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📄 creature.java

📁 一个RPG游戏的DEMO.用到了脚本技术。图片也有封装过。
💻 JAVA
字号:
import javax.microedition.lcdui.Image;

class Creature
{
	int level,exp,hp,mp,nextExp,str,dex,spd,mag,maxhp,maxmp,attack,defence,miss,speed,abilityLevel,mission,mapState[],money;
	String name,ability[],abilityDes[]={"回复少量体力","强力攻击技能","","","","","",""};
	Item items[],lose;
	Image eImg;
	boolean dead;
	
	public Creature(int kind) 
	{
		int s[];
		switch(kind)
		{
			case 0:
				name="九尾狐";
				eImg=Resourse.readImage(Resourse.ENEMY);
				break;
			case 1:
				name="蜥蜴人";
				eImg=Resourse.readImage(Resourse.ENEMY2);
				break;
			default:
				break;
		}
		s=Resourse.getEnemy(kind);
		exp=s[0];
		maxhp=s[1];
		hp=maxhp;
		attack=s[2];
		defence=s[3];
		miss=s[4];
		speed=s[5];
		money=s[6];
		dead=false;
	}
	
	public Creature(String name,int level,int exp,int hp,int mp,int mapState[],Item items[],int mission)
	{
		this.name=name;
		this.level=level;
		this.exp=exp;
		this.hp=hp;
		this.mp=mp;
		this.mapState=mapState;
		this.items=items;
		this.mission=mission;
		int s[]=Resourse.levelUp(level);
		this.maxhp=s[0];
		this.maxmp=s[1];
		this.str=s[2];
		this.dex=s[3];
		this.spd=s[4];
		this.mag=s[5];
		this.nextExp=s[6];
		this.abilityLevel=s[7];
		this.attack=str+items[0].getPow();
		this.defence=str+items[1].getPow();
		this.miss=dex+items[2].getPow();
		this.speed=spd+items[3].getPow();
		s=null;
		ability=new String[8];
		for(int i=0;i<8;i++)
			ability[i]="";
		getAbility(abilityLevel);
	}
	
	void refresh()
	{
		this.attack=str+items[0].getPow();
		this.defence=str+items[1].getPow();
		this.miss=dex+items[2].getPow();
		this.speed=spd+items[3].getPow();
	}
	
	void levelup(int level)
	{
		this.level=level;
		int s[]=Resourse.levelUp(level);
		this.maxhp=s[0];
		this.maxmp=s[1];
		this.str=s[2];
		this.dex=s[3];
		this.spd=s[4];
		this.mag=s[5];
		this.nextExp=s[6];
		this.abilityLevel=s[7];
		this.attack=str+items[0].getPow();
		this.defence=str+items[1].getPow();
		this.miss=dex+items[2].getPow();
		this.speed=spd+items[3].getPow();
		s=null;
		hp=maxhp;
		mp=maxmp;
		getAbility(abilityLevel);
	}
	
	private void getAbility(int abilityLevel)
	{
		switch(abilityLevel)
		{
			case 7:
				ability[6]="";
			case 6:
				ability[5]="";
			case 5:
				ability[4]="";
			case 4:
				ability[3]="";
			case 3:
				ability[2]="";
			case 2:
				ability[1]="三连击";
			case 1:
				ability[0]="治疗";
				break;
		}
	}
	
	void useAbility(int select)
	{
		if(abilityLevel>select)
		{
			switch(select+1)
			{
				case 1:
					if(mp>=5)
					{
						hp=(hp+40<=maxhp?hp+40:maxhp);
						mp-=5;
					}
					break;
				case 2:
					break;
			}
		}
	}
}

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