📄 yuv2rgb.c
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b_2_pix_alloc[i + 256] = i >> (8 - number_of_bits_set (blue_mask)); b_2_pix_alloc[i + 256] <<= free_bits_at_bottom (blue_mask); /* If we have 16-bit output depth, then we double the value in the top * word. This means that we can write out both pixels in the pixel * doubling mode with one op. It is harmless in the normal case as * storing a 32-bit value through a short pointer will lose the top * bits anyway. A similar optimisation for Alpha for 64 bit has been * prepared for, but is not yet implemented. */ if (!thirty2) { r_2_pix_alloc[i + 256] |= (r_2_pix_alloc[i + 256]) << 16; g_2_pix_alloc[i + 256] |= (g_2_pix_alloc[i + 256]) << 16; b_2_pix_alloc[i + 256] |= (b_2_pix_alloc[i + 256]) << 16; }#ifdef SIXTYFOUR_BIT if (thirty2) { r_2_pix_alloc[i + 256] |= (r_2_pix_alloc[i + 256]) << 32; g_2_pix_alloc[i + 256] |= (g_2_pix_alloc[i + 256]) << 32; b_2_pix_alloc[i + 256] |= (b_2_pix_alloc[i + 256]) << 32; }#endif } /* Spread out the values we have to the rest of the array so that we do * not need to check for overflow. */ for (i = 0; i < 256; i++) { r_2_pix_alloc[i] = r_2_pix_alloc[256]; r_2_pix_alloc[i + 512] = r_2_pix_alloc[511]; g_2_pix_alloc[i] = g_2_pix_alloc[256]; g_2_pix_alloc[i + 512] = g_2_pix_alloc[511]; b_2_pix_alloc[i] = b_2_pix_alloc[256]; b_2_pix_alloc[i + 512] = b_2_pix_alloc[511]; } r_2_pix = r_2_pix_alloc + 256; g_2_pix = g_2_pix_alloc + 256; b_2_pix = b_2_pix_alloc + 256;}/* -------------------------------------------------------------- * * Color16DitherImage -- * * Converts image into 16 bit color. * * Results: None. * * Side effects: None. * * -------------------------------------------------------------- */void Color16DitherImage (src, out) unsigned char *src[];unsigned char *out;{ unsigned char *lum = src[0]; unsigned char *cb = src[1]; unsigned char *cr = src[2]; int cols; int rows; int L, CR, CB; unsigned short *row1, *row2; unsigned char *lum2; int x, y; int cr_r; int cr_g; int cb_g; int cb_b; int cols_2; cols = coded_picture_width; rows = coded_picture_height; if (expand) { cols *= 2; rows *= 2; } cols_2 = cols / 2; row1 = (unsigned short *) out; row2 = row1 + cols_2 + cols_2; lum2 = lum + cols_2 + cols_2; for (y = 0; y < rows; y += 2) { for (x = 0; x < cols_2; x++) { int R, G, B; CR = *cr++; CB = *cb++; cr_r = Cr_r_tab[CR]; cr_g = Cr_g_tab[CR]; cb_g = Cb_g_tab[CB]; cb_b = Cb_b_tab[CB]; L = L_tab[(int) *lum++]; R = L + cr_r; G = L + cr_g + cb_g; B = L + cb_b; *row1++ = (r_2_pix[R] | g_2_pix[G] | b_2_pix[B]);#ifdef INTERPOLATE if (x != cols_2 - 1) { CR = (CR + *cr) >> 1; CB = (CB + *cb) >> 1; cr_r = Cr_r_tab[CR]; cr_g = Cr_g_tab[CR]; cb_g = Cb_g_tab[CB]; cb_b = Cb_b_tab[CB]; }#endif L = L_tab[(int) *lum++]; R = L + cr_r; G = L + cr_g + cb_g; B = L + cb_b; *row1++ = (r_2_pix[R] | g_2_pix[G] | b_2_pix[B]); /* Now, do second row. */#ifdef INTERPOLATE if (y != rows - 2) { CR = (CR + *(cr + cols_2 - 1)) >> 1; CB = (CB + *(cb + cols_2 - 1)) >> 1; cr_r = Cr_r_tab[CR]; cr_g = Cr_g_tab[CR]; cb_g = Cb_g_tab[CB]; cb_b = Cb_b_tab[CB]; }#endif L = L_tab[(int) *lum2++]; R = L + cr_r; G = L + cr_g + cb_g; B = L + cb_b; *row2++ = (r_2_pix[R] | g_2_pix[G] | b_2_pix[B]); L = L_tab[(int) *lum2++]; R = L + cr_r; G = L + cr_g + cb_g; B = L + cb_b; *row2++ = (r_2_pix[R] | g_2_pix[G] | b_2_pix[B]); } /* These values are at the start of the next line, (due to the ++'s * above),but they need to be at the start of the line after that. */ lum += cols_2 + cols_2; lum2 += cols_2 + cols_2; row1 += cols_2 + cols_2; row2 += cols_2 + cols_2; }}/* -------------------------------------------------------------- * * Color32DitherImage -- * * Converts image into 32 bit color (or 24-bit non-packed). * * Results: None. * * Side effects: None. * * -------------------------------------------------------------- *//* This is a copysoft version of the function above with ints instead of * shorts to cause a 4-byte pixel size */void Color32DitherImage (src, out) unsigned char *src[];unsigned char *out;{ unsigned char *lum = src[0]; unsigned char *cb = src[1]; unsigned char *cr = src[2]; int cols; int rows; int L, CR, CB; unsigned int *row1, *row2; unsigned char *lum2; int x, y; int cr_r; int cr_g; int cb_g; int cb_b; int cols_2; cols = coded_picture_width; rows = coded_picture_height; if (expand) { cols *= 2; rows *= 2; } cols_2 = cols / 2; row1 = (unsigned int *) out; row2 = row1 + cols_2 + cols_2; lum2 = lum + cols_2 + cols_2; for (y = 0; y < rows; y += 2) { for (x = 0; x < cols_2; x++) { int R, G, B; CR = *cr++; CB = *cb++; cr_r = Cr_r_tab[CR]; cr_g = Cr_g_tab[CR]; cb_g = Cb_g_tab[CB]; cb_b = Cb_b_tab[CB]; L = L_tab[(int) *lum++]; R = L + cr_r; G = L + cr_g + cb_g; B = L + cb_b; *row1++ = (r_2_pix[R] | g_2_pix[G] | b_2_pix[B]);#ifdef INTERPOLATE if (x != cols_2 - 1) { CR = (CR + *cr) >> 1; CB = (CB + *cb) >> 1; cr_r = Cr_r_tab[CR]; cr_g = Cr_g_tab[CR]; cb_g = Cb_g_tab[CB]; cb_b = Cb_b_tab[CB]; }#endif L = L_tab[(int) *lum++]; R = L + cr_r; G = L + cr_g + cb_g; B = L + cb_b; *row1++ = (r_2_pix[R] | g_2_pix[G] | b_2_pix[B]); /* Now, do second row. */#ifdef INTERPOLATE if (y != rows - 2) { CR = (CR + *(cr + cols_2 - 1)) >> 1; CB = (CB + *(cb + cols_2 - 1)) >> 1; cr_r = Cr_r_tab[CR]; cr_g = Cr_g_tab[CR]; cb_g = Cb_g_tab[CB]; cb_b = Cb_b_tab[CB]; }#endif L = L_tab[(int) *lum2++]; R = L + cr_r; G = L + cr_g + cb_g; B = L + cb_b; *row2++ = (r_2_pix[R] | g_2_pix[G] | b_2_pix[B]); L = L_tab[(int) *lum2++]; R = L + cr_r; G = L + cr_g + cb_g; B = L + cb_b; *row2++ = (r_2_pix[R] | g_2_pix[G] | b_2_pix[B]); } lum += cols_2 + cols_2; lum2 += cols_2 + cols_2; row1 += cols_2 + cols_2; row2 += cols_2 + cols_2; }}#endif
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