📄 pushmine.cpp
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// PushMine.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "PushMine.h"
#include "PushMineDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CPushMineApp
BEGIN_MESSAGE_MAP(CPushMineApp, CWinApp)
//{{AFX_MSG_MAP(CPushMineApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CPushMineApp construction
CPushMineApp::CPushMineApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
uCustomMineNum=ADVANCED_MINE_NUM;
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CPushMineApp object
CPushMineApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CPushMineApp initialization
BOOL CPushMineApp::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CPushMineDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
BOOL CPushMineApp::LoadGameInfo()
{
// uGameLevel = GetProfileInt(gcszSetting,gcszGameLevel,LEVEL_PRIMARY);
// uCustomWidth = GetProfileInt(gcszSetting,gcszCustomWidth,PRIMARY_WIDTH);
// uCustomHeight = GetProfileInt(gcszSetting,gcszCustomHeight,PRIMARY_HEIGHT);
// uCustomMineNum = GetProfileInt(gcszSetting,gcszCustomMineNum,PRIMARY_MINE_NUM);
// bColor = GetProfileInt(gcszSetting,gcszColor,TRUE);
// bSound = GetProfileInt(gcszSetting,gcszSound,FALSE);
// bMarked = GetProfileInt(gcszSetting,gcszMarked,FALSE);
// uPrimaryRecord = GetProfileInt(gcszSetting,gcszPrimaryRecord,DEFAULT_RECORD);
// uSecondaryRecord = GetProfileInt(gcszSetting,gcszSecondaryRecord,DEFAULT_RECORD);
// uAdvancedRecord = GetProfileInt(gcszSetting,gcszAdvancedRecord,DEFAULT_RECORD);
// sPrimaryRecordHolder = GetProfileString(gcszSetting,gcszPrimaryRecordHolder,sResource[1]);
// sSecondaryRecordHolder = GetProfileString(gcszSetting,gcszSecondaryRecordHolder,sResource[1]);
// sAdvancedRecordHolder = GetProfileString(gcszSetting,gcszAdvancedRecordHolder,sResource[1]);
return TRUE;
}
BOOL CPushMineApp::SaveGameInfo()
{
// WriteProfileInt(gcszSetting,gcszGameLevel,uGameLevel);
// WriteProfileInt(gcszSetting,gcszCustomWidth,uCustomWidth);
// WriteProfileInt(gcszSetting,gcszCustomHeight,uCustomHeight);
// WriteProfileInt(gcszSetting,gcszCustomMineNum,uCustomMineNum);
// WriteProfileInt(gcszSetting,gcszColor,bColor);
// WriteProfileInt(gcszSetting,gcszSound,bSound);
// WriteProfileInt(gcszSetting,gcszMarked,bMarked);
// WriteProfileInt(gcszSetting,gcszPrimaryRecord,uPrimaryRecord);
// WriteProfileInt(gcszSetting,gcszSecondaryRecord,uSecondaryRecord);
// WriteProfileInt(gcszSetting,gcszAdvancedRecord,uAdvancedRecord);
// WriteProfileString(gcszSetting,gcszPrimaryRecordHolder,sPrimaryRecordHolder);
// WriteProfileString(gcszSetting,gcszSecondaryRecordHolder,sSecondaryRecordHolder);
// WriteProfileString(gcszSetting,gcszAdvancedRecordHolder,sAdvancedRecordHolder);
//
return TRUE;
}
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