif'; var plus = new Image; plus.src = this.iconpath + '/plus.gif'; var minustop = new Image; minustop.src = this.iconpath + '/minustop.gif'; var minusbottom = new Image; minusbottom.src = this.iconpath + '/minusbottom.gif'; var minus = new Image; minus.src = this.iconpath + '/minus.gif'; var branchtop = new Image; branchtop.src = this.iconpath + '/branchtop.gif'; var branchbottom = new Image; branchbottom.src = this.iconpath + '/branchbottom.gif'; var branch = new Image; branch.src = this.iconpath + '/branch.gif'; var linebottom = new Image; linebottom.src = this.iconpath + '/linebottom.gif'; var line = new Image; line.src = this.iconpath + '/line.gif';}/*** Main function that draws the menu and assigns it* to the layer (or document.write()s it)*/function drawMenu()// OPTIONAL ARGS: nodes = [], level = [], prepend = '', expanded = false, visbility = 'inline', parentLayerID = null{ /** * Necessary variables */ var output = ''; var modifier = ''; var layerID = ''; var parentLayerID = ''; /** * Parse any optional arguments */ var nodes = arguments[0] ? arguments[0] : this.n var level = arguments[1] ? arguments[1] : []; var prepend = arguments[2] ? arguments[2] : ''; var expanded = arguments[3] ? arguments[3] : false; var visibility = arguments[4] ? arguments[4] : 'inline'; var parentLayerID = arguments[5] ? arguments[5] : null; var currentlevel = level.length; for (var i=0; i<nodes.length; i++) { level[currentlevel] = i+1; layerID = this.layer + '_' + 'node_' + implode('_', level); /** * Store the child/parent relationship */ this.childParents[layerID] = parentLayerID; /** * Gif modifier */ if (i == 0 && parentLayerID == null) { modifier = nodes.length > 1 ? "top" : 'single'; } else if(i == (nodes.length-1)) { modifier = "bottom"; } else { modifier = ""; } /** * Single root branch is always expanded */ if (!doesMenu() || (parentLayerID == null && nodes.length == 1)) { expanded = true; } else if (nodes[i].expanded) { expanded = true; } else { expanded = false; } /** * Setup branch status and build an indexed array * of branch layer ids */ if (nodes[i].n.length > 0) { this.branchStatus[layerID] = expanded; this.branches[this.branches.length] = layerID; } /** * Setup toggle relationship */ if (!this.layerRelations[parentLayerID]) { this.layerRelations[parentLayerID] = new Array(); } this.layerRelations[parentLayerID][this.layerRelations[parentLayerID].length] = layerID; /** * Branch images */ var gifname = nodes[i].n.length && this.doesMenu() && nodes[i].isDynamic ? (expanded ? 'minus' : 'plus') : 'branch'; var iconimg = nodes[i].icon ? sprintf('<img src="%s/%s" width="20" height="20" align="top">', this.iconpath, nodes[i].icon) : ''; /** * Build the html to write to the document */ var divTag = sprintf('<div id="%s" style="display: %s; behavior: url(#default#userdata)">', layerID, visibility); var onMDown = doesMenu() && nodes[i].n.length && nodes[i].isDynamic ? sprintf('onmousedown="%s.toggleBranch(\'%s\', true)" style="cursor: pointer; cursor: hand"', this.myname, layerID) : ''; var imgTag = sprintf('<img src="%s/%s%s.gif" width="20" height="20" align="top" border="0" name="img_%s" %s />', this.iconpath, gifname, modifier, layerID, onMDown); var linkStart = nodes[i].link ? sprintf('<a href="%s" target="%s">', nodes[i].link, this.linkTarget) : ''; var linkEnd = nodes[i].link ? '</a>' : ''; output = sprintf('%s<nobr>%s%s%s%s%s%s</nobr><br></div>', divTag, prepend, parentLayerID == null && nodes.length == 1 ? '' : imgTag, iconimg, linkStart, nodes[i].title, linkEnd); /** * Write out the HTML. Uses document.write for speed over layers and * innerHTML. This however means no dynamic adding/removing nodes on * the client side. This could be conditional I guess if dynamic * adding/removing is required. */ if (this.doesMenu()) { //this.getLayer(this.layer).innerHTML += output document.write(output); } else { document.write(output); } /** * Traverse sub nodes ? */ if (nodes[i].n.length) { /** * Determine what to prepend. If there is only one root * node then the prepend to pass to children is nothing. * Otherwise it depends on where we are in the tree. */ if (parentLayerID == null && nodes.length == 1) { var newPrepend = ''; } else if (i < (nodes.length - 1)) { var newPrepend = prepend + sprintf('<img src="%s/line.gif" width="20" height="20" align="top">', this.iconpath); } else { var newPrepend = prepend + sprintf('<img src="%s/linebottom.gif" width="20" height="20" align="top">', this.iconpath); } this.drawMenu(nodes[i].n, explode('_', implode('_', level)), // Seemingly necessary to enforce passing by value newPrepend, nodes[i].expanded, expanded ? 'inline' : 'none', layerID); } }}function toggleBranch(layerID, updateStatus) // OPTIONAL ARGS: noSave = false{ var currentDisplay = this.getLayer(layerID).style.display; var newDisplay = (this.branchStatus[layerID] && currentDisplay == 'inline') ? 'none' : 'inline' for (var i=0; i<this.layerRelations[layerID].length; i++) { if (this.branchStatus[this.layerRelations[layerID][i]]) { this.toggleBranch(this.layerRelations[layerID][i], false); } this.getLayer(this.layerRelations[layerID][i]).style.display = newDisplay; } if (updateStatus) { this.branchStatus[layerID] = !this.branchStatus[layerID]; /** * Persistence */ if (this.doesPersistence() && !arguments[2]) { this.saveExpandedStatus(layerID, this.branchStatus[layerID]); } // Swap image this.swapImage(layerID); }}/*** Swaps the plus/minus branch images*/function swapImage(layerID){ imgSrc = document.images['img_' + layerID].src; re = /^(.*)(plus|minus)(bottom|top|single)?.gif$/ if (matches = imgSrc.match(re)) { document.images['img_' + layerID].src = sprintf('%s%s%s%s', matches[1], matches[2] == 'plus' ? 'minus' : 'plus', matches[3] ? matches[3] : '', '.gif'); }}/*** Can the browser handle the dynamic menu?*/function doesMenu(){ return (is_ie5up || is_nav6up || is_gecko);}/*** Can the browser handle save the branch status*/function doesPersistence(){ return is_ie5up;}/*** Returns the appropriate layer accessor*/function getLayer(layerID){ if (document.getElementById(layerID)) { return document.getElementById(layerID); } else if (document.all(layerID)) { return document.all(layerID); }}/*** Save the status of the layer*/function saveExpandedStatus(layerID, expanded){ document.all(layerID).setAttribute("expandedStatus", expanded); document.all(layerID).save(layerID);}/*** Load the status of the layer*/function loadExpandedStatus(layerID){ document.all(layerID).load(layerID); if (val = document.all(layerID).getAttribute("expandedStatus")) { return val; } else { return null; }}/*** Reset branch status*/function resetBranches(){ if (!this.doesPersistence()) { return false; } for (var i=0; i<this.branches.length; i++) { var status = this.loadExpandedStatus(this.branches[i]); // Only update if it's supposed to be expanded and it's not already if (status == 'true' && this.branchStatus[this.branches[i]] != true) { if (this.checkParentVisibility(this.branches[i])) { this.toggleBranch(this.branches[i], true, true); } else { this.branchStatus[this.branches[i]] = true; this.swapImage(this.branches[i]); } } }}/*** Checks whether a branch should be open * or not based on its parents' status*/function checkParentVisibility(layerID){ if (in_array(this.childParents[layerID], this.branches) && this.branchStatus[this.childParents[layerID]] && this.checkParentVisibility(this.childParents[layerID]) ) { return true; } else if (this.childParents[layerID] == null) { return true; } return false;/* if (this.childParents[layerID] == null) { return this.branchStatus[layerID]; } else { return this.branchStatus && this.checkVisibility(this.childParents[layerID]); }*/}/*** Javascript mini implementation of sprintf()*/function sprintf(strInput){ var strOutput = ''; var currentArg = 1; for (var i=0; i<strInput.length; i++) { if (strInput.charAt(i) == '%' && i != (strInput.length - 1) && typeof(arguments[currentArg]) != 'undefined') { switch (strInput.charAt(++i)) { case 's': strOutput += arguments[currentArg]; break; case '%': strOutput += '%'; break; } currentArg++; } else { strOutput += strInput.charAt(i); } } return strOutput;}function explode(seperator, input){ var output = []; var tmp = ''; skipEmpty = arguments[2] ? true : false; for (var i=0; i<input.length; i++) { if (input.charAt(i) == seperator) { if (tmp == '' && skipEmpty) { continue; } else { output[output.length] = tmp; tmp = ''; } } else { tmp += input.charAt(i); } } if (tmp != '' || !skipEmpty) { output[output.length] = tmp; } return output;}function implode(seperator, input){ var output = ''; for (var i=0; i<input.length; i++) { if (i == 0) { output += input[i]; } else { output += seperator + input[i]; } } return output;}function in_array(item, arr){ for (var i=0; i<arr.length; i++) { if (arr[i] == item) { return true; } } return false;}
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