📄 anibutton.h
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#if !defined(AFX_ANIBUTTON_H__7FF39864_4EA5_4632_8FB2_C6005207108C__INCLUDED_)
#define AFX_ANIBUTTON_H__7FF39864_4EA5_4632_8FB2_C6005207108C__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// AniButton.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CAniButton window
class CAniButton : public CButton
{
// Construction
public:
CAniButton();
// Attributes
public:
BOOL Create( LPCTSTR lpszCaption, DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID );
// Operations
public:
UINT m_nAniID;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAniButton)
//}}AFX_VIRTUAL
// Implementation
public:
void LoadAVI(UINT nAniID);
virtual ~CAniButton();
// Generated message map functions
protected:
void OnMouseMove(UINT nFlags, CPoint point);
void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct);
void DrawButton(CDC* pDC, UINT nState, CRect rect);
BOOL m_bPlaying;
CAnimateCtrl m_AnimateCtrl;
//{{AFX_MSG(CAniButton)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_ANIBUTTON_H__7FF39864_4EA5_4632_8FB2_C6005207108C__INCLUDED_)
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