📄 object.h
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/** * @file rtems/score/object.h */ /* * This include file contains all the constants and structures associated * with the Object Handler. This Handler provides mechanisms which * can be used to initialize and manipulate all objects which have * ids. * * COPYRIGHT (c) 1989-2006. * On-Line Applications Research Corporation (OAR). * * The license and distribution terms for this file may be * found in the file LICENSE in this distribution or at * http://www.rtems.com/license/LICENSE. * * $Id: object.h,v 1.45 2006/01/16 15:13:58 joel Exp $ */#ifndef _RTEMS_SCORE_OBJECT_H#define _RTEMS_SCORE_OBJECT_H#ifdef __cplusplusextern "C" {#endif#include <rtems/score/chain.h>#include <rtems/score/isr.h>/** * The following type defines the control block used to manage * object names. */typedef void * Objects_Name;/** * Space for object names is allocated in multiples of this. * * NOTE: Must be a power of 2. Matches the name manipulation routines. */#define OBJECTS_NAME_ALIGNMENT sizeof( uint32_t )/** * Functions which compare names are prototyped like this. */typedef boolean (*Objects_Name_comparators)( void * /* name_1 */, void * /* name_2 */, uint16_t /* length */);#if defined(RTEMS_USE_16_BIT_OBJECT)/** * The following type defines the control block used to manage * object IDs. The format is as follows (0=LSB): * * Bits 0 .. 7 = index (up to 254 objects of a type) * Bits 8 .. 10 = API (up to 7 API classes) * Bits 11 .. 15 = class (up to 31 object types per API) */typedef uint16_t Objects_Id;/** * This type is used to store the maximum number of allowed objects * of each type. */typedef uint8_t Objects_Maximum;#define OBJECTS_INDEX_START_BIT 0#define OBJECTS_API_START_BIT 8#define OBJECTS_CLASS_START_BIT 11#define OBJECTS_INDEX_MASK (Objects_Id)0x00ff#define OBJECTS_API_MASK (Objects_Id)0x0700#define OBJECTS_CLASS_MASK (Objects_Id)0xF800#define OBJECTS_INDEX_VALID_BITS (Objects_Id)0x00ff#define OBJECTS_API_VALID_BITS (Objects_Id)0x0007/* OBJECTS_NODE_VALID_BITS should not be used with 16 bit Ids */#define OBJECTS_CLASS_VALID_BITS (Objects_Id)0x001f#define OBJECTS_UNLIMITED_OBJECTS 0x8000#define OBJECTS_ID_INITIAL_INDEX (0)#define OBJECTS_ID_FINAL_INDEX (0xff)#else/** * The following type defines the control block used to manage * object IDs. The format is as follows (0=LSB): * * Bits 0 .. 15 = index (up to 65535 objects of a type) * Bits 16 .. 23 = node (up to 255 nodes) * Bits 24 .. 26 = API (up to 7 API classes) * Bits 27 .. 31 = class (up to 31 object types per API) */typedef uint32_t Objects_Id;/** * This type is used to store the maximum number of allowed objects * of each type. */typedef uint16_t Objects_Maximum;/** * This is the bit position of the starting bit of the index portion of * the object Id. */#define OBJECTS_INDEX_START_BIT 0/** * This is the bit position of the starting bit of the node portion of * the object Id. */#define OBJECTS_NODE_START_BIT 16/** * This is the bit position of the starting bit of the API portion of * the object Id. */#define OBJECTS_API_START_BIT 24/** * This is the bit position of the starting bit of the class portion of * the object Id. */#define OBJECTS_CLASS_START_BIT 27/** * This mask is used to extract the index portion of an object Id. */#define OBJECTS_INDEX_MASK (Objects_Id)0x0000ffff/** * This mask is used to extract the node portion of an object Id. */#define OBJECTS_NODE_MASK (Objects_Id)0x00ff0000/** * This mask is used to extract the API portion of an object Id. */#define OBJECTS_API_MASK (Objects_Id)0x07000000/** * This mask is used to extract the class portion of an object Id. */#define OBJECTS_CLASS_MASK (Objects_Id)0xf8000000/** * This mask represents the bits that is used to ensure no extra bits * are set after shifting to extract the index portion of an object Id. */#define OBJECTS_INDEX_VALID_BITS (Objects_Id)0x0000ffff/** * This mask represents the bits that is used to ensure no extra bits * are set after shifting to extract the node portion of an object Id. */#define OBJECTS_NODE_VALID_BITS (Objects_Id)0x000000ff/** * This mask represents the bits that is used to ensure no extra bits * are set after shifting to extract the API portion of an object Id. */#define OBJECTS_API_VALID_BITS (Objects_Id)0x00000007/** * This mask represents the bits that is used to ensure no extra bits * are set after shifting to extract the class portion of an object Id. */#define OBJECTS_CLASS_VALID_BITS (Objects_Id)0x0000001f/** * Mask to enable unlimited objects. This is used in the configuration * table when specifying the number of configured objects. */#define OBJECTS_UNLIMITED_OBJECTS 0x80000000/** * This is the lowest value for the index portion of an object Id. */#define OBJECTS_ID_INITIAL_INDEX (0)/** * This is the highest value for the index portion of an object Id. */#define OBJECTS_ID_FINAL_INDEX (0xff)#endif/** * This enumerated type is used in the class field of the object ID. */typedef enum { OBJECTS_NO_API = 0, OBJECTS_INTERNAL_API = 1, OBJECTS_CLASSIC_API = 2, OBJECTS_POSIX_API = 3, OBJECTS_ITRON_API = 4} Objects_APIs;/** This macro is used to generically specify the last API index. */#define OBJECTS_APIS_LAST OBJECTS_ITRON_API/** * This enumerated type is used in the class field of the object ID * for RTEMS internal object classes. */typedef enum { OBJECTS_INTERNAL_NO_CLASS = 0, OBJECTS_INTERNAL_THREADS = 1, OBJECTS_INTERNAL_MUTEXES = 2} Objects_Internal_API;/** This macro is used to generically specify the last API index. */#define OBJECTS_INTERNAL_CLASSES_LAST OBJECTS_INTERNAL_MUTEXES/** * This enumerated type is used in the class field of the object ID * for the RTEMS Classic API. */typedef enum { OBJECTS_CLASSIC_NO_CLASS = 0, OBJECTS_RTEMS_TASKS = 1, OBJECTS_RTEMS_TIMERS = 2, OBJECTS_RTEMS_SEMAPHORES = 3, OBJECTS_RTEMS_MESSAGE_QUEUES = 4, OBJECTS_RTEMS_PARTITIONS = 5, OBJECTS_RTEMS_REGIONS = 6, OBJECTS_RTEMS_PORTS = 7, OBJECTS_RTEMS_PERIODS = 8, OBJECTS_RTEMS_EXTENSIONS = 9} Objects_Classic_API;/** This macro is used to generically specify the last API index. */#define OBJECTS_RTEMS_CLASSES_LAST OBJECTS_RTEMS_EXTENSIONS/** * This enumerated type is used in the class field of the object ID * for the POSIX API. */typedef enum { OBJECTS_POSIX_NO_CLASS = 0, OBJECTS_POSIX_THREADS = 1, OBJECTS_POSIX_KEYS = 2, OBJECTS_POSIX_INTERRUPTS = 3, OBJECTS_POSIX_MESSAGE_QUEUE_FDS = 4, OBJECTS_POSIX_MESSAGE_QUEUES = 5, OBJECTS_POSIX_MUTEXES = 6, OBJECTS_POSIX_SEMAPHORES = 7, OBJECTS_POSIX_CONDITION_VARIABLES = 8} Objects_POSIX_API;/** This macro is used to generically specify the last API index. */#define OBJECTS_POSIX_CLASSES_LAST OBJECTS_POSIX_CONDITION_VARIABLES/** * This enumerated type is used in the class field of the object ID * for the ITRON API. */typedef enum { OBJECTS_ITRON_NO_CLASS = 0, OBJECTS_ITRON_TASKS = 1, OBJECTS_ITRON_EVENTFLAGS = 2, OBJECTS_ITRON_MAILBOXES = 3, OBJECTS_ITRON_MESSAGE_BUFFERS = 4, OBJECTS_ITRON_PORTS = 5, OBJECTS_ITRON_SEMAPHORES = 6, OBJECTS_ITRON_VARIABLE_MEMORY_POOLS = 7, OBJECTS_ITRON_FIXED_MEMORY_POOLS = 8} Objects_ITRON_API;/** This macro is used to generically specify the last API index. */#define OBJECTS_ITRON_CLASSES_LAST OBJECTS_ITRON_FIXED_MEMORY_POOLS/** * This enumerated type lists the locations which may be returned * by _Objects_Get. These codes indicate the success of locating * an object with the specified ID. */typedef enum { OBJECTS_LOCAL = 0, /* object is local */ OBJECTS_REMOTE = 1, /* object is remote */ OBJECTS_ERROR = 2 /* id was invalid */} Objects_Locations;/** * The following type defines the callout used when a local task * is extracted from a remote thread queue (i.e. it's proxy must * extracted from the remote queue). */typedef void ( *Objects_Thread_queue_Extract_callout )( void * );/** * The following defines the Object Control Block used to manage * each object local to this node. */typedef struct { /** This is the chain node portion of an object. */ Chain_Node Node; /** This is the object's ID. */ Objects_Id id; /** This is the object's name. */ Objects_Name name;} Objects_Control;/** * The following defines the structure for the information used to * manage each class of objects. */typedef struct { /** This field indicates the API of this object class. */ Objects_APIs the_api; /** This is the class of this object set. */ uint16_t the_class; /** This is the minimum valid id of this object class. */ Objects_Id minimum_id; /** This is the maximum valid id of this object class. */ Objects_Id maximum_id; /** This is the maximum number of objects in this class. */ Objects_Maximum maximum; /** This is the TRUE if unlimited objects in this class. */ boolean auto_extend; /** This is the number of objects in a block. */ uint32_t allocation_size; /** This is the size in bytes of each object instance. */ uint32_t size; /** This points to the table of local objects. */ Objects_Control **local_table; /** This points to the table of local object names. */ Objects_Name *name_table; /** This is the chain of inactive control blocks. */ Chain_Control Inactive; /** This is the number of objects on the Inactive list. */ Objects_Maximum inactive; /** This is the number of inactive objects per block. */ uint32_t *inactive_per_block; /** This is a table to the chain of inactive object memory blocks. */ void **object_blocks; /** This is the TRUE if names are strings. */ boolean is_string; /** This is the maximum length of names. */ uint16_t name_length; /** This is this object class' method called when extracting a thread. */ Objects_Thread_queue_Extract_callout extract;#if defined(RTEMS_MULTIPROCESSING) /** This is this object class' pointer to the global name table */ Chain_Control *global_table;#endif} Objects_Information;/** * The following is referenced to the node number of the local node. */#if defined(RTEMS_MULTIPROCESSING)SCORE_EXTERN uint16_t _Objects_Local_node;#else#define _Objects_Local_node 1#endif/** * The following is referenced to the number of nodes in the system. */#if defined(RTEMS_MULTIPROCESSING)SCORE_EXTERN uint16_t _Objects_Maximum_nodes;#else#define _Objects_Maximum_nodes 1#endif/** * The following is the list of information blocks per API for each object * class. From the ID, we can go to one of these information blocks, * and obtain a pointer to the appropriate object control block. */SCORE_EXTERN Objects_Information **_Objects_Information_table[OBJECTS_APIS_LAST + 1];/** * The following defines the constant which may be used * with _Objects_Get to manipulate the calling task. */#define OBJECTS_ID_OF_SELF ((Objects_Id) 0)/** * The following constant is used to specify that a name to ID search * should search through all nodes. */#define OBJECTS_SEARCH_ALL_NODES 0/** * The following constant is used to specify that a name to ID search * should search through all nodes except the current node. */#define OBJECTS_SEARCH_OTHER_NODES 0x7FFFFFFE/** * The following constant is used to specify that a name to ID search * should search only on this node. */#define OBJECTS_SEARCH_LOCAL_NODE 0x7FFFFFFF/** * The following constant is used to specify that a name to ID search * is being asked for the ID of the currently executing task.
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