📄 tetriscanvasdemo.java
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package Tetris;
import javax.microedition.lcdui.Canvas;
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;
class TetrisCanvasDemo extends Canvas implements Runnable {
int drawX, drawY; //原点座标
Image source; //缓冲区要绘画的图像
Image copy;//缓冲区对象
TetrisCanvasDemo() {
drawX = this.getWidth()/2;
drawY = 0;
copy =Image.createImage(this.getWidth(),this.getHeight());
}
protected void paint(Graphics g) {
Graphics offscreen = copy.getGraphics();// 获得一个新的Graphics对象
//清屏
offscreen.setColor(255,255,255);
offscreen.fillRect(0,0,this.getWidth(),this.getHeight());
//绘画下落的方块
offscreen.setColor(0,0,0);
offscreen.fillRect(drawX,drawY,10,10);
g.drawImage(copy,0,0,Graphics.LEFT|Graphics.TOP);
}
public void run() {
while (true) {
this.down();
repaint();
try {
Thread.sleep(50);
} catch (InterruptedException e) {
System.out.println("sleep error : " + e.getMessage());
}
}
}
public void start() {
Thread t = new Thread(this);
t.start();
}
//滚动屏幕
protected void down() {
if(drawY < this.getHeight()){
drawY = drawY +1;
}else{
drawY = 0;
}
}
}
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