📄 androidopengl.java
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package com.androidbook.opengl;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
import android.app.Activity;
import android.content.Context;
import android.opengl.GLSurfaceView;
import android.opengl.GLU;
import android.os.Bundle;
import android.view.KeyEvent;
public class AndroidOpenGL extends Activity {
CustomSurfaceView mAndroidSurface = null;
@Override
protected void onPause() {
super.onPause();
if (mAndroidSurface != null) {
mAndroidSurface.onPause();
}
}
@Override
protected void onResume() {
super.onResume();
if (mAndroidSurface != null) {
mAndroidSurface.onResume();
}
}
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
mAndroidSurface = new CustomSurfaceView(this);
setContentView(mAndroidSurface);
}
private class CustomSurfaceView extends GLSurfaceView {
final CustomRenderer mRenderer = new CustomRenderer();
public CustomSurfaceView(Context context) {
super(context);
setFocusable(true);
setFocusableInTouchMode(true);
setRenderer(mRenderer);
}
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
switch (keyCode) {
case KeyEvent.KEYCODE_P:
queueEvent(new Runnable() {
public void run() {
mRenderer.togglePause();
}
});
return true;
}
return super.onKeyDown(keyCode, event);
}
}
private class CustomRenderer implements GLSurfaceView.Renderer {
TriangleSmallGLUT mTriangle = new TriangleSmallGLUT(3);
boolean fAnimPaused = false;
public void onDrawFrame(GL10 gl) {
if (!fAnimPaused) {
gl.glClear(GL10.GL_COLOR_BUFFER_BIT |
GL10.GL_DEPTH_BUFFER_BIT);
gl.glRotatef(1f, 0, 0, 1f);
if (mTriangle != null) {
mTriangle.drawColorful(gl);
}
}
}
public void togglePause() {
if (fAnimPaused == true) {
fAnimPaused = false;
} else {
fAnimPaused = true;
}
}
public void onSurfaceChanged(GL10 gl, int width, int height) {
gl.glViewport(0, 0, width, height);
// configure projection to screen
gl.glMatrixMode(GL10.GL_PROJECTION);
gl.glLoadIdentity();
gl.glClearColor(0.5f, 0.5f, 0.5f, 1);
float aspect = (float) width / height;
GLU.gluPerspective(gl, 45.0f, aspect, 1.0f, 30.0f);
}
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
// configure model space
gl.glMatrixMode(GL10.GL_MODELVIEW);
gl.glLoadIdentity();
GLU.gluLookAt(gl, 0, 0, 10f, 0, 0, 0, 0, 1, 0f);
gl.glColor4f(1f, 0f, 0f, 1f);
}
}
}
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