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📄 densehashtable.h

📁 google的hash table库实现
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      dense_hashtable tmp(*this);   // copying will get rid of deleted      swap(tmp);                    // now we are tmp    }    assert(num_deleted == 0);  } public:  void set_deleted_key(const value_type &val) {    // It's only safe to change what "deleted" means if we purge deleted guys    squash_deleted();    use_deleted = true;    set_value(&delval, val);            // save the key (and rest of val too)  }  void clear_deleted_key() {    squash_deleted();    use_deleted = false;  }  // These are public so the iterators can use them  // True if the item at position bucknum is "deleted" marker  bool test_deleted(size_type bucknum) const {    // The num_deleted test is crucial for read(): after read(), the ht values    // are garbage, and we don't want to think some of them are deleted.    return (use_deleted && num_deleted > 0 &&            equals(get_key(delval), get_key(table[bucknum])));  }  bool test_deleted(const iterator &it) const {    return (use_deleted && num_deleted > 0 &&            equals(get_key(delval), get_key(*it)));  }  bool test_deleted(const const_iterator &it) const {    return (use_deleted && num_deleted > 0 &&            equals(get_key(delval), get_key(*it)));  }  // Set it so test_deleted is true.  true if object didn't used to be deleted  // See below (at erase()) to explain why we allow const_iterators  bool set_deleted(const_iterator &it) {    assert(use_deleted);             // bad if set_deleted_key() wasn't called    bool retval = !test_deleted(it);    set_value(const_cast<value_type*>(&(*it)), delval);   // sets *it = delval    return retval;  }  // Set it so test_deleted is false.  true if object used to be deleted  bool clear_deleted(const_iterator &it) {    assert(use_deleted);             // bad if set_deleted_key() wasn't called    // happens automatically when we assign something else in its place    return test_deleted(it);  }  // EMPTY HELPER FUNCTIONS  // This lets the user describe a key that will indicate empty (unused)  // table entries.  This key should be an "impossible" entry --  // if you try to insert it for real, you won't be able to retrieve it!  // (NB: while you pass in an entire value, only the key part is looked  // at.  This is just because I don't know how to assign just a key.) public:  // These are public so the iterators can use them  // True if the item at position bucknum is "empty" marker  bool test_empty(size_type bucknum) const {    assert(use_empty);              // we always need to know what's empty!    return equals(get_key(emptyval), get_key(table[bucknum]));  }  bool test_empty(const iterator &it) const {    assert(use_empty);              // we always need to know what's empty!    return equals(get_key(emptyval), get_key(*it));  }  bool test_empty(const const_iterator &it) const {    assert(use_empty);              // we always need to know what's empty!    return equals(get_key(emptyval), get_key(*it));  } private:  // You can either set a range empty or an individual element  void set_empty(size_type bucknum) {    assert(use_empty);    set_value(&table[bucknum], emptyval);  }  void set_empty(size_type buckstart, size_type buckend) {    assert(use_empty);    if ( empty_is_zero )          // we can empty a lot of buckets at once      memset(table + buckstart, 0, (buckend-buckstart) * sizeof(*table));    else      for ( ; buckstart < buckend; buckstart++ )        set_empty(buckstart);  } public:  void set_empty_key(const value_type &val) {    // Once you set the empty key, you can't change it    assert(!use_empty);    use_empty = true;    set_value(&emptyval, val);    const key_type emptykey = get_key(val);  // this is the part we care about    empty_is_zero = true;                    // true if key is all 0's    for ( size_t i = 0; i < sizeof(emptykey); ++i )      if ( (reinterpret_cast<const char *>(&emptykey))[i] != 0 ) {        empty_is_zero = false;               // won't be able to optimize :-(        break;      }    empty_is_zero = false;                   // empty heuristic seems to hurt    assert(!table);                  // must set before first use    // num_buckets was set in constructor even though table was NULL    table = (value_type *) malloc(num_buckets * sizeof(*table));    assert(table);    set_empty(0, num_buckets);  }  // FUNCTIONS CONCERNING SIZE public:  size_type size() const      { return num_elements - num_deleted; }  // Buckets are always a power of 2  size_type max_size() const  { return (size_type(-1) >> 1U) + 1; }  bool empty() const          { return size() == 0; }  size_type bucket_count() const      { return num_buckets; }  size_type max_bucket_count() const  { return max_size(); } private:  // Because of the above, size_type(-1) is never legal; use it for errors  static const size_type ILLEGAL_BUCKET = size_type(-1); private:  // This is the smallest size a hashtable can be without being too crowded  // If you like, you can give a min #buckets as well as a min #elts  size_type min_size(size_type num_elts, size_type min_buckets_wanted) {    size_type sz = HT_MIN_BUCKETS;             // min buckets allowed    while ( sz < min_buckets_wanted || num_elts >= sz * HT_OCCUPANCY_FLT )      sz *= 2;    return sz;  }  // Used after a string of deletes  void maybe_shrink() {    assert(num_elements >= num_deleted);    assert((bucket_count() & (bucket_count()-1)) == 0); // is a power of two    assert(bucket_count() >= HT_MIN_BUCKETS);    if ( (num_elements-num_deleted) <= shrink_threshold &&         bucket_count() > HT_MIN_BUCKETS ) {      size_type sz = bucket_count() / 2;    // find how much we should shrink      while ( sz > HT_MIN_BUCKETS &&              (num_elements - num_deleted) <= sz * HT_EMPTY_FLT )        sz /= 2;                            // stay a power of 2      dense_hashtable tmp(*this, sz);       // Do the actual resizing      swap(tmp);                            // now we are tmp    }    consider_shrink = false;                // because we just considered it  }  // We'll let you resize a hashtable -- though this makes us copy all!  // When you resize, you say, "make it big enough for this many more elements"  void resize_delta(size_type delta, size_type min_buckets_wanted = 0) {    if ( consider_shrink )                   // see if lots of deletes happened      maybe_shrink();    if ( bucket_count() > min_buckets_wanted &&          (num_elements + delta) <= enlarge_threshold )      return;                                // we're ok as we are    const size_type resize_to = min_size(num_elements + delta,                                          min_buckets_wanted);    if ( resize_to > bucket_count() ) {      // we don't have enough buckets      dense_hashtable tmp(*this, resize_to);      swap(tmp);                             // now we are tmp    }  }  // Used to actually do the rehashing when we grow/shrink a hashtable  void copy_from(const dense_hashtable &ht, size_type min_buckets_wanted = 0) {    clear();            // clear table, set num_deleted to 0    // If we need to change the size of our table, do it now    const size_type resize_to = min_size(ht.size(), min_buckets_wanted);    if ( resize_to > bucket_count() ) {      // we don't have enough buckets      table = (value_type *) realloc(table, resize_to * sizeof(*table));      assert(table != NULL);      set_empty(num_buckets, resize_to);     // empty everything between them      num_buckets = resize_to;      reset_thresholds();    }    // We use a normal iterator to get non-deleted bcks from ht    // We could use insert() here, but since we know there are    // no duplicates and no deleted items, we can be more efficient    assert((bucket_count() & (bucket_count()-1)) == 0);      // a power of two    for ( const_iterator it = ht.begin(); it != ht.end(); ++it ) {      size_type num_probes = 0;              // how many times we've probed      size_type bucknum;      const size_type bucket_count_minus_one = bucket_count() - 1;      for (bucknum = hash(get_key(*it)) & bucket_count_minus_one;           !test_empty(bucknum);                               // not empty           bucknum = (bucknum + JUMP_(key, num_probes)) & bucket_count_minus_one) {        ++num_probes;        assert(num_probes < bucket_count()); // or else the hashtable is full      }      set_value(&table[bucknum], *it);       // copies the value to here      num_elements++;    }  }  // Required by the spec for hashed associative container public:  // Though the docs say this should be num_buckets, I think it's much  // more useful as req_elements.  As a special feature, calling with  // req_elements==0 will cause us to shrink if we can, saving space.  void resize(size_type req_elements) {       // resize to this or larger    if ( consider_shrink || req_elements == 0 )      maybe_shrink();    if ( req_elements > num_elements )      return resize_delta(req_elements - num_elements, 0);  }  // CONSTRUCTORS -- as required by the specs, we take a size,  // but also let you specify a hashfunction, key comparator,  // and key extractor.  We also define a copy constructor and =.  // DESTRUCTOR -- needs to free the table  explicit dense_hashtable(size_type n = 0,                           const HashFcn& hf = HashFcn(),                           const EqualKey& eql = EqualKey(),                           const ExtractKey& ext = ExtractKey())    : hash(hf), equals(eql), get_key(ext), num_deleted(0),      use_deleted(false), use_empty(false),      empty_is_zero(false), delval(), emptyval(),      table(NULL), num_buckets(min_size(0, n)), num_elements(0) {    // table is NULL until emptyval is set.  However, we set num_buckets    // here so we know how much space to allocate once emptyval is set    reset_thresholds();  }  // As a convenience for resize(), we allow an optional second argument  // which lets you make this new hashtable a different size than ht  dense_hashtable(const dense_hashtable& ht, size_type min_buckets_wanted = 0)    : hash(ht.hash), equals(ht.equals), get_key(ht.get_key), num_deleted(0),      use_deleted(ht.use_deleted), use_empty(ht.use_empty),      empty_is_zero(ht.empty_is_zero), delval(ht.delval), emptyval(ht.emptyval),      table(NULL), num_buckets(min_size(0, min_buckets_wanted)),       num_elements(0) {    reset_thresholds();    copy_from(ht, min_buckets_wanted);   // copy_from() ignores deleted entries  }  dense_hashtable& operator= (const dense_hashtable& ht) {    if (&ht == this)  return *this;        // don't copy onto ourselves    clear();    hash = ht.hash;    equals = ht.equals;    get_key = ht.get_key;    use_deleted = ht.use_deleted;    use_empty = ht.use_empty;    empty_is_zero = ht.empty_is_zero;    set_value(&delval, ht.delval);    set_value(&emptyval, ht.emptyval);    copy_from(ht);                         // sets num_deleted to 0 too    return *this;  }  ~dense_hashtable() {    if (table)  free(table);  }  // Many STL algorithms use swap instead of copy constructors  void swap(dense_hashtable& ht) {    STL_NAMESPACE::swap(hash, ht.hash);    STL_NAMESPACE::swap(equals, ht.equals);    STL_NAMESPACE::swap(get_key, ht.get_key);    STL_NAMESPACE::swap(num_deleted, ht.num_deleted);    STL_NAMESPACE::swap(use_deleted, ht.use_deleted);    STL_NAMESPACE::swap(use_empty, ht.use_empty);    STL_NAMESPACE::swap(empty_is_zero, ht.empty_is_zero);    { value_type tmp;     // for annoying reasons, swap() doesn't work      set_value(&tmp, emptyval);      set_value(&emptyval, ht.emptyval);      set_value(&ht.emptyval, tmp);    }    STL_NAMESPACE::swap(table, ht.table);    STL_NAMESPACE::swap(num_buckets, ht.num_buckets);    STL_NAMESPACE::swap(num_elements, ht.num_elements);    reset_thresholds();    ht.reset_thresholds();  }  // It's always nice to be able to clear a table without deallocating it  void clear() {    num_buckets = min_size(0,0);          // our new size    reset_thresholds();    table = (value_type *) realloc(table, num_buckets * sizeof(*table));        assert(table);    set_empty(0, num_buckets);    num_elements = 0;    num_deleted = 0;  }  // LOOKUP ROUTINES private:  // Returns a pair of positions: 1st where the object is, 2nd where  // it would go if you wanted to insert it.  1st is ILLEGAL_BUCKET

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