📄 canvasframe.h
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#if !defined(AFX_CANVASFRAME_H__FB577E7A_A821_11D5_BD53_0050BAE96245__INCLUDED_)
#define AFX_CANVASFRAME_H__FB577E7A_A821_11D5_BD53_0050BAE96245__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// canvasFrame.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// canvasFrame frame
class canvasFrame : public CFrameWnd
{
DECLARE_DYNCREATE(canvasFrame)
public:
canvasFrame(); // protected constructor used by dynamic creation
CDC *mdc;
CBitmap *ball,*tile;
void Search();
void Go();
void Start();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(canvasFrame)
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~canvasFrame();
// Generated message map functions
//{{AFX_MSG(canvasFrame)
afx_msg void OnTimer(UINT nIDEvent);
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CANVASFRAME_H__FB577E7A_A821_11D5_BD53_0050BAE96245__INCLUDED_)
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