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📄 commwizard.cpp

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// CommWizard.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "CommWizard.h"
#include "CommWizardDlg.h"
#include "skinmagiclib.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CCommWizardApp

BEGIN_MESSAGE_MAP(CCommWizardApp, CWinApp)
	//{{AFX_MSG_MAP(CCommWizardApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CCommWizardApp construction

CCommWizardApp::CCommWizardApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CCommWizardApp object

CCommWizardApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CCommWizardApp initialization

BOOL CCommWizardApp::InitInstance()
{
	AfxEnableControlContainer();

	VERIFY( 1 == InitSkinMagicLib( AfxGetInstanceHandle(), "Demo" , 
					  NULL,
					  NULL ) );

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif
//	m_csskin=    GetProfileString("Settings","m_skin","Devior.smf");
	m_csskin="Devior.smf";
//	m_csskin=m_csskinsel;

	VERIFY( 1 == LoadSkinFile( (char*)(LPCSTR)m_csskin) ); 

	CCommWizardDlg dlg;
	m_pMainWnd = &dlg;
	VERIFY( 1 == SetWindowSkin( m_pMainWnd->m_hWnd , "MainFrame" ));
	VERIFY( 1 == SetDialogSkin( "Dialog" ) );
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

int CCommWizardApp::ExitInstance() 
{
	ExitSkinMagicLib();

	WriteProfileString("Settings","m_skin",m_csskin);
	
	return CWinApp::ExitInstance();
}

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