anibutton.h

来自「这是一个在PC上的电机控制软件」· C头文件 代码 · 共 57 行

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#if !defined(AFX_ANIBUTTON_H__7FF39864_4EA5_4632_8FB2_C6005207108C__INCLUDED_)
#define AFX_ANIBUTTON_H__7FF39864_4EA5_4632_8FB2_C6005207108C__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// AniButton.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CAniButton window

class CAniButton : public CButton
{
// Construction
public:
	CAniButton();

// Attributes
public:
BOOL Create( LPCTSTR lpszCaption, DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID );

// Operations
public:
	UINT m_nAniID;
// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAniButton)
	//}}AFX_VIRTUAL

// Implementation
public:
	void LoadAVI(UINT nAniID);
	
	virtual ~CAniButton();

	// Generated message map functions
protected:
	void OnMouseMove(UINT nFlags, CPoint point);
	void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct);
	void DrawButton(CDC* pDC, UINT nState, CRect rect);
	BOOL m_bPlaying;
	CAnimateCtrl m_AnimateCtrl;
	//{{AFX_MSG(CAniButton)
		// NOTE - the ClassWizard will add and remove member functions here.
	//}}AFX_MSG

	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_ANIBUTTON_H__7FF39864_4EA5_4632_8FB2_C6005207108C__INCLUDED_)

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