📄 telnetappender.h
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/* * Copyright 2003,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _LOG4CXX_NET_TELNET_APPENDER_H#define _LOG4CXX_NET_TELNET_APPENDER_H#include <log4cxx/appenderskeleton.h>#include <log4cxx/helpers/socket.h>#include <log4cxx/helpers/serversocket.h>#include <log4cxx/helpers/thread.h>#include <vector>namespace log4cxx{ namespace helpers { class SocketOutputStream; typedef helpers::ObjectPtrT<SocketOutputStream> SocketOutputStreamPtr; } namespace net {/**<p>The TelnetAppender is a log4cxx appender that specializes inwriting to a read-only socket. The output is provided in atelnet-friendly way so that a log can be monitored over TCP/IP.Clients using telnet connect to the socket and receive log data.This is handy for remote monitoring, especially when monitoring aservlet.<p>Here is a list of the available configuration options:<table border=1><tr><td align=center><b>Name</b></td><td align=center><b>Requirement</b></td><td align=center><b>Description</b></td><td align=center><b>Sample Value</b></td></tr><tr><td>Port</td><td>optional</td><td>This parameter determines the port to use for announcing log events. The default port is 23 (telnet).</td><td>5875</td></table>*/ class LOG4CXX_EXPORT TelnetAppender : public AppenderSkeleton { class SocketHandler; friend class SocketHandler; private: static int DEFAULT_PORT; SocketHandler * sh; int port; public: DECLARE_LOG4CXX_OBJECT(TelnetAppender) BEGIN_LOG4CXX_CAST_MAP() LOG4CXX_CAST_ENTRY(TelnetAppender) LOG4CXX_CAST_ENTRY_CHAIN(AppenderSkeleton) END_LOG4CXX_CAST_MAP() TelnetAppender(); ~TelnetAppender(); /** This appender requires a layout to format the text to the attached client(s). */ virtual bool requiresLayout() const { return true; } /** all of the options have been set, create the socket handler and wait for connections. */ void activateOptions(); /** Set options */ virtual void setOption(const String& option, const String& value); /** Returns value of the <b>Port</b> option. */ int getPort() const { return port; } /** The <b>Port</b> option takes a positive integer representing the port where the server is waiting for connections. */ void setPort(int port) { this->port = port; } /** shuts down the appender. */ void close(); protected: /** Handles a log event. For this appender, that means writing the message to each connected client. */ virtual void append(const spi::LoggingEventPtr& event) ; //---------------------------------------------------------- SocketHandler: private: /** The SocketHandler class is used to accept connections from clients. It is threaded so that clients can connect/disconnect asynchronously. */ class LOG4CXX_EXPORT SocketHandler : public helpers::Thread { private: bool done; std::vector<helpers::SocketOutputStreamPtr> writers; std::vector<helpers::SocketPtr> connections; helpers::ServerSocket serverSocket; std::vector<helpers::SocketPtr>::size_type MAX_CONNECTIONS; public: SocketHandler(int port); /** make sure we close all network connections when this handler is destroyed. */ void finalize(); /** sends a message to each of the clients in telnet-friendly output. */ void send(const String& message); /** Continually accepts client connections. Client connections are refused when MAX_CONNECTIONS is reached. */ virtual void run(); protected: void print(helpers::SocketOutputStreamPtr& os, const String& sz); }; // class SocketHandler }; // class TelnetAppender } // namespace net}; // namespace log4cxx#endif // _LOG4CXX_NET_TELNET_APPENDER_H
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