📄 dlgaddrandompoints.h
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#if !defined(AFX_DLGADDRANDOMPOINTS_H__3438632B_38D2_4505_A0A2_4BAFD170182B__INCLUDED_)
#define AFX_DLGADDRANDOMPOINTS_H__3438632B_38D2_4505_A0A2_4BAFD170182B__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgAddRandomPoints.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CDlgAddRandomPoints dialog
//##ModelId=443378C80247
class CDlgAddRandomPoints : public CDialog
{
// Construction
public:
//##ModelId=443378C80249
CDlgAddRandomPoints(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CDlgAddRandomPoints)
enum { IDD = IDD_ADD_RANDOM_POINTS };
//##ModelId=443378C80252
int m_PointCount;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDlgAddRandomPoints)
protected:
//##ModelId=443378C80253
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CDlgAddRandomPoints)
// NOTE: the ClassWizard will add member functions here
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DLGADDRANDOMPOINTS_H__3438632B_38D2_4505_A0A2_4BAFD170182B__INCLUDED_)
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