📄 image.h
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/*
*
* All Contents Copyright 2000 by Jared Samet. All Rights Reserved.
*
*/
#ifndef _IMAGE_H
#define _IMAGE_H
#define new DEBUG_NEW
class CSequence;
class CImage
{
public:
static int m_iGapPenalty;
static int m_iMatchThree;
static int m_iMatchTwo;
static int m_iMatchOne;
static int m_iMatchZero;
CImage(); // does nothing
virtual bool LoadFile(const char *pszFile)=0; // create the image from a file. specific to each type
CSequence* getRow(unsigned int iRow); // turn a row into a [new] sequence
unsigned int cRows(void); // find out how many rows in the picture
unsigned int cCols(void);
virtual ~CImage();
static int GapPenalty(unsigned int left); // gap penalty fn for an image
static int MatchScore(unsigned int left, unsigned int right); // match the left and right int's
protected:
struct C3D_RGB
{
unsigned char Blue;
unsigned char Green;
unsigned char Red;
};
static void RGBtoHSL(C3D_RGB rgb, double *H, double *S, double *L);
unsigned int m_iHeight, m_iWidth; // height and width
static C3D_RGB IntToRGB(unsigned int i); // given an int, get its RGB
static unsigned int RGBToInt(C3D_RGB rgb); // given an RGB, make it an int
C3D_RGB* m_pRGBArray;
};
#endif
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