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📄 roundbutton.cpp

📁 这是一个在PC上的电机控制软件
💻 CPP
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// RoundButton.cpp : implementation file
//

#include "stdafx.h"
#include "dianji3.h"
#include "RoundButton.h"
#include "math.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
// prototypes
COLORREF GetColour(double dAngle, COLORREF crBright, COLORREF crDark);
void DrawCircle(CDC* pDC, CPoint p, LONG lRadius, COLORREF crColour, BOOL bDashed = FALSE);
void DrawCircle(CDC* pDC, CPoint p, LONG lRadius, COLORREF crBright, COLORREF crDark);

/////////////////////////////////////////////////////////////////////////////
// CRoundButton

CRoundButton::CRoundButton()
{
}

CRoundButton::~CRoundButton()
{
}


BEGIN_MESSAGE_MAP(CRoundButton, CButton)
	//{{AFX_MSG_MAP(CRoundButton)
		// NOTE - the ClassWizard will add and remove mapping macros here.
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CRoundButton message handlers

void CRoundButton::DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct) 
{
	// TODO: Add your code to draw the specified item
	ASSERT(lpDrawItemStruct != NULL);
	
	CDC* pDC   = CDC::FromHandle(lpDrawItemStruct->hDC);
	CRect rect = lpDrawItemStruct->rcItem;
	UINT state = lpDrawItemStruct->itemState;
	UINT nStyle = GetStyle();
	int nRadius = m_nRadius;

	int nSavedDC = pDC->SaveDC();

	pDC->SelectStockObject(NULL_BRUSH);
	pDC->FillSolidRect(rect, ::GetSysColor(COLOR_BTNFACE));

	// Draw the focus circle around the button
	if ((state & ODS_FOCUS) && m_bDrawDashedFocusCircle)
		DrawCircle(pDC, m_ptCentre, nRadius--, RGB(0,0,0));

	// Draw the raised/sunken edges of the button (unless flat)
	if (nStyle & BS_FLAT) {
		DrawCircle(pDC, m_ptCentre, nRadius--, RGB(0,0,0));
		DrawCircle(pDC, m_ptCentre, nRadius--, ::GetSysColor(COLOR_3DHIGHLIGHT));
	} else {
		if ((state & ODS_SELECTED))	{
			DrawCircle(pDC, m_ptCentre, nRadius--, 
					   ::GetSysColor(COLOR_3DDKSHADOW), ::GetSysColor(COLOR_3DHIGHLIGHT));
			DrawCircle(pDC, m_ptCentre, nRadius--, 
					   ::GetSysColor(COLOR_3DSHADOW), ::GetSysColor(COLOR_3DLIGHT));
		} else {
			DrawCircle(pDC, m_ptCentre, nRadius--, 
					   ::GetSysColor(COLOR_3DHIGHLIGHT), ::GetSysColor(COLOR_3DDKSHADOW));
			DrawCircle(pDC, m_ptCentre, nRadius--, 
					   ::GetSysColor(COLOR_3DLIGHT), ::GetSysColor(COLOR_3DSHADOW));
		}
	}
	
	// draw the text if there is any
	CString strText;
	GetWindowText(strText);

	if (!strText.IsEmpty())
	{
		CRgn rgn;
		rgn.CreateEllipticRgn(m_ptCentre.x-nRadius, m_ptCentre.y-nRadius, 
							  m_ptCentre.x+nRadius, m_ptCentre.y+nRadius);
		pDC->SelectClipRgn(&rgn);

		CSize Extent = pDC->GetTextExtent(strText);
		CPoint pt = CPoint( m_ptCentre.x - Extent.cx/2, m_ptCentre.x - Extent.cy/2 );

		if (state & ODS_SELECTED) pt.Offset(1,1);

		pDC->SetBkMode(TRANSPARENT);

		if (state & ODS_DISABLED)
			pDC->DrawState(pt, Extent, strText, DSS_DISABLED, TRUE, 0, (HBRUSH)NULL);
		else
			pDC->TextOut(pt.x, pt.y, strText);

		pDC->SelectClipRgn(NULL);
		rgn.DeleteObject();
	}

	// Draw the focus circle on the inside of the button
	if ((state & ODS_FOCUS) && m_bDrawDashedFocusCircle)
		DrawCircle(pDC, m_ptCentre, nRadius-2, RGB(0,0,0), TRUE);

	pDC->RestoreDC(nSavedDC);
	
}



void CRoundButton::PreSubclassWindow() 
{
	// TODO: Add your specialized code here and/or call the base class
	
	CButton::PreSubclassWindow();
		CButton::PreSubclassWindow();

	ModifyStyle(0, BS_OWNERDRAW);

	CRect rect;
	GetClientRect(rect);

	// Resize the window to make it square
	rect.bottom = rect.right = min(rect.bottom,rect.right);

	// Get the vital statistics of the window
	m_ptCentre = rect.CenterPoint();
	m_nRadius  = rect.bottom/2-1;

	// Set the window region so mouse clicks only activate the round section 
	// of the button
	m_rgn.DeleteObject(); 
	SetWindowRgn(NULL, FALSE);
	m_rgn.CreateEllipticRgnIndirect(rect);
	SetWindowRgn(m_rgn, TRUE);

	// Convert client coords to the parents client coords
	ClientToScreen(rect);
	CWnd* pParent = GetParent();
	if (pParent) pParent->ScreenToClient(rect);

	// Resize the window
	MoveWindow(rect.left, rect.top, rect.Width(), rect.Height(), TRUE);
}
void DrawCircle(CDC* pDC, CPoint p, LONG lRadius, COLORREF crColour, BOOL bDashed)
{
	const int nDashLength = 1;
	LONG lError, lXoffset, lYoffset;
	int  nDash = 0;
	BOOL bDashOn = TRUE;

	//Check to see that the coordinates are valid
	ASSERT( (p.x + lRadius <= LONG_MAX) && (p.y + lRadius <= LONG_MAX) );
	ASSERT( (p.x - lRadius >= LONG_MIN) && (p.y - lRadius >= LONG_MIN) );

	//Set starting values
	lXoffset = lRadius;
	lYoffset = 0;
	lError   = -lRadius;

	do {
		if (bDashOn) {
			pDC->SetPixelV(p.x + lXoffset, p.y + lYoffset, crColour);
			pDC->SetPixelV(p.x + lXoffset, p.y - lYoffset, crColour);
			pDC->SetPixelV(p.x + lYoffset, p.y + lXoffset, crColour);
			pDC->SetPixelV(p.x + lYoffset, p.y - lXoffset, crColour);
			pDC->SetPixelV(p.x - lYoffset, p.y + lXoffset, crColour);
			pDC->SetPixelV(p.x - lYoffset, p.y - lXoffset, crColour);
			pDC->SetPixelV(p.x - lXoffset, p.y + lYoffset, crColour);
			pDC->SetPixelV(p.x - lXoffset, p.y - lYoffset, crColour);
		}

		//Advance the error term and the constant X axis step
		lError += lYoffset++;

		//Check to see if error term has overflowed
		if ((lError += lYoffset) >= 0)
			lError -= --lXoffset * 2;

		if (bDashed && (++nDash == nDashLength)) {
			nDash = 0;
			bDashOn = !bDashOn;
		}

	} while (lYoffset <= lXoffset);	//Continue until halfway point
} 

void DrawCircle(CDC* pDC, CPoint p, LONG lRadius, COLORREF crBright, COLORREF crDark)
{
	LONG lError, lXoffset, lYoffset;

	//Check to see that the coordinates are valid
	ASSERT( (p.x + lRadius <= LONG_MAX) && (p.y + lRadius <= LONG_MAX) );
	ASSERT( (p.x - lRadius >= LONG_MIN) && (p.y - lRadius >= LONG_MIN) );

	//Set starting values
	lXoffset = lRadius;
	lYoffset = 0;
	lError   = -lRadius;

	do {
		const double Pi = 3.141592654, 
					 Pi_on_2 = Pi * 0.5,
					 Three_Pi_on_2 = Pi * 1.5;
		COLORREF crColour;
		double   dAngle = atan2(lYoffset, lXoffset);

		//Draw the current pixel, reflected across all eight arcs
		crColour = GetColour(dAngle, crBright, crDark);
		pDC->SetPixelV(p.x + lXoffset, p.y + lYoffset, crColour);

		crColour = GetColour(Pi_on_2 - dAngle, crBright, crDark);
		pDC->SetPixelV(p.x + lYoffset, p.y + lXoffset, crColour);

		crColour = GetColour(Pi_on_2 + dAngle, crBright, crDark);
		pDC->SetPixelV(p.x - lYoffset, p.y + lXoffset, crColour);

		crColour = GetColour(Pi - dAngle, crBright, crDark);
		pDC->SetPixelV(p.x - lXoffset, p.y + lYoffset, crColour);

		crColour = GetColour(-Pi + dAngle, crBright, crDark);
		pDC->SetPixelV(p.x - lXoffset, p.y - lYoffset, crColour);

		crColour = GetColour(-Pi_on_2 - dAngle, crBright, crDark);
		pDC->SetPixelV(p.x - lYoffset, p.y - lXoffset, crColour);

		crColour = GetColour(-Pi_on_2 + dAngle, crBright, crDark);
		pDC->SetPixelV(p.x + lYoffset, p.y - lXoffset, crColour);

		crColour = GetColour(-dAngle, crBright, crDark);
		pDC->SetPixelV(p.x + lXoffset, p.y - lYoffset, crColour);

		//Advance the error term and the constant X axis step
		lError += lYoffset++;

		//Check to see if error term has overflowed
		if ((lError += lYoffset) >= 0)
			lError -= --lXoffset * 2;

	} while (lYoffset <= lXoffset);	//Continue until halfway point
} 
COLORREF GetColour(double dAngle, COLORREF crBright, COLORREF crDark)
{
#define Rad2Deg	180.0/3.1415 
#define LIGHT_SOURCE_ANGLE	-2.356		// -2.356 radians = -135 degrees, i.e. From top left

	ASSERT(dAngle > -3.1416 && dAngle < 3.1416);
	double dAngleDifference = LIGHT_SOURCE_ANGLE - dAngle;

	if (dAngleDifference < -3.1415) dAngleDifference = 6.293 + dAngleDifference;
	else if (dAngleDifference > 3.1415) dAngleDifference = 6.293 - dAngleDifference;

	double Weight = 0.5*(cos(dAngleDifference)+1.0);

	BYTE Red   = (BYTE) (Weight*GetRValue(crBright) + (1.0-Weight)*GetRValue(crDark));
	BYTE Green = (BYTE) (Weight*GetGValue(crBright) + (1.0-Weight)*GetGValue(crDark));
	BYTE Blue  = (BYTE) (Weight*GetBValue(crBright) + (1.0-Weight)*GetBValue(crDark));

	//TRACE("LightAngle = %0.0f, Angle = %3.0f, Diff = %3.0f, Weight = %0.2f, RGB %3d,%3d,%3d\n", 
	//	  LIGHT_SOURCE_ANGLE*Rad2Deg, dAngle*Rad2Deg, dAngleDifference*Rad2Deg, Weight,Red,Green,Blue);

	return RGB(Red, Green, Blue);
}

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