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📄 wiseboydlg.cpp

📁 智能学习,对话系统!非常好用! 使用vc实现的
💻 CPP
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// WiseBoyDlg.cpp : implementation file
//

#include "stdafx.h"
#include "WiseBoy.h"
#include "WiseBoyDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CWiseBoyDlg dialog

CWiseBoyDlg::CWiseBoyDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CWiseBoyDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CWiseBoyDlg)
	m_strResult = _T("");
	m_strQues = _T("");
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CWiseBoyDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CWiseBoyDlg)
	DDX_Control(pDX, IDC_EDIT_RESULT, m_editResult);
	DDX_Control(pDX, IDC_EDIT_QUES, m_editQues);
	DDX_Text(pDX, IDC_EDIT_RESULT, m_strResult);
	DDX_Text(pDX, IDC_EDIT_QUES, m_strQues);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CWiseBoyDlg, CDialog)
	//{{AFX_MSG_MAP(CWiseBoyDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_WM_DESTROY()
	ON_BN_CLICKED(IDC_BUTTON_TRAIN, OnButtonTrain)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CWiseBoyDlg message handlers

BOOL CWiseBoyDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here
	m_boy.InitData();

	m_strResult = "小博士:你好,我是小博士。\r\n\t有什么问题请问我。\r\n";

	UpdateData(FALSE);

	
	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CWiseBoyDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CWiseBoyDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CWiseBoyDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}


void CWiseBoyDlg::OnDestroy() 
{
	CDialog::OnDestroy();
	
	// TODO: Add your message handler code here
	m_boy.UnInitData();
}

#include "SentenceCommon.h"

void CWiseBoyDlg::OnButtonTrain() 
{
	// TODO: Add your control notification handler code here
	
//	CString strSentence;
//	strSentence = "苹果是红的";

//	m_boy.m_pDB->AddSentence (strSentence);

	UpdateData();

	if (m_strQues == "")
		return;

	CString strRet = m_boy.Question (m_strQues);
	
	m_strResult += "谈话者:" + m_strQues + "\r\n";  
	m_strResult += "小博士:" + strRet + "\r\n";

	m_strQues = "";

	UpdateData(FALSE);

	int nLen = m_strResult.GetLength();

	m_editResult.SetSel (nLen,nLen);

}

BOOL CWiseBoyDlg::PreTranslateMessage(MSG* pMsg) 
{
	// TODO: Add your specialized code here and/or call the base class

	if (CWnd::GetFocus() == &m_editQues && pMsg->message == WM_KEYDOWN && (int)pMsg->wParam == VK_RETURN)
	{
		OnButtonTrain();
		return TRUE;
	}

	return CDialog::PreTranslateMessage(pMsg);
}

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