📄 pushminedlg.cpp
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// PushMineDlg.cpp : implementation file
//
#include "stdafx.h"
#include "PushMine.h"
#include "PushMineDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CPushMineDlg dialog
CPushMineDlg::CPushMineDlg(CWnd* pParent /*=NULL*/)
: CDialog(CPushMineDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CPushMineDlg)
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
menu.LoadMenu(IDR_MENU1);
strState="";
}
void CPushMineDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CPushMineDlg)
DDX_Control(pDX, IDC_EQUATIONS, m_ctrlEquation);
DDX_Control(pDX, IDC_INFERINFO, m_ctrlInfo);
DDX_Control(pDX, IDC_STATUS, m_ctrlStatus);
DDX_Control(pDX, IDC_MINEAREA, m_ctrlMineArea);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CPushMineDlg, CDialog)
//{{AFX_MSG_MAP(CPushMineDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_RBUTTONDOWN()
ON_COMMAND(ID_BOMBBOMB, OnBombbomb)
ON_COMMAND(ID_BOMBEIGHT, OnBombeight)
ON_COMMAND(ID_BOMBFIVE, OnBombfive)
ON_COMMAND(ID_BOMBFOUR, OnBombfour)
ON_COMMAND(ID_BOMBONE, OnBombone)
ON_COMMAND(ID_BOMBONONE, OnBombonone)
ON_COMMAND(ID_BOMBSEVEN, OnBombseven)
ON_COMMAND(ID_BOMBSIX, OnBombsix)
ON_COMMAND(ID_BOMBTHREE, OnBombthree)
ON_COMMAND(ID_BOMBTWO, OnBombtwo)
ON_WM_MOUSEMOVE()
ON_BN_CLICKED(IDC_INFER, OnInfer)
ON_WM_LBUTTONDOWN()
ON_WM_LBUTTONUP()
ON_WM_RBUTTONUP()
ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CPushMineDlg message handlers
BOOL CPushMineDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CPushMineDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CPushMineDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CPushMineDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CPushMineDlg::OnLButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
ClientToScreen(&point);
m_ctrlMineArea.ScreenToClient(&point);
m_ctrlMineArea.LButtonDown(nFlags,point);
CDialog::OnLButtonDown(nFlags, point);
}
void CPushMineDlg::OnLButtonUp(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
ClientToScreen(&point);
pt=point;
m_ctrlMineArea.ScreenToClient(&point);
m_ctrlMineArea.LButtonUp(nFlags,point);
Gather(pt,DRAW_NUMBER_2, STATE_NUMBER_1);
CDialog::OnLButtonUp(nFlags, point);
}
void CPushMineDlg::OnMouseMove(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
ClientToScreen(&point);
m_ctrlMineArea.ScreenToClient(&point);
// m_ctrlMineArea.MouseMove(nFlags,point);
m_ctrlMineArea.SetCursorPos((int)((point.y-MINE_AREA_Y)/16),(int)((point.x-MINE_AREA_X)/16));
CDialog::OnMouseMove(nFlags, point);
}
void CPushMineDlg::OnRButtonUp(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
// ClientToScreen(&point);
// m_ctrlMineArea.ScreenToClient(&point);
// m_ctrlMineArea.RButtonUp(nFlags,point);
CDialog::OnRButtonUp(nFlags, point);
}
void CPushMineDlg::OnRButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
/* CMenu *pMenu=menu.GetSubMenu(0);
ClientToScreen(&point);
pt=point;
pMenu->TrackPopupMenu(TPM_LEFTALIGN|TPM_RIGHTBUTTON,point.x,point.y,this);*/
// ClientToScreen(&point);
// m_ctrlMineArea.ScreenToClient(&point);
// m_ctrlMineArea.RButtonDown(nFlags,point);
CDialog::OnRButtonDown(nFlags, point);
}
void CPushMineDlg::OnBombonone()
{
// TODO: Add your command handler code here
Gather(pt,DRAW_EMPTY,STATE_EMPTY);
}
void CPushMineDlg::OnBombone()
{
// TODO: Add your command handler code here
Gather(pt,DRAW_NUMBER_1, STATE_NUMBER_1);
}
void CPushMineDlg::OnBombtwo()
{
// TODO: Add your command handler code here
Gather(pt,DRAW_NUMBER_2, STATE_NUMBER_2);
}
void CPushMineDlg::OnBombthree()
{
// TODO: Add your command handler code here
Gather(pt,DRAW_NUMBER_3, STATE_NUMBER_3);
}
void CPushMineDlg::OnBombfour()
{
// TODO: Add your command handler code here
Gather(pt,DRAW_NUMBER_4, STATE_NUMBER_4);
}
void CPushMineDlg::OnBombfive()
{
// TODO: Add your command handler code here
Gather(pt,DRAW_NUMBER_5, STATE_NUMBER_5);
}
void CPushMineDlg::OnBombsix()
{
// TODO: Add your command handler code here
Gather(pt,DRAW_NUMBER_6, STATE_NUMBER_6);
}
void CPushMineDlg::OnBombseven()
{
// TODO: Add your command handler code here
Gather(pt,DRAW_NUMBER_7, STATE_NUMBER_7);
}
void CPushMineDlg::OnBombeight()
{
// TODO: Add your command handler code here
Gather(pt,DRAW_NUMBER_8, STATE_NUMBER_8);
}
void CPushMineDlg::OnBombbomb()
{
// TODO: Add your command handler code here
Gather(pt,DRAW_FLAG,STATE_MINE);
}
void CPushMineDlg::Gather(CPoint point,int draw,int state)
{
CString str;
//get coordinate on the mine area
m_ctrlMineArea.ScreenToClient(&point);
int j=(int)((point.x-MINE_AREA_X)/16);
int i=(int)((point.y-MINE_AREA_Y)/16);
//set push stack info
// str.Format("(%d,%d)\tstate=%d\t入栈\r\n",i+1,j+1,state);
// m_strStatus+=str;
// m_ctrlStatus.SetWindowText(m_strStatus);
// m_ctrlStatus.LineScroll(m_ctrlStatus.GetLineCount()-6);
//set mine box state
// m_ctrlMineArea.SetMineBox(i,j,draw,state);
//add new equation
// if (state>=STATE_NUMBER_1 && state<=STATE_NUMBER_8)
// m_ctrlMineArea.AddEquations(i,j);
// else
// m_ctrlMineArea.AlertEquas(i,j);
m_ctrlEquation.SetWindowText(m_ctrlMineArea.GetEquaTxt());
m_ctrlEquation.LineScroll(m_ctrlEquation.GetLineCount()-5);
}
void CPushMineDlg::Conclusion(int i, int j, int state)
{
/*
CString str="";
CString txt="";
m_ctrlInfo.GetWindowText(txt);
switch(state)
{
case STATE_NOTMINE:
{
str.Format("(%d,%d) is not mine\r\n",i+1,j+1);
m_ctrlInfo.SetWindowText(txt+str);
m_ctrlInfo.LineScroll(m_ctrlInfo.GetLineCount()-6);
break;
}
case STATE_MINE:
{
str.Format("(%d,%d) is mine\r\n",i+1,j+1);
m_ctrlInfo.SetWindowText(txt+str);
m_ctrlInfo.LineScroll(m_ctrlInfo.GetLineCount()-6);
break;
}
}
*/
}
void CPushMineDlg::OnInfer()
{
m_ctrlMineArea.Infer();
m_ctrlEquation.SetWindowText(m_ctrlMineArea.GetEquaTxt());
}
void CPushMineDlg::OnButton1()
{
// TODO: Add your control notification handler code here
m_ctrlMineArea.InferDoble();
m_ctrlEquation.SetWindowText(m_ctrlMineArea.GetEquaTxt());
}
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