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📄 sock.h

📁 嵌入式ARM的一些源代码
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/*
 * INET		An implementation of the TCP/IP protocol suite for the LINUX
 *		operating system.  INET is implemented using the  BSD Socket
 *		interface as the means of communication with the user level.
 *
 *		Definitions for the AF_INET socket handler.
 *
 * Version:	@(#)sock.h	1.0.4	05/13/93
 *
 * Authors:	Ross Biro, <bir7@leland.Stanford.Edu>
 *		Fred N. van Kempen, <waltje@uWalt.NL.Mugnet.ORG>
 *		Corey Minyard <wf-rch!minyard@relay.EU.net>
 *		Florian La Roche <flla@stud.uni-sb.de>
 *
 * Fixes:
 *		Alan Cox	:	Volatiles in skbuff pointers. See
 *					skbuff comments. May be overdone,
 *					better to prove they can be removed
 *					than the reverse.
 *		Alan Cox	:	Added a zapped field for tcp to note
 *					a socket is reset and must stay shut up
 *		Alan Cox	:	New fields for options
 *	Pauline Middelink	:	identd support
 *		Alan Cox	:	Eliminate low level recv/recvfrom
 *		David S. Miller	:	New socket lookup architecture for ISS.
 *              Elliot Poger    :       New field for SO_BINDTODEVICE option.
 *
 *		This program is free software; you can redistribute it and/or
 *		modify it under the terms of the GNU General Public License
 *		as published by the Free Software Foundation; either version
 *		2 of the License, or (at your option) any later version.
 */
#ifndef _SOCK_H
#define _SOCK_H

#include <linux/timer.h>
#include <linux/ip.h>		/* struct options */
#include <linux/in.h>		/* struct sockaddr_in */
#include <linux/tcp.h>		/* struct tcphdr */
#include <linux/config.h>

#include <linux/netdevice.h>
#include <linux/skbuff.h>	/* struct sk_buff */
#include <net/protocol.h>		/* struct inet_protocol */
#ifdef CONFIG_AX25
#include <net/ax25.h>
#ifdef CONFIG_NETROM
#include <net/netrom.h>
#endif
#endif

#if defined(CONFIG_IPX) || defined(CONFIG_IPX_MODULE)
#include <net/ipx.h>
#endif

#if defined(CONFIG_ATALK) || defined(CONFIG_ATALK_MODULE)
#include <linux/atalk.h>
#endif

#include <linux/igmp.h>

#include <asm/atomic.h>

/*
 *	The AF_UNIX specific socket options
 */
 
struct unix_opt
{
	int 			family;
	char *			name;
	int  			locks;
	struct inode *		inode;
	struct semaphore	readsem;
	struct sock *		other;
	int 			marksweep;
#define MARKED			1
	int			inflight;
};

/*
 *	IP packet socket options
 */

struct inet_packet_opt
{
	struct notifier_block	notifier;		/* Used when bound */
	struct device		*bound_dev;
	unsigned long		dev_stamp;
	struct packet_type	*prot_hook;
	char			device_name[15];
};

/*
 *	Once the IPX ncpd patches are in these are going into protinfo
 */

#if defined(CONFIG_IPX) || defined(CONFIG_IPX_MODULE)
struct ipx_opt
{
	ipx_address		dest_addr;
	ipx_interface		*intrfc;
	unsigned short		port;
#ifdef CONFIG_IPX_INTERN
	unsigned char           node[IPX_NODE_LEN];
#endif
	unsigned short		type;
/* 
 * To handle asynchronous messages from the NetWare server, we have to
 * know the connection this socket belongs to. 
 */
	struct ncp_server       *ncp_server;
/* 
 * To handle special ncp connection-handling sockets for mars_nwe,
 * the connection number must be stored in the socket.
 */
	unsigned short		ipx_ncp_conn;
};
#endif

#ifdef CONFIG_NUTCP
struct tcp_opt
{
/*
 *	RFC793 variables by their proper names. This means you can
 *	read the code and the spec side by side (and laugh ...)
 *	See RFC793 and RFC1122. The RFC writes these in capitals.
 */
 	__u32	rcv_nxt;	/* What we want to receive next 	*/
 	__u32	rcv_up;		/* The urgent point (may not be valid) 	*/
 	__u32	rcv_wnd;	/* Current receiver window		*/
 	__u32	snd_nxt;	/* Next sequence we send		*/
 	__u32	snd_una;	/* First byte we want an ack for	*/
	__u32	snd_up;		/* Outgoing urgent pointer		*/
	__u32	snd_wl1;	/* Sequence for window update		*/
	__u32	snd_wl2;	/* Ack sequence for update		*/
/*
 *	Slow start and congestion control (see also Nagle, and Karn & Partridge)
 */
 	__u32	snd_cwnd;	/* Sending congestion window		*/
 	__u32	snd_ssthresh;	/* Slow start size threshold		*/
/*
 *	Timers used by the TCP protocol layer
 */
 	struct timer_list	delack_timer;		/* Ack delay 	*/
 	struct timer_list	idle_timer;		/* Idle watch 	*/
 	struct timer_list	completion_timer;	/* Up/Down timer */
 	struct timer_list	probe_timer;		/* Probes	*/
 	struct timer_list	retransmit_timer;	/* Resend (no ack) */
};
#endif
 	
/*
 * This structure really needs to be cleaned up.
 * Most of it is for TCP, and not used by any of
 * the other protocols.
 */
struct sock 
{
	/* This must be first. */
	struct sock		*sklist_next;
	struct sock		*sklist_prev;

	struct options		*opt;
	atomic_t		wmem_alloc;
	atomic_t		rmem_alloc;
	unsigned long		allocation;		/* Allocation mode */
	__u32			write_seq;
	__u32			sent_seq;
	__u32			acked_seq;
	__u32			copied_seq;
	__u32			rcv_ack_seq;
	unsigned short		rcv_ack_cnt;		/* count of same ack */
	__u32			window_seq;
	__u32			fin_seq;
	__u32			urg_seq;
	__u32			urg_data;
	__u32			syn_seq;
	int			users;			/* user count */
  /*
   *	Not all are volatile, but some are, so we
   * 	might as well say they all are.
   */
	volatile char		dead,
				urginline,
				intr,
				blog,
				done,
				reuse,
				keepopen,
				linger,
				delay_acks,
				destroy,
				ack_timed,
				no_check,
				zapped,	/* In ax25 & ipx means not linked */
				broadcast,
				nonagle,
				bsdism;
	struct device           * bound_device;
	unsigned long	        lingertime;
	int			proc;

	struct sock		*next;
	struct sock		**pprev;
	struct sock		*bind_next;
	struct sock		**bind_pprev;
	struct sock		*pair;
	int			hashent;
	struct sock		*prev;
	struct sk_buff		* volatile send_head;
	struct sk_buff		* volatile send_next;
	struct sk_buff		* volatile send_tail;
	struct sk_buff_head	back_log;
	struct sk_buff		*partial;
	struct timer_list	partial_timer;
	long			retransmits;
	struct sk_buff_head	write_queue,
				receive_queue;
	struct proto		*prot;
	struct wait_queue	**sleep;
	__u32			daddr;
	__u32			saddr;		/* Sending source */
	__u32			rcv_saddr;	/* Bound address */
	unsigned short		max_unacked;
	unsigned short		window;
	__u32                   lastwin_seq;    /* sequence number when we last updated the window we offer */
	__u32			high_seq;	/* sequence number when we did current fast retransmit */
	volatile unsigned long  ato;            /* ack timeout */
	volatile unsigned long  lrcvtime;       /* jiffies at last data rcv */
	volatile unsigned long  idletime;       /* jiffies at last rcv */
	unsigned int		bytes_rcv;
/*
 *	mss is min(mtu, max_window) 
 */
	unsigned short		mtu;       /* mss negotiated in the syn's */
	volatile unsigned short	mss;       /* current eff. mss - can change */
	volatile unsigned short	user_mss;  /* mss requested by user in ioctl */
	volatile unsigned short	max_window;
	unsigned long 		window_clamp;
	unsigned int		ssthresh;
	unsigned short		num;
	volatile unsigned short	cong_window;
	volatile unsigned short	cong_count;
	volatile unsigned short	packets_out;
	volatile unsigned short	shutdown;
	volatile unsigned long	rtt;
	volatile unsigned long	mdev;
	volatile unsigned long	rto;

/*
 *	currently backoff isn't used, but I'm maintaining it in case
 *	we want to go back to a backoff formula that needs it
 */
 
	volatile unsigned short	backoff;
	int			err, err_soft;	/* Soft holds errors that don't
						   cause failure but are the cause
						   of a persistent failure not just
						   'timed out' */
	unsigned char		protocol;
	volatile unsigned char	state;
	unsigned char		ack_backlog;
	unsigned char		max_ack_backlog;
	unsigned char		priority;
	unsigned char		debug;
	int			rcvbuf;
	int			sndbuf;
	unsigned short		type;
	unsigned char		localroute;	/* Route locally only */
#ifdef CONFIG_AX25
	ax25_cb			*ax25;
#ifdef CONFIG_NETROM
	nr_cb			*nr;
#endif
#endif
  
/*
 *	This is where all the private (optional) areas that don't
 *	overlap will eventually live. 
 */

	union
	{
	  	struct unix_opt	af_unix;
#if defined(CONFIG_ATALK) || defined(CONFIG_ATALK_MODULE)
		struct atalk_sock	af_at;
#endif
#if defined(CONFIG_IPX) || defined(CONFIG_IPX_MODULE)
		struct ipx_opt		af_ipx;
#endif
#ifdef CONFIG_INET
		struct inet_packet_opt  af_packet;
#ifdef CONFIG_NUTCP		
		struct tcp_opt		af_tcp;
#endif		
#endif
	} protinfo;  		

/* 
 *	IP 'private area' or will be eventually 
 */

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