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📄 pushminedlg.cpp

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// PushMineDlg.cpp : implementation file
//

#include "stdafx.h"
#include "PushMine.h"
#include "PushMineDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CPushMineDlg dialog

CPushMineDlg::CPushMineDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CPushMineDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CPushMineDlg)
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
	menu.LoadMenu(IDR_MENU1);
	strState="";
}

void CPushMineDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CPushMineDlg)
	DDX_Control(pDX, IDC_EQUATIONS, m_ctrlEquation);
	DDX_Control(pDX, IDC_INFERINFO, m_ctrlInfo);
	DDX_Control(pDX, IDC_STATUS, m_ctrlStatus);
	DDX_Control(pDX, IDC_MINEAREA, m_ctrlMineArea);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CPushMineDlg, CDialog)
	//{{AFX_MSG_MAP(CPushMineDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_WM_RBUTTONDOWN()
	ON_COMMAND(ID_BOMBBOMB, OnBombbomb)
	ON_COMMAND(ID_BOMBEIGHT, OnBombeight)
	ON_COMMAND(ID_BOMBFIVE, OnBombfive)
	ON_COMMAND(ID_BOMBFOUR, OnBombfour)
	ON_COMMAND(ID_BOMBONE, OnBombone)
	ON_COMMAND(ID_BOMBONONE, OnBombonone)
	ON_COMMAND(ID_BOMBSEVEN, OnBombseven)
	ON_COMMAND(ID_BOMBSIX, OnBombsix)
	ON_COMMAND(ID_BOMBTHREE, OnBombthree)
	ON_COMMAND(ID_BOMBTWO, OnBombtwo)
	ON_WM_MOUSEMOVE()
	ON_BN_CLICKED(IDC_INFER, OnInfer)
	ON_WM_LBUTTONDOWN()
	ON_WM_LBUTTONUP()
	ON_WM_RBUTTONUP()
	ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CPushMineDlg message handlers

BOOL CPushMineDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here
	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CPushMineDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CPushMineDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CPushMineDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

void CPushMineDlg::OnLButtonDown(UINT nFlags, CPoint point) 
{
	// TODO: Add your message handler code here and/or call default
	ClientToScreen(&point);
	m_ctrlMineArea.ScreenToClient(&point);
	m_ctrlMineArea.LButtonDown(nFlags,point);
	CDialog::OnLButtonDown(nFlags, point);
}

void CPushMineDlg::OnLButtonUp(UINT nFlags, CPoint point) 
{
	// TODO: Add your message handler code here and/or call default
	ClientToScreen(&point);
	pt=point;
	m_ctrlMineArea.ScreenToClient(&point);
	m_ctrlMineArea.LButtonUp(nFlags,point);

	Gather(pt,DRAW_NUMBER_2, STATE_NUMBER_1);

	CDialog::OnLButtonUp(nFlags, point);
}

void CPushMineDlg::OnMouseMove(UINT nFlags, CPoint point) 
{
	// TODO: Add your message handler code here and/or call default
	ClientToScreen(&point);
	m_ctrlMineArea.ScreenToClient(&point);
//	m_ctrlMineArea.MouseMove(nFlags,point);
	
	m_ctrlMineArea.SetCursorPos((int)((point.y-MINE_AREA_Y)/16),(int)((point.x-MINE_AREA_X)/16));
	CDialog::OnMouseMove(nFlags, point);
}

void CPushMineDlg::OnRButtonUp(UINT nFlags, CPoint point) 
{
	// TODO: Add your message handler code here and/or call default
//	ClientToScreen(&point);
//	m_ctrlMineArea.ScreenToClient(&point);
//	m_ctrlMineArea.RButtonUp(nFlags,point);	
	CDialog::OnRButtonUp(nFlags, point);
}

void CPushMineDlg::OnRButtonDown(UINT nFlags, CPoint point) 
{
	// TODO: Add your message handler code here and/or call default
/*	CMenu *pMenu=menu.GetSubMenu(0);
	ClientToScreen(&point);
	pt=point;
	pMenu->TrackPopupMenu(TPM_LEFTALIGN|TPM_RIGHTBUTTON,point.x,point.y,this);*/
//	ClientToScreen(&point);
//	m_ctrlMineArea.ScreenToClient(&point);
//	m_ctrlMineArea.RButtonDown(nFlags,point);
	CDialog::OnRButtonDown(nFlags, point);
}

void CPushMineDlg::OnBombonone() 
{
	// TODO: Add your command handler code here
	Gather(pt,DRAW_EMPTY,STATE_EMPTY);	
}

void CPushMineDlg::OnBombone() 
{
	// TODO: Add your command handler code here
	Gather(pt,DRAW_NUMBER_1, STATE_NUMBER_1);
}

void CPushMineDlg::OnBombtwo() 
{
	// TODO: Add your command handler code here
	Gather(pt,DRAW_NUMBER_2, STATE_NUMBER_2);
	
}

void CPushMineDlg::OnBombthree() 
{
	// TODO: Add your command handler code here
	Gather(pt,DRAW_NUMBER_3, STATE_NUMBER_3);
}

void CPushMineDlg::OnBombfour() 
{
	// TODO: Add your command handler code here
	Gather(pt,DRAW_NUMBER_4, STATE_NUMBER_4);
}

void CPushMineDlg::OnBombfive() 
{
	// TODO: Add your command handler code here
	Gather(pt,DRAW_NUMBER_5, STATE_NUMBER_5);
	
}

void CPushMineDlg::OnBombsix() 
{
	// TODO: Add your command handler code here
	Gather(pt,DRAW_NUMBER_6, STATE_NUMBER_6);
}

void CPushMineDlg::OnBombseven() 
{
	// TODO: Add your command handler code here
	Gather(pt,DRAW_NUMBER_7, STATE_NUMBER_7);
}

void CPushMineDlg::OnBombeight() 
{
	// TODO: Add your command handler code here
	Gather(pt,DRAW_NUMBER_8, STATE_NUMBER_8);
}

void CPushMineDlg::OnBombbomb() 
{
	// TODO: Add your command handler code here
	Gather(pt,DRAW_FLAG,STATE_MINE);
}

void CPushMineDlg::Gather(CPoint point,int draw,int state)
{
	CString str;
	//get coordinate on the mine area
	m_ctrlMineArea.ScreenToClient(&point);
	int j=(int)((point.x-MINE_AREA_X)/16);
	int i=(int)((point.y-MINE_AREA_Y)/16);

	//set push stack info
//	str.Format("(%d,%d)\tstate=%d\t入栈\r\n",i+1,j+1,state);
//	m_strStatus+=str;
//	m_ctrlStatus.SetWindowText(m_strStatus);
//	m_ctrlStatus.LineScroll(m_ctrlStatus.GetLineCount()-6);

	//set mine box state
//	m_ctrlMineArea.SetMineBox(i,j,draw,state);

	//add new equation 
//	if (state>=STATE_NUMBER_1 && state<=STATE_NUMBER_8)
//		m_ctrlMineArea.AddEquations(i,j);
//	else
//		m_ctrlMineArea.AlertEquas(i,j);
	m_ctrlEquation.SetWindowText(m_ctrlMineArea.GetEquaTxt());
	m_ctrlEquation.LineScroll(m_ctrlEquation.GetLineCount()-5);
}

void CPushMineDlg::Conclusion(int i, int j, int state)
{
/*
	CString str="";
	CString txt="";
	m_ctrlInfo.GetWindowText(txt);
	switch(state)
	{
	case STATE_NOTMINE:
		{
			str.Format("(%d,%d) is not mine\r\n",i+1,j+1);
			m_ctrlInfo.SetWindowText(txt+str);
			m_ctrlInfo.LineScroll(m_ctrlInfo.GetLineCount()-6);
			break;
		}
	case STATE_MINE:
		{
			str.Format("(%d,%d) is mine\r\n",i+1,j+1);
			m_ctrlInfo.SetWindowText(txt+str);
			m_ctrlInfo.LineScroll(m_ctrlInfo.GetLineCount()-6);
			break;
		}
	}
*/
}

void CPushMineDlg::OnInfer() 
{
	m_ctrlMineArea.Infer();	
	m_ctrlEquation.SetWindowText(m_ctrlMineArea.GetEquaTxt());
}

void CPushMineDlg::OnButton1() 
{
	// TODO: Add your control notification handler code here
	m_ctrlMineArea.InferDoble();	
	m_ctrlEquation.SetWindowText(m_ctrlMineArea.GetEquaTxt());
	
}

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