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📄 sockio.h

📁 一个不错的fastdb使用例子
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//-< SOCKIO.H >------------------------------------------------------*--------*
// FastDB                    Version 1.0         (c) 1999  GARRET    *     ?  *
// (Main Memory Database Management System)                          *   /\|  *
//                                                                   *  /  \  *
//                          Created:      7-Jan-97    K.A. Knizhnik  * / [] \ *
//                          Last update: 23-Apr-97    K.A. Knizhnik  * GARRET *
//-------------------------------------------------------------------*--------*
// Socket abstraction
//-------------------------------------------------------------------*--------*

#ifndef __SOCKIO_H__
#define __SOCKIO_H__

#include "stdtp.h"
#include <time.h>

#define DEFAULT_CONNECT_MAX_ATTEMPTS 100
#define DEFAULT_RECONNECT_TIMEOUT    1
#define DEFAULT_LISTEN_QUEUE_SIZE    5
#define LINGER_TIME                  10
#define WAIT_FOREVER                 ((time_t)-1)


#ifndef REPLICATION_SUPPORT
#define SOCK_NO_DELAY                1
#define SOCK_SNDBUF_SIZE             1024*1024
#else
#define SOCK_NO_DELAY                0
#define SOCK_SNDBUF_SIZE             0
#endif



//
// Abstract socket interface
//

class FASTDB_DLL_ENTRY socket_t
{

public:
  bool              read(void* buf, size_t size)
  {
    return read(buf, size, size) == (int)size;
  }

  virtual int       read(void* buf, size_t min_size, size_t max_size,
                         time_t timeout = WAIT_FOREVER) = 0;
  virtual bool      write(void const* buf, size_t size) = 0;

  virtual bool      is_ok() = 0;
  virtual void      get_error_text(char* buf, size_t buf_size) = 0;

  //
  // This method is called by server to accept client connection
  //
  virtual socket_t* accept() = 0;

  //
  // Cancel accept operation and close socket
  //
  virtual bool      cancel_accept() = 0;

  //
  // Shutdown socket: prohibite write and read operations on socket
  //
  virtual bool      shutdown() = 0;

  //
  // Close socket
  //
  virtual bool      close() = 0;

  //
  // Get socket peer name.
  // name is created using new char[]. If perr name can not be obtained NULL
  // is returned and errcode is set.
  //
  virtual char*     get_peer_name() = 0;

  //
  // Create client socket connected to local or global server socket
  //
  enum socket_domain {
    sock_any_domain,   // domain is chosen automatically
    sock_local_domain, // local domain (i.e. Unix domain socket)
    sock_global_domain // global domain (i.e. INET sockets)
  };

  static socket_t*  connect(char const* address,
                            socket_domain domain = sock_any_domain,
                            int max_attempts = DEFAULT_CONNECT_MAX_ATTEMPTS,
                            time_t timeout = DEFAULT_RECONNECT_TIMEOUT);

  //
  // Create local domain socket
  //
  static socket_t*  create_local(char const* address,
                                 int listen_queue_size =
                                   DEFAULT_LISTEN_QUEUE_SIZE);

  //
  // Create global domain socket
  //
  static socket_t*  create_global(char const* address,
                                  int listen_queue_size =
                                    DEFAULT_LISTEN_QUEUE_SIZE);

  virtual int get_handle() = 0;

  virtual ~socket_t()
  {}

  socket_t()
  {
    state = ss_close;
  }

protected:
  enum { ss_open, ss_shutdown, ss_close } state;
};

#endif



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