📄 sprite.java
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package game0925;
import javax.microedition.lcdui.*;
/**
* <p>Title: </p>
*
* <p>Description: </p>
*
* <p>Copyright: Copyright (c) 2005</p>
*
* <p>Company: </p>
*
* @author not attributable
* @version 1.0
*/
public abstract class Sprite {
protected int x;
protected int y;
protected int width;
protected int height;
protected boolean isAlive;
protected boolean isHit;
public Sprite() {
}
void setX(int x) {
this.x = x;
}
int getX() {
return x;
}
void setY(int y) {
this.y = y;
}
int getY() {
return y;
}
int getWidth() {
return width;
}
int getHeight() {
return height;
}
void setAlive(boolean isAlive) {
this.isAlive = isAlive;
}
boolean isAlive() {
return isAlive;
}
void setHit(boolean isHit) {
this.isHit = isHit;
}
boolean isHit() {
return isHit;
}
boolean isOver(Sprite other) { //是否重复
if (other.getX() <= x && other.getX() + other.getWidth() >= x ||
other.getX() >= x && other.getX() <= x + width) {
if (other.getY() <= y && other.getY() + other.getHeight() >= y ||
other.getY() >= y && other.getY() <= y + height) {
return true;
}
}
return false;
}
abstract void doMove();
abstract void paint(Graphics g);
}
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