📄 creature.java
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import javax.microedition.lcdui.Image;
class Creature
{
int level,exp,hp,mp,nextExp,str,dex,spd,mag,maxhp,maxmp,attack,defence,miss,speed,abilityLevel,mission,mapState[],money;
String name,ability[],abilityDes[]={"回复少量体力","强力攻击技能","","","","","",""};
Item items[],lose;
Image eImg;
boolean dead;
public Creature(int kind)
{
int s[];
switch(kind)
{
case 0:
name="九尾狐";
eImg=Resourse.readImage(Resourse.ENEMY);
break;
case 1:
name="蜥蜴人";
eImg=Resourse.readImage(Resourse.ENEMY2);
break;
default:
break;
}
s=Resourse.getEnemy(kind);
exp=s[0];
maxhp=s[1];
hp=maxhp;
attack=s[2];
defence=s[3];
miss=s[4];
speed=s[5];
money=s[6];
dead=false;
}
public Creature(String name,int level,int exp,int hp,int mp,int mapState[],Item items[],int mission)
{
this.name=name;
this.level=level;
this.exp=exp;
this.hp=hp;
this.mp=mp;
this.mapState=mapState;
this.items=items;
this.mission=mission;
int s[]=Resourse.levelUp(level);
this.maxhp=s[0];
this.maxmp=s[1];
this.str=s[2];
this.dex=s[3];
this.spd=s[4];
this.mag=s[5];
this.nextExp=s[6];
this.abilityLevel=s[7];
this.attack=str+items[0].getPow();
this.defence=str+items[1].getPow();
this.miss=dex+items[2].getPow();
this.speed=spd+items[3].getPow();
s=null;
ability=new String[8];
for(int i=0;i<8;i++)
ability[i]="";
getAbility(abilityLevel);
}
void refresh()
{
this.attack=str+items[0].getPow();
this.defence=str+items[1].getPow();
this.miss=dex+items[2].getPow();
this.speed=spd+items[3].getPow();
}
void levelup(int level)
{
this.level=level;
int s[]=Resourse.levelUp(level);
this.maxhp=s[0];
this.maxmp=s[1];
this.str=s[2];
this.dex=s[3];
this.spd=s[4];
this.mag=s[5];
this.nextExp=s[6];
this.abilityLevel=s[7];
this.attack=str+items[0].getPow();
this.defence=str+items[1].getPow();
this.miss=dex+items[2].getPow();
this.speed=spd+items[3].getPow();
s=null;
hp=maxhp;
mp=maxmp;
getAbility(abilityLevel);
}
private void getAbility(int abilityLevel)
{
switch(abilityLevel)
{
case 7:
ability[6]="";
case 6:
ability[5]="";
case 5:
ability[4]="";
case 4:
ability[3]="";
case 3:
ability[2]="";
case 2:
ability[1]="三连击";
case 1:
ability[0]="治疗";
break;
}
}
void useAbility(int select)
{
if(abilityLevel>select)
{
switch(select+1)
{
case 1:
if(mp>=5)
{
hp=(hp+40<=maxhp?hp+40:maxhp);
mp-=5;
}
break;
case 2:
break;
}
}
}
}
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