📄 bmpimage.cpp
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/*
*
* This code from Dr. Dobbs Journal, March 1995. Copyright information unavailable.
* http://www.ddj.com/ftp/1995/1995.03/bmp.zip
*
*/
#include <stdafx.h>
#include "Image.h"
#include "BMPImage.h"
/*****************************************************************************
*
* Read functions. All read functions take an open file pointer as the first
* parameter and a pointer to data as the second parameter. The return value
* will be 0 on success, and EOF on failure. If successful, the second
* parameter will point to the data read.
*/
/*
* The INT8 and UINT8 types are stored as a single byte on disk. The INT8
* type is a signed integer with range (-128..127). The UINT8 type is an
* unsigned integer with range (0..255).
*/
int CBMPImage::readINT8little(FILE *f, INT8 *i)
{
int rc;
rc = fgetc(f);
if (rc == EOF)
return rc;
*i = (INT8) (rc & 0xff);
return 0;
}
int CBMPImage::readUINT8little(FILE *f, UINT8 *i)
{
int rc;
rc = fgetc(f);
if (rc == EOF)
{
return rc;
}
*i = (UINT8) (rc & 0xff);
return 0;
}
/*
* The INT16 and UINT16 types are stored as two bytes on disk. The INT16 type
* is a signed integer with range (-32768..32767). The UINT16 type is an
* unisgned integer with range (0..65535).
*/
int CBMPImage::readINT16little(FILE *f, INT16 *i)
{
int rc;
INT16 temp = 0;
temp = (INT16) (fgetc(f) & 0xff);
rc = fgetc(f);
if (rc == EOF)
return rc;
temp |= ((rc & 0xff) << 8);
*i = temp;
return 0;
}
int CBMPImage::readUINT16little(FILE *f, UINT16 *i)
{
int rc;
UINT16 temp = 0;
temp = (UINT16) (fgetc(f) & 0xff);
rc = fgetc(f);
if (rc == EOF)
return rc;
temp |= ((rc & 0xff) << 8);
*i = temp;
return 0;
}
/*
* The INT32 and UINT32 types are stored as four bytes on disk. The INT32
* type is a signed integer with range (-2147483648..2147483647). The UINT32
* type is an unisgned integer with range (0..4294967295).
*/
int CBMPImage::readINT32little(FILE *f, INT32 *i)
{
int rc;
INT32 temp = 0;
temp = ((long)fgetc(f) & 0xff);
temp |= (((long)fgetc(f) & 0xff) << 8);
temp |= (((long)fgetc(f) & 0xff) << 16);
rc = fgetc(f);
if (rc == EOF)
return rc;
temp |= (((long)rc & 0xff) << 24);
*i = temp;
return 0;
}
int CBMPImage::readUINT32little(FILE *f, UINT32 *i)
{
int rc;
UINT32 temp = 0;
temp = ((long)fgetc(f) & 0xff);
temp |= (((long)fgetc(f) & 0xff) << 8);
temp |= (((long)fgetc(f) & 0xff) << 16);
rc = fgetc(f);
if (rc == EOF)
return rc;
temp |= (((long)rc & 0xff) << 24);
*i = temp;
return 0;
}
/*****************************************************************************
*
* Write functions. All write functions take an open file pointer as the first
* parameter and a data as the second parameter. The return value will be 0 on
* success, and EOF on failure. If successful, the second parameter will have
* been written to the open file.
*/
int CBMPImage::writeINT8little(FILE *f, INT8 i)
{
return fputc(i, f);
}
int CBMPImage::writeUINT8little(FILE *f, UINT8 i)
{
return fputc(i, f);
}
int CBMPImage::writeINT16little(FILE *f, INT16 i)
{
int rc;
rc = fputc((i & 0xff), f);
if (rc == EOF)
return rc;
return fputc(((i >> 8) & 0xff), f);
}
int CBMPImage::writeUINT16little(FILE *f, UINT16 i)
{
int rc;
rc = fputc((i & 0xff), f);
if (rc == EOF)
return rc;
return fputc(((i >> 8) & 0xff), f);
}
int CBMPImage::writeINT32little(FILE *f, INT32 i)
{
int rc;
rc = fputc((i & 0xff), f);
if (rc == EOF)
return rc;
rc = fputc(((i >> 8) & 0xff), f);
if (rc == EOF)
return rc;
rc = fputc(((i >> 16) & 0xff), f);
if (rc == EOF)
return rc;
return fputc(((i >> 24) & 0xff), f);
}
int CBMPImage::writeUINT32little(FILE *f, UINT32 i)
{
int rc;
rc = fputc((i & 0xff), f);
if (rc == EOF)
return rc;
rc = fputc(((i >> 8) & 0xff), f);
if (rc == EOF)
return rc;
rc = fputc(((i >> 16) & 0xff), f);
if (rc == EOF)
return rc;
return fputc(((i >> 24) & 0xff), f);
}
/*****************************************************************************
*
* Mid-level functions.
*
* These functions read in the various structures defined in bmptypes.h. Each
* function assumes that the file pointer is positioned at the start of the
* given structure. Upon completion, each function will leave the file
* pointer positioned on the byte immediately following the structure. Return
* values will be 0 for success and non-zero for failure. In all cases, a
* return value of non-zero means that the file position has been left in an
* indeterminate state and further reading should not be attempted.
*/
/*
* Read a BITMAPFILEHEADER structure.
*/
int CBMPImage::readBitmapFileHeader(FILE *fp, BITMAPFILEHEADER *bfh)
{
int rc;
rc = readUINT16little(fp, &(bfh->type));
if (rc != 0)
return rc;
rc = readUINT32little(fp, &(bfh->size));
if (rc != 0)
return rc;
rc = readINT16little(fp, &(bfh->xHotspot));
if (rc != 0)
return rc;
rc = readINT16little(fp, &(bfh->yHotspot));
if (rc != 0)
return rc;
rc = readUINT32little(fp, &(bfh->offsetToBits));
return rc;
}
/*
* Read a BITMAPARRAYHEADER
*/
int CBMPImage::readBitmapArrayHeader(FILE *fp, BITMAPARRAYHEADER *bah)
{
int rc;
rc = readUINT16little(fp, &(bah->type));
if (rc != 0)
return rc;
rc = readUINT32little(fp, &(bah->size));
if (rc != 0)
return rc;
rc = readUINT32little(fp, &(bah->next));
if (rc != 0)
return rc;
rc = readUINT16little(fp, &(bah->screenWidth));
if (rc != 0)
return rc;
rc = readUINT16little(fp, &(bah->screenHeight));
return rc;
}
/*
* Read the BITMAPHEADER structure. This one requires a bit of sanity
* checking. The length of the structure on the disk is specified in the
* first field. We must stop reading after that many bytes, and if that value
* is longer than sizeof(BITMAPHEADER), we must skip over any leftover bytes.
* Finally, if size is 12, then width an height are really 16-bit values, and
* we have to read them differently so they'll be properly stored in the
* 32-bit fields BITMAPHEADER uses.
*/
int CBMPImage::readBitmapHeader(FILE *fp, BITMAPHEADER *bh)
{
int rc, oldFormat;
unsigned int bytesRead;
UINT16 tempVal;
/*
* Clear the structure. Default values for all fields are zeros. This
* will prevent garbage from being returned if the structure is truncated
* on disk.
*/
memset(bh, 0, sizeof(BITMAPHEADER));
/*
* Read the size of the structure. From here on in, we'll have to be sure
* we don't read more bytes than this value.
*/
rc = readUINT32little(fp, &(bh->size));
if (rc != 0)
return rc;
bytesRead = 4;
/*
* If the size is 12 bytes or less, than this is an "old format"
* structure. So the width and height fields will have to be read
* differently.
*/
if (bh->size <= 12)
oldFormat = 1;
else
oldFormat = 0;
/*
* Width and height are read differently for old and new format files. In
* the old format, they're 16-bit values. In the new format, they're
* 32-bits long.
*/
if (oldFormat)
{
rc = readUINT16little(fp, &tempVal);
if (rc != 0)
return rc;
bh->width = tempVal;
bytesRead += 2;
}
else
{
rc = readINT32little(fp, &(bh->width));
if (rc != 0)
return rc;
bytesRead += 4;
}
if (bytesRead >= bh->size)
return 0;
if (oldFormat)
{
rc = readUINT16little(fp, &tempVal);
if (rc != 0)
return rc;
bh->height = tempVal;
bytesRead += 2;
}
else
{
rc = readINT32little(fp, &(bh->height));
if (rc != 0)
return rc;
bytesRead += 4;
}
if (bytesRead >= bh->size)
return 0;
/*
* From this point on, old and new formats are identical to each other,
* and we can proceed as if there was no difference. For each field, we
* read it in and increment the count of bytes read. If at any time we
* have read the amount we got earlier (in the size field), then stop and
* leave the rest of the fields as zeros.
*/
rc = readUINT16little(fp, &(bh->numBitPlanes));
if (rc != 0)
return rc;
bytesRead += 2;
if (bytesRead >= bh->size)
return 0;
rc = readUINT16little(fp, &(bh->numBitsPerPlane));
if (rc != 0)
return rc;
bytesRead += 2;
if (bytesRead >= bh->size)
return 0;
/*
* Old format stop here. But we don't have to check, because in that
* format, 12 bytes have been read and the function will have exited
* without any extra checking.
*/
rc = readUINT32little(fp, &(bh->compressionScheme));
if (rc != 0)
return rc;
bytesRead += 4;
if (bytesRead >= bh->size)
return 0;
rc = readUINT32little(fp, &(bh->sizeOfImageData));
if (rc != 0)
return rc;
bytesRead += 4;
if (bytesRead >= bh->size)
return 0;
rc = readUINT32little(fp, &(bh->xResolution));
if (rc != 0)
return rc;
bytesRead += 4;
if (bytesRead >= bh->size)
return 0;
rc = readUINT32little(fp, &(bh->yResolution));
if (rc != 0)
return rc;
bytesRead += 4;
if (bytesRead >= bh->size)
return 0;
rc = readUINT32little(fp, &(bh->numColorsUsed));
if (rc != 0)
return rc;
bytesRead += 4;
if (bytesRead >= bh->size)
return 0;
rc = readUINT32little(fp, &(bh->numImportantColors));
if (rc != 0)
return rc;
bytesRead += 4;
if (bytesRead >= bh->size)
return 0;
rc = readUINT16little(fp, &(bh->resolutionUnits));
if (rc != 0)
return rc;
bytesRead += 2;
if (bytesRead >= bh->size)
return 0;
rc = readUINT16little(fp, &(bh->padding));
if (rc != 0)
return rc;
bytesRead += 2;
if (bytesRead >= bh->size)
return 0;
rc = readUINT16little(fp, &(bh->origin));
if (rc != 0)
return rc;
bytesRead += 2;
if (bytesRead >= bh->size)
return 0;
rc = readUINT16little(fp, &(bh->halftoning));
if (rc != 0)
return rc;
bytesRead += 2;
if (bytesRead >= bh->size)
return 0;
rc = readUINT32little(fp, &(bh->halftoningParam1));
if (rc != 0)
return rc;
bytesRead += 4;
if (bytesRead >= bh->size)
return 0;
rc = readUINT32little(fp, &(bh->halftoningParam2));
if (rc != 0)
return rc;
bytesRead += 4;
if (bytesRead >= bh->size)
return 0;
rc = readUINT32little(fp, &(bh->colorEncoding));
if (rc != 0)
return rc;
bytesRead += 4;
if (bytesRead >= bh->size)
return 0;
rc = readUINT32little(fp, &(bh->identifier));
if (rc != 0)
return rc;
bytesRead += 4;
if (bytesRead >= bh->size)
return 0;
/*
* If there are more bytes in the file than this, then the file is using a
* future format that doesn't exist yet. Skip over the bytes. Assuming
* this future format somewhat resembles what we know now, ignoring the
* fields will be safe. We _MUST_ skip them, though, since the color
* table begins on the byte after this structure, and we have to position
* the file pointer there.
*/
return fseek(fp, (bh->size - bytesRead), SEEK_CUR);
}
/*
* readRgb reads in a single RGB structure from the disk. The numBytes field
* indicates how many bytes the field occupies on the disk. It assumes that
* each component is one byte on disk and the rest is padding. This will
* compensate for the old/new differences in color tables. (Old format
* bitmaps use 3 bytes per entry, while new format bitmaps use 4.) Note how
* it will never read more than the number of bytes requested.
*/
int CBMPImage::readRgb(FILE *fp, RGB *rgb, int numBytes)
{
int rc;
if (numBytes == 0)
return 0;
rc = readUINT8little(fp, &(rgb->blue));
if (rc != 0)
return rc;
if (numBytes == 1)
return 0;
rc = readUINT8little(fp, &(rgb->green));
if (rc != 0)
return rc;
if (numBytes == 2)
return 0;
rc = readUINT8little(fp, &(rgb->red));
if (rc != 0)
return rc;
if (numBytes == 3)
return 0;
/* Skip over extra bytes if more than three were requested */
return fseek(fp, (numBytes - 3), SEEK_CUR);
}
/*
* A color table is a block of RGB structures, all the same size. Read it by
* calling readRgb repeatedly.
*/
int CBMPImage::readColorTable(FILE *fp, RGB *rgb, int numEntries, int numBytesPerEntry)
{
int i, rc;
for (i=0; i<numEntries; i++)
{
rc = readRgb(fp, &(rgb[i]), numBytesPerEntry);
if (rc != 0)
return rc;
}
return 0;
}
/*
* ReadBitsUncompressed. Reads pixel values into an array of RGB
* values. It assmes that there is no compression. Note that there we're
* only handling bit depths of 1, 4, 8, 16, and 24. Note that OS/2 bitmaps
* can (in theory) have any number of bits per pixel, so you might find a
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