⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 pushmine.cpp

📁 一个机器自己学习玩扫雷游戏的程序!快试试!
💻 CPP
字号:
// PushMine.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "PushMine.h"
#include "PushMineDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif


/////////////////////////////////////////////////////////////////////////////
// CPushMineApp

BEGIN_MESSAGE_MAP(CPushMineApp, CWinApp)
	//{{AFX_MSG_MAP(CPushMineApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CPushMineApp construction

CPushMineApp::CPushMineApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
	uCustomMineNum=ADVANCED_MINE_NUM;
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CPushMineApp object

CPushMineApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CPushMineApp initialization

BOOL CPushMineApp::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CPushMineDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

BOOL CPushMineApp::LoadGameInfo()
{
//	uGameLevel = GetProfileInt(gcszSetting,gcszGameLevel,LEVEL_PRIMARY);
//	uCustomWidth = GetProfileInt(gcszSetting,gcszCustomWidth,PRIMARY_WIDTH);
//	uCustomHeight = GetProfileInt(gcszSetting,gcszCustomHeight,PRIMARY_HEIGHT);
//	uCustomMineNum = GetProfileInt(gcszSetting,gcszCustomMineNum,PRIMARY_MINE_NUM);
//	bColor = GetProfileInt(gcszSetting,gcszColor,TRUE);
//	bSound = GetProfileInt(gcszSetting,gcszSound,FALSE);
//	bMarked = GetProfileInt(gcszSetting,gcszMarked,FALSE);
//	uPrimaryRecord = GetProfileInt(gcszSetting,gcszPrimaryRecord,DEFAULT_RECORD);
//	uSecondaryRecord = GetProfileInt(gcszSetting,gcszSecondaryRecord,DEFAULT_RECORD);
//	uAdvancedRecord = GetProfileInt(gcszSetting,gcszAdvancedRecord,DEFAULT_RECORD);
//	sPrimaryRecordHolder = GetProfileString(gcszSetting,gcszPrimaryRecordHolder,sResource[1]);
//	sSecondaryRecordHolder = GetProfileString(gcszSetting,gcszSecondaryRecordHolder,sResource[1]);
//	sAdvancedRecordHolder = GetProfileString(gcszSetting,gcszAdvancedRecordHolder,sResource[1]);
	    
	return TRUE;
}

BOOL CPushMineApp::SaveGameInfo()
{	
//	WriteProfileInt(gcszSetting,gcszGameLevel,uGameLevel);
//	WriteProfileInt(gcszSetting,gcszCustomWidth,uCustomWidth);
//	WriteProfileInt(gcszSetting,gcszCustomHeight,uCustomHeight);
//	WriteProfileInt(gcszSetting,gcszCustomMineNum,uCustomMineNum);
//	WriteProfileInt(gcszSetting,gcszColor,bColor);
//	WriteProfileInt(gcszSetting,gcszSound,bSound);
//	WriteProfileInt(gcszSetting,gcszMarked,bMarked);
//	WriteProfileInt(gcszSetting,gcszPrimaryRecord,uPrimaryRecord);
//	WriteProfileInt(gcszSetting,gcszSecondaryRecord,uSecondaryRecord);
//	WriteProfileInt(gcszSetting,gcszAdvancedRecord,uAdvancedRecord);
//	WriteProfileString(gcszSetting,gcszPrimaryRecordHolder,sPrimaryRecordHolder);
//	WriteProfileString(gcszSetting,gcszSecondaryRecordHolder,sSecondaryRecordHolder);
//	WriteProfileString(gcszSetting,gcszAdvancedRecordHolder,sAdvancedRecordHolder);
//		
	return TRUE;
}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -