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📄 historyheuristic.cpp

📁 一个简单的象棋游戏源代码
💻 CPP
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// HistoryHeuristic.cpp: implementation of the CHistoryHeuristic class.
//
//////////////////////////////////////////////////////////////////////

#include "stdafx.h"
#include "HistoryHeuristic.h"

//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////

CHistoryHeuristic::CHistoryHeuristic()
{

}

CHistoryHeuristic::~CHistoryHeuristic()
{

}

void CHistoryHeuristic::ResetHistoryTable()
{
	memset(m_HistoryTable,10,8100*4);
}

int CHistoryHeuristic::GetHistoryScore(CHESSMOVE *move)
{
	int nFrom,nTo;
	
	nFrom=move->From.y*9+move->From.x;//原始位置
	nTo=move->To.y*9+move->To.x;	  //目标位置
	
	return m_HistoryTable[nFrom][nTo];//返回历史得分
}

void CHistoryHeuristic::EnterHistoryScore(CHESSMOVE *move, int depth)
{
	int nFrom,nTo;

	nFrom=move->From.y*9+move->From.x;//原始位置
	nTo=move->To.y*9+move->To.x;      //目标位置

	m_HistoryTable[nFrom][nTo]+=2<<depth;//增量为2的depth 次方
}

void CHistoryHeuristic::MergeSort(CHESSMOVE *source, int n, BOOL direction)
{
	int s=1;

	while(s<n)
	{
		MergePass(source,m_TargetBuff,s,n,direction);
		s+=s;
		MergePass(m_TargetBuff,source,s,n,direction);
		s+=s;
	}
}

void CHistoryHeuristic::Merge(CHESSMOVE *source, CHESSMOVE *target, int l, int m, int r)
{
	//从小到大排序
	int i=l;
	int j=m+1;
	int k=l;
	
	while(i<=m && j<=r)
		if(source[i].Score<=source[j].Score)
			target[k++]=source[i++];
		else
			target[k++]=source[j++];
		
	if(i>m)
		for(int q=j; q<=r;q++)
			target[k++]=source[q];
		else
			for(int q=i; q<=m;q++)
				target[k++]=source[q];
}

void CHistoryHeuristic::MergePass(CHESSMOVE *source, CHESSMOVE *target, const int s, const int n, const BOOL direction)
{
	int i=0;
	
	while(i<=n-2*s)
	{
		//合并大小为s的相邻二段子数组
		if(direction)
			Merge(source,target,i,i+s-1,i+2*s-1);
		else
			Merge_A(source,target,i,i+s-1,i+2*s-1);
		i=i+2*s;
	}
	
	if(i+s<n) //剩余的元素个数小於2s
	{
		if(direction)
			Merge(source,target,i,i+s-1,n-1);
		else
			Merge_A(source,target,i,i+s-1,n-1);
	}
	else
		for(int j=i;j<=n-1;j++)
			target[j]=source[j];
}

void CHistoryHeuristic::Merge_A(CHESSMOVE *source, CHESSMOVE *target, int l, int m, int r)
{
	//从大到小排序
	int i=l;
	int j=m+1;
	int k=l;
	
	while(i<=m && j<=r)
		if(source[i].Score>=source[j].Score)
			target[k++]=source[i++];
		else
			target[k++]=source[j++];
		
	if(i>m)
		for(int q=j;q<=r;q++)
			target[k++]=source[q];
		else
			for(int q=i;q<=m;q++)
				target[k++]=source[q];
}

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