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📄 util.js

📁 开源项目:工作流流程编辑器及工作流引擎源代码及文档
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/* * Copyright 1999-2003,2005 The Apache Software Foundation. *  * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at *  *      http://www.apache.org/licenses/LICENSE-2.0 *  * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */function screenCTM(elem) {    if (elem.getScreenCTM)      return elem.getScreenCTM();    // This is to handle ASV 3.0, this depends on    // a number of bugs in the ASV implementation.    if (elem.currentScale) {      var scale = root.currentScale;      var trans = root.currentTranslate;      var ret = root.createSVGMatrix();      ret.scale(scale);      ret.translate(trans.x, trans.y);      return ret;    }    var pMat = screenCTM(elem.parentNode);        var eMat = elem.getCTM();    if (eMat == null) return pMat;    eMat = eMat.multiply(pMat);    return eMat;  }function transformToElement(from, to) {  if (!from.getTransformToElement)     return from.getTransformToElement(to);  var m1 = screenCTM(from);  var m2 = screenCTM(to);  return m1.multiply(m2.inverse());}// Transform screen x/y to elem's coordinate system.// returns an SVGPoint object.function localPt(elem, x, y) {    var mat = screenCTM(elem);    var imat = mat.inverse();    var cPt     = document.getRootElement().createSVGPoint();    cPt.x = x;    cPt.y = y;    cPt   = cPt.matrixTransform(imat);    return cPt;}function ForwardMouseDown(obj) {  this.obj = obj;  this.handleEvent = function(evt) {    obj.mousedown(evt);  }}function ForwardMouseMove(obj) {  this.obj = obj;  this.handleEvent = function(evt) {    obj.mousemove(evt);  }}function ForwardMouseUp(obj) {  this.obj = obj;  this.handleEvent = function(evt) {    obj.mouseup(evt);  }}

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