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📄 texturegl.java

📁 Android从入门到精通
💻 JAVA
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package com.androidbook.opengl;

import javax.microedition.khronos.egl.EGL10;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.egl.EGLContext;
import javax.microedition.khronos.egl.EGLDisplay;
import javax.microedition.khronos.egl.EGLSurface;
import javax.microedition.khronos.opengles.GL10;

import android.app.Activity;
import android.content.Context;
import android.opengl.GLDebugHelper;
import android.opengl.GLU;
import android.os.Bundle;
import android.os.Handler;
import android.util.Log;
import android.view.KeyEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.widget.FrameLayout;
import android.widget.TextView;

public class TextureGL extends Activity {

    // used to send messages back to this thread
    public final Handler mHandler = new Handler();
    
    // the view to draw the FPS on
    public TextView mFPSText;
    
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);

        mAndroidSurface = new BasicGLSurfaceView(this);

        setContentView(R.layout.main);
        FrameLayout v = (FrameLayout) findViewById(R.id.gl_container);
        v.addView(mAndroidSurface);
        
        mFPSText = (TextView)findViewById(R.id.fps_text);
    }

    private class BasicGLSurfaceView extends SurfaceView implements
            SurfaceHolder.Callback {
        SurfaceHolder mAndroidHolder;

         BasicGLSurfaceView(Context context) {
            super(context);
            mAndroidHolder = getHolder();
            mAndroidHolder.addCallback(this);
            mAndroidHolder.setType(SurfaceHolder.SURFACE_TYPE_GPU);

            setFocusable(true);
            // if the following is off, key events will stop coming in
            setFocusableInTouchMode(true);
        }

        public void surfaceChanged(SurfaceHolder holder, int format, int width,
                int height) {
        }

        public void surfaceCreated(SurfaceHolder holder) {
            mGLThread = new BasicGLThread(this);
            
            mGLThread.start();
        }

        public void surfaceDestroyed(SurfaceHolder holder) {
            if (mGLThread != null) {
                mGLThread.requestStop();
            }
        }

        @Override
        public boolean onKeyDown(int keyCode, KeyEvent event) {
            switch (keyCode)    {
            case KeyEvent.KEYCODE_F:
                mGLThread.toggleFPSDisplay();
                return true;
            case KeyEvent.KEYCODE_P:
                mGLThread.setAnim(false);
                return true;
            }
            return super.onKeyDown(keyCode, event);
        }

        @Override
        public boolean onKeyUp(int keyCode, KeyEvent event) {
            switch (keyCode)    {

            case KeyEvent.KEYCODE_P:
                mGLThread.setAnim(true);
                return true;
            }           
            return super.onKeyUp(keyCode, event);
        }
        
        
        
    }
    
    BasicGLThread mGLThread;
    private class BasicGLThread extends Thread {
        SurfaceView sv;
        BasicGLThread(SurfaceView view) {
            sv = view;
        }
        
        private boolean animState = true;
        public void toggleAnim() {
            animState = !animState;
        }
        public void setAnim(boolean newState) {
            animState = newState;
        }
        
        private boolean showFPS = true;
        public void toggleFPSDisplay() {
            showFPS = !showFPS;
        }
        final long mSkipTime = 5000;
        long mFrames;
        long mStartTime;
        long mLastTime;

        public void calculateAndDisplayFPS() {
            if (showFPS) {
                long thisTime = System.currentTimeMillis();
                if (thisTime - mLastTime < mSkipTime) {
                    mFrames++;
                } else {
                    mFrames++;
                    //final long fps = 1000 / ((thisTime - mLastTime) / mFrames);
                    final long fps = mFrames / ((thisTime-mLastTime)/1000);
                    mFrames = 0;
                    mLastTime = thisTime;
                    mHandler.post(new Runnable() {
                        public void run() {
                            mFPSText.setText("FPS = " + fps);
                        }
                    });
                }
            }
        }
        
        private boolean mDone = false;
        public void run() {
            initEGL();
            initGL();
            

            TexCubeSmallGLUT cube = new TexCubeSmallGLUT(3);
            
            // create room for two textures
            mGL.glEnable(GL10.GL_TEXTURE_2D);
            
            // use this texture unit
            mGL.glActiveTexture(GL10.GL_TEXTURE0);
            
            int[] textures = new int[1];
            mGL.glGenTextures(1, textures, 0);
            cube.setTex(mGL, sv.getContext(), textures[0], R.drawable.android);    

            mGL.glMatrixMode(GL10.GL_MODELVIEW);
            mGL.glLoadIdentity();
            GLU.gluLookAt(mGL, 0, 0, 8f, 0, 0, 0, 0, 1, 0f);
            while (!mDone) {
                if (animState) {
                    mGL.glClear(GL10.GL_COLOR_BUFFER_BIT
                            | GL10.GL_DEPTH_BUFFER_BIT);
                    mGL.glRotatef(1f, 1f, 1f, 1f);
                    mGL.glColor4f(1f, 0f, 0f, 1f);
                    cube.draw(mGL);

                    mEGL.eglSwapBuffers(mGLDisplay, mGLSurface);

                    calculateAndDisplayFPS();
                }
            }
        }
        
        public void requestStop() {
            mDone = true;
            try {
                join();
            } catch (InterruptedException e) {
                Log.e("GL", "failed to stop gl thread", e);
            }
            
            cleanupGL();
        }
        
        private void cleanupGL() {
            mEGL.eglMakeCurrent(mGLDisplay, EGL10.EGL_NO_SURFACE,
                    EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_CONTEXT);
            mEGL.eglDestroySurface(mGLDisplay, mGLSurface);
            mEGL.eglDestroyContext(mGLDisplay, mGLContext);
            mEGL.eglTerminate(mGLDisplay);

            Log.i("GL", "GL Cleaned up");
        }
        
        public void initGL( ) {
            int width = sv.getWidth();
            int height = sv.getHeight();
            mGL.glViewport(0, 0, width, height);
            mGL.glMatrixMode(GL10.GL_PROJECTION);
            mGL.glLoadIdentity();
            float aspect = (float) width/height;
            GLU.gluPerspective(mGL, 45.0f, aspect, 1.0f, 30.0f);
            mGL.glClearColor(0.5f,0.5f,0.5f,0.5f);
            mGL.glClearDepthf(1.0f);
             
             
             // light
            mGL.glEnable(GL10.GL_LIGHTING);
            
            // the first light
            mGL.glEnable(GL10.GL_LIGHT0);
            
            // ambient values
            mGL.glLightfv(GL10.GL_LIGHT0, GL10.GL_AMBIENT, new float[] {0.1f, 0.1f, 0.1f, 1f}, 0);
            
            // light that reflects in all directions
            mGL.glLightfv(GL10.GL_LIGHT0, GL10.GL_DIFFUSE, new float[] {1f, 1f, 1f, 1f}, 0);
            
            // place it in projection space
            mGL.glLightfv(GL10.GL_LIGHT0, GL10.GL_POSITION, new float[] {10f, 0f, 10f, 1}, 0);
            
            // allow our object colors to create the diffuse/ambient material setting
            mGL.glEnable(GL10.GL_COLOR_MATERIAL);
             
             // some rendering options
             mGL.glShadeModel(GL10.GL_SMOOTH);
             
             mGL.glEnable(GL10.GL_DEPTH_TEST);
             //mGL.glDepthFunc(GL10.GL_LEQUAL);
             mGL.glEnable(GL10.GL_CULL_FACE);
             
             mGL.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT,GL10.GL_NICEST);
             
             // the only way to draw primitives with OpenGL ES
             mGL.glEnableClientState(GL10.GL_VERTEX_ARRAY);

            Log.i("GL", "GL initialized");
        }
        
        public void initEGL() {
            mEGL = (EGL10) GLDebugHelper.wrap(EGLContext.getEGL(),
                    GLDebugHelper.CONFIG_CHECK_GL_ERROR
                            | GLDebugHelper.CONFIG_CHECK_THREAD,  null);
            
            mGLDisplay = mEGL.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);

            int[] curGLVersion = new int[2];
            mEGL.eglInitialize(mGLDisplay, curGLVersion);

            Log.i("GL", "GL version = " + curGLVersion[0] + "."
                    + curGLVersion[1]);

            EGLConfig[] configs = new EGLConfig[1];
            int[] num_config = new int[1];
            mEGL.eglChooseConfig(mGLDisplay, mConfigSpec, configs, 1,
                    num_config);
            mGLConfig = configs[0];

            mGLSurface = mEGL.eglCreateWindowSurface(mGLDisplay, mGLConfig, sv
                    .getHolder(), null);

            mGLContext = mEGL.eglCreateContext(mGLDisplay, mGLConfig,
                    EGL10.EGL_NO_CONTEXT, null);

            mEGL.eglMakeCurrent(mGLDisplay, mGLSurface, mGLSurface, mGLContext);
            mGL = (GL10) GLDebugHelper.wrap(mGLContext.getGL(),
                    GLDebugHelper.CONFIG_CHECK_GL_ERROR
                            | GLDebugHelper.CONFIG_CHECK_THREAD
                            | GLDebugHelper.CONFIG_LOG_ARGUMENT_NAMES, null);
        }
        
        // main OpenGL variables
        GL10 mGL;
        EGL10 mEGL;
        EGLDisplay mGLDisplay;
        EGLConfig mGLConfig;
        EGLSurface mGLSurface;
        EGLContext mGLContext;
        int[] mConfigSpec = { EGL10.EGL_RED_SIZE, 5, 
                EGL10.EGL_GREEN_SIZE, 6, EGL10.EGL_BLUE_SIZE, 5, 
                EGL10.EGL_DEPTH_SIZE, 16, EGL10.EGL_NONE };
    }
    
    @Override
    protected void onResume() {
        super.onResume();
    }

    @Override
    protected void onPause() {
        super.onPause();
    }


    SurfaceView mAndroidSurface;
}

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