📄 densehashtable.h
字号:
dense_hashtable tmp(*this); // copying will get rid of deleted swap(tmp); // now we are tmp } assert(num_deleted == 0); } public: void set_deleted_key(const value_type &val) { // It's only safe to change what "deleted" means if we purge deleted guys squash_deleted(); use_deleted = true; set_value(&delval, val); // save the key (and rest of val too) } void clear_deleted_key() { squash_deleted(); use_deleted = false; } // These are public so the iterators can use them // True if the item at position bucknum is "deleted" marker bool test_deleted(size_type bucknum) const { // The num_deleted test is crucial for read(): after read(), the ht values // are garbage, and we don't want to think some of them are deleted. return (use_deleted && num_deleted > 0 && equals(get_key(delval), get_key(table[bucknum]))); } bool test_deleted(const iterator &it) const { return (use_deleted && num_deleted > 0 && equals(get_key(delval), get_key(*it))); } bool test_deleted(const const_iterator &it) const { return (use_deleted && num_deleted > 0 && equals(get_key(delval), get_key(*it))); } // Set it so test_deleted is true. true if object didn't used to be deleted // See below (at erase()) to explain why we allow const_iterators bool set_deleted(const_iterator &it) { assert(use_deleted); // bad if set_deleted_key() wasn't called bool retval = !test_deleted(it); set_value(const_cast<value_type*>(&(*it)), delval); // sets *it = delval return retval; } // Set it so test_deleted is false. true if object used to be deleted bool clear_deleted(const_iterator &it) { assert(use_deleted); // bad if set_deleted_key() wasn't called // happens automatically when we assign something else in its place return test_deleted(it); } // EMPTY HELPER FUNCTIONS // This lets the user describe a key that will indicate empty (unused) // table entries. This key should be an "impossible" entry -- // if you try to insert it for real, you won't be able to retrieve it! // (NB: while you pass in an entire value, only the key part is looked // at. This is just because I don't know how to assign just a key.) public: // These are public so the iterators can use them // True if the item at position bucknum is "empty" marker bool test_empty(size_type bucknum) const { assert(use_empty); // we always need to know what's empty! return equals(get_key(emptyval), get_key(table[bucknum])); } bool test_empty(const iterator &it) const { assert(use_empty); // we always need to know what's empty! return equals(get_key(emptyval), get_key(*it)); } bool test_empty(const const_iterator &it) const { assert(use_empty); // we always need to know what's empty! return equals(get_key(emptyval), get_key(*it)); } private: // You can either set a range empty or an individual element void set_empty(size_type bucknum) { assert(use_empty); set_value(&table[bucknum], emptyval); } void set_empty(size_type buckstart, size_type buckend) { assert(use_empty); if ( empty_is_zero ) // we can empty a lot of buckets at once memset(table + buckstart, 0, (buckend-buckstart) * sizeof(*table)); else for ( ; buckstart < buckend; buckstart++ ) set_empty(buckstart); } public: void set_empty_key(const value_type &val) { // Once you set the empty key, you can't change it assert(!use_empty); use_empty = true; set_value(&emptyval, val); const key_type emptykey = get_key(val); // this is the part we care about empty_is_zero = true; // true if key is all 0's for ( size_t i = 0; i < sizeof(emptykey); ++i ) if ( (reinterpret_cast<const char *>(&emptykey))[i] != 0 ) { empty_is_zero = false; // won't be able to optimize :-( break; } empty_is_zero = false; // empty heuristic seems to hurt assert(!table); // must set before first use // num_buckets was set in constructor even though table was NULL table = (value_type *) malloc(num_buckets * sizeof(*table)); assert(table); set_empty(0, num_buckets); } // FUNCTIONS CONCERNING SIZE public: size_type size() const { return num_elements - num_deleted; } // Buckets are always a power of 2 size_type max_size() const { return (size_type(-1) >> 1U) + 1; } bool empty() const { return size() == 0; } size_type bucket_count() const { return num_buckets; } size_type max_bucket_count() const { return max_size(); } private: // Because of the above, size_type(-1) is never legal; use it for errors static const size_type ILLEGAL_BUCKET = size_type(-1); private: // This is the smallest size a hashtable can be without being too crowded // If you like, you can give a min #buckets as well as a min #elts size_type min_size(size_type num_elts, size_type min_buckets_wanted) { size_type sz = HT_MIN_BUCKETS; // min buckets allowed while ( sz < min_buckets_wanted || num_elts >= sz * HT_OCCUPANCY_FLT ) sz *= 2; return sz; } // Used after a string of deletes void maybe_shrink() { assert(num_elements >= num_deleted); assert((bucket_count() & (bucket_count()-1)) == 0); // is a power of two assert(bucket_count() >= HT_MIN_BUCKETS); if ( (num_elements-num_deleted) <= shrink_threshold && bucket_count() > HT_MIN_BUCKETS ) { size_type sz = bucket_count() / 2; // find how much we should shrink while ( sz > HT_MIN_BUCKETS && (num_elements - num_deleted) <= sz * HT_EMPTY_FLT ) sz /= 2; // stay a power of 2 dense_hashtable tmp(*this, sz); // Do the actual resizing swap(tmp); // now we are tmp } consider_shrink = false; // because we just considered it } // We'll let you resize a hashtable -- though this makes us copy all! // When you resize, you say, "make it big enough for this many more elements" void resize_delta(size_type delta, size_type min_buckets_wanted = 0) { if ( consider_shrink ) // see if lots of deletes happened maybe_shrink(); if ( bucket_count() > min_buckets_wanted && (num_elements + delta) <= enlarge_threshold ) return; // we're ok as we are const size_type resize_to = min_size(num_elements + delta, min_buckets_wanted); if ( resize_to > bucket_count() ) { // we don't have enough buckets dense_hashtable tmp(*this, resize_to); swap(tmp); // now we are tmp } } // Used to actually do the rehashing when we grow/shrink a hashtable void copy_from(const dense_hashtable &ht, size_type min_buckets_wanted = 0) { clear(); // clear table, set num_deleted to 0 // If we need to change the size of our table, do it now const size_type resize_to = min_size(ht.size(), min_buckets_wanted); if ( resize_to > bucket_count() ) { // we don't have enough buckets table = (value_type *) realloc(table, resize_to * sizeof(*table)); assert(table != NULL); set_empty(num_buckets, resize_to); // empty everything between them num_buckets = resize_to; reset_thresholds(); } // We use a normal iterator to get non-deleted bcks from ht // We could use insert() here, but since we know there are // no duplicates and no deleted items, we can be more efficient assert((bucket_count() & (bucket_count()-1)) == 0); // a power of two for ( const_iterator it = ht.begin(); it != ht.end(); ++it ) { size_type num_probes = 0; // how many times we've probed size_type bucknum; const size_type bucket_count_minus_one = bucket_count() - 1; for (bucknum = hash(get_key(*it)) & bucket_count_minus_one; !test_empty(bucknum); // not empty bucknum = (bucknum + JUMP_(key, num_probes)) & bucket_count_minus_one) { ++num_probes; assert(num_probes < bucket_count()); // or else the hashtable is full } set_value(&table[bucknum], *it); // copies the value to here num_elements++; } } // Required by the spec for hashed associative container public: // Though the docs say this should be num_buckets, I think it's much // more useful as req_elements. As a special feature, calling with // req_elements==0 will cause us to shrink if we can, saving space. void resize(size_type req_elements) { // resize to this or larger if ( consider_shrink || req_elements == 0 ) maybe_shrink(); if ( req_elements > num_elements ) return resize_delta(req_elements - num_elements, 0); } // CONSTRUCTORS -- as required by the specs, we take a size, // but also let you specify a hashfunction, key comparator, // and key extractor. We also define a copy constructor and =. // DESTRUCTOR -- needs to free the table explicit dense_hashtable(size_type n = 0, const HashFcn& hf = HashFcn(), const EqualKey& eql = EqualKey(), const ExtractKey& ext = ExtractKey()) : hash(hf), equals(eql), get_key(ext), num_deleted(0), use_deleted(false), use_empty(false), empty_is_zero(false), delval(), emptyval(), table(NULL), num_buckets(min_size(0, n)), num_elements(0) { // table is NULL until emptyval is set. However, we set num_buckets // here so we know how much space to allocate once emptyval is set reset_thresholds(); } // As a convenience for resize(), we allow an optional second argument // which lets you make this new hashtable a different size than ht dense_hashtable(const dense_hashtable& ht, size_type min_buckets_wanted = 0) : hash(ht.hash), equals(ht.equals), get_key(ht.get_key), num_deleted(0), use_deleted(ht.use_deleted), use_empty(ht.use_empty), empty_is_zero(ht.empty_is_zero), delval(ht.delval), emptyval(ht.emptyval), table(NULL), num_buckets(min_size(0, min_buckets_wanted)), num_elements(0) { reset_thresholds(); copy_from(ht, min_buckets_wanted); // copy_from() ignores deleted entries } dense_hashtable& operator= (const dense_hashtable& ht) { if (&ht == this) return *this; // don't copy onto ourselves clear(); hash = ht.hash; equals = ht.equals; get_key = ht.get_key; use_deleted = ht.use_deleted; use_empty = ht.use_empty; empty_is_zero = ht.empty_is_zero; set_value(&delval, ht.delval); set_value(&emptyval, ht.emptyval); copy_from(ht); // sets num_deleted to 0 too return *this; } ~dense_hashtable() { if (table) free(table); } // Many STL algorithms use swap instead of copy constructors void swap(dense_hashtable& ht) { STL_NAMESPACE::swap(hash, ht.hash); STL_NAMESPACE::swap(equals, ht.equals); STL_NAMESPACE::swap(get_key, ht.get_key); STL_NAMESPACE::swap(num_deleted, ht.num_deleted); STL_NAMESPACE::swap(use_deleted, ht.use_deleted); STL_NAMESPACE::swap(use_empty, ht.use_empty); STL_NAMESPACE::swap(empty_is_zero, ht.empty_is_zero); { value_type tmp; // for annoying reasons, swap() doesn't work set_value(&tmp, emptyval); set_value(&emptyval, ht.emptyval); set_value(&ht.emptyval, tmp); } STL_NAMESPACE::swap(table, ht.table); STL_NAMESPACE::swap(num_buckets, ht.num_buckets); STL_NAMESPACE::swap(num_elements, ht.num_elements); reset_thresholds(); ht.reset_thresholds(); } // It's always nice to be able to clear a table without deallocating it void clear() { num_buckets = min_size(0,0); // our new size reset_thresholds(); table = (value_type *) realloc(table, num_buckets * sizeof(*table)); assert(table); set_empty(0, num_buckets); num_elements = 0; num_deleted = 0; } // LOOKUP ROUTINES private: // Returns a pair of positions: 1st where the object is, 2nd where // it would go if you wanted to insert it. 1st is ILLEGAL_BUCKET
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -