📄 dxutenum.cpp
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//--------------------------------------------------------------------------------------
// File: DXUTEnum.cpp
//
// Enumerates D3D adapters, devices, modes, etc.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//--------------------------------------------------------------------------------------
#include "dxstdafx.h"
#undef min // use __min instead
#undef max // use __max instead
//--------------------------------------------------------------------------------------
// Forward declarations
//--------------------------------------------------------------------------------------
static int __cdecl SortModesCallback( const void* arg1, const void* arg2 );
UINT DXUTStencilBits( D3DFORMAT fmt );
UINT DXUTDepthBits( D3DFORMAT fmt );
UINT DXUTAlphaChannelBits( D3DFORMAT fmt );
UINT DXUTColorChannelBits( D3DFORMAT fmt );
CD3DEnumeration* DXUTGetEnumeration()
{
// Using an accessor function gives control of the construction order
static CD3DEnumeration d3denum;
return &d3denum;
}
//--------------------------------------------------------------------------------------
CD3DEnumeration::CD3DEnumeration()
{
m_pD3D = NULL;
m_IsDeviceAcceptableFunc = NULL;
m_pIsDeviceAcceptableFuncUserContext = NULL;
m_bRequirePostPixelShaderBlending = true;
m_nMinWidth = 640;
m_nMinHeight = 480;
m_nMaxWidth = UINT_MAX;
m_nMaxHeight = UINT_MAX;
m_nRefreshMin = 0;
m_nRefreshMax = UINT_MAX;
m_nMultisampleQualityMax = 0xFFFF;
ResetPossibleDepthStencilFormats();
ResetPossibleMultisampleTypeList();
ResetPossiblePresentIntervalList();
SetPossibleVertexProcessingList( true, true, true, false );
}
//--------------------------------------------------------------------------------------
CD3DEnumeration::~CD3DEnumeration()
{
ClearAdapterInfoList();
}
//--------------------------------------------------------------------------------------
// Enumerates available D3D adapters, devices, modes, etc.
//--------------------------------------------------------------------------------------
HRESULT CD3DEnumeration::Enumerate( IDirect3D9* pD3D,
LPDXUTCALLBACKISDEVICEACCEPTABLE IsDeviceAcceptableFunc,
void* pIsDeviceAcceptableFuncUserContext )
{
if( pD3D == NULL )
{
pD3D = DXUTGetD3DObject();
if( pD3D == NULL )
return DXUTERR_NODIRECT3D;
}
m_pD3D = pD3D;
m_IsDeviceAcceptableFunc = IsDeviceAcceptableFunc;
m_pIsDeviceAcceptableFuncUserContext = pIsDeviceAcceptableFuncUserContext;
HRESULT hr;
ClearAdapterInfoList();
CGrowableArray<D3DFORMAT> adapterFormatList;
const D3DFORMAT allowedAdapterFormatArray[] =
{
D3DFMT_X8R8G8B8,
D3DFMT_X1R5G5B5,
D3DFMT_R5G6B5,
D3DFMT_A2R10G10B10
};
const UINT allowedAdapterFormatArrayCount = sizeof(allowedAdapterFormatArray) / sizeof(allowedAdapterFormatArray[0]);
UINT numAdapters = pD3D->GetAdapterCount();
for (UINT adapterOrdinal = 0; adapterOrdinal < numAdapters; adapterOrdinal++)
{
CD3DEnumAdapterInfo* pAdapterInfo = new CD3DEnumAdapterInfo;
if( pAdapterInfo == NULL )
return E_OUTOFMEMORY;
pAdapterInfo->AdapterOrdinal = adapterOrdinal;
pD3D->GetAdapterIdentifier(adapterOrdinal, 0, &pAdapterInfo->AdapterIdentifier);
// Get list of all display modes on this adapter.
// Also build a temporary list of all display adapter formats.
adapterFormatList.RemoveAll();
for( UINT iFormatList = 0; iFormatList < allowedAdapterFormatArrayCount; iFormatList++ )
{
D3DFORMAT allowedAdapterFormat = allowedAdapterFormatArray[iFormatList];
UINT numAdapterModes = pD3D->GetAdapterModeCount( adapterOrdinal, allowedAdapterFormat );
for (UINT mode = 0; mode < numAdapterModes; mode++)
{
D3DDISPLAYMODE displayMode;
pD3D->EnumAdapterModes( adapterOrdinal, allowedAdapterFormat, mode, &displayMode );
if( displayMode.Width < m_nMinWidth ||
displayMode.Height < m_nMinHeight ||
displayMode.Width > m_nMaxWidth ||
displayMode.Height > m_nMaxHeight ||
displayMode.RefreshRate < m_nRefreshMin ||
displayMode.RefreshRate > m_nRefreshMax )
{
continue;
}
pAdapterInfo->displayModeList.Add( displayMode );
if( !adapterFormatList.Contains(displayMode.Format) )
adapterFormatList.Add( displayMode.Format );
}
}
D3DDISPLAYMODE displayMode;
pD3D->GetAdapterDisplayMode( adapterOrdinal, &displayMode );
if( !adapterFormatList.Contains(displayMode.Format) )
adapterFormatList.Add( displayMode.Format );
// Sort displaymode list
::qsort( pAdapterInfo->displayModeList.GetData(),
pAdapterInfo->displayModeList.GetSize(), sizeof( D3DDISPLAYMODE ),
SortModesCallback );
// Get info for each device on this adapter
if( FAILED( EnumerateDevices( pAdapterInfo, &adapterFormatList ) ) )
{
delete pAdapterInfo;
continue;
}
// If at least one device on this adapter is available and compatible
// with the app, add the adapterInfo to the list
if( pAdapterInfo->deviceInfoList.GetSize() > 0 )
{
hr = m_AdapterInfoList.Add( pAdapterInfo );
if( FAILED(hr) )
return hr;
} else
delete pAdapterInfo;
}
bool bUniqueDesc = true;
CD3DEnumAdapterInfo* pAdapterInfo;
for( int i=0; i<m_AdapterInfoList.GetSize(); i++ )
{
CD3DEnumAdapterInfo* pAdapterInfo1 = m_AdapterInfoList.GetAt(i);
for( int j=i+1; j<m_AdapterInfoList.GetSize(); j++ )
{
CD3DEnumAdapterInfo* pAdapterInfo2 = m_AdapterInfoList.GetAt(j);
if( _stricmp( pAdapterInfo1->AdapterIdentifier.Description,
pAdapterInfo2->AdapterIdentifier.Description ) == 0 )
{
bUniqueDesc = false;
break;
}
}
if( !bUniqueDesc )
break;
}
for( int i=0; i<m_AdapterInfoList.GetSize(); i++ )
{
pAdapterInfo = m_AdapterInfoList.GetAt(i);
MultiByteToWideChar( CP_ACP, 0,
pAdapterInfo->AdapterIdentifier.Description, -1,
pAdapterInfo->szUniqueDescription, 100 );
pAdapterInfo->szUniqueDescription[100] = 0;
if( !bUniqueDesc )
{
WCHAR sz[100];
StringCchPrintf( sz, 100, L" (#%d)", pAdapterInfo->AdapterOrdinal );
StringCchCat( pAdapterInfo->szUniqueDescription, 256, sz );
}
}
return S_OK;
}
//--------------------------------------------------------------------------------------
// Enumerates D3D devices for a particular adapter.
//--------------------------------------------------------------------------------------
HRESULT CD3DEnumeration::EnumerateDevices( CD3DEnumAdapterInfo* pAdapterInfo, CGrowableArray<D3DFORMAT>* pAdapterFormatList )
{
HRESULT hr;
const D3DDEVTYPE devTypeArray[] =
{
D3DDEVTYPE_HAL,
D3DDEVTYPE_SW,
D3DDEVTYPE_REF
};
const UINT devTypeArrayCount = sizeof(devTypeArray) / sizeof(devTypeArray[0]);
// Enumerate each Direct3D device type
for( UINT iDeviceType = 0; iDeviceType < devTypeArrayCount; iDeviceType++ )
{
CD3DEnumDeviceInfo* pDeviceInfo = new CD3DEnumDeviceInfo;
if( pDeviceInfo == NULL )
return E_OUTOFMEMORY;
// Fill struct w/ AdapterOrdinal and D3DDEVTYPE
pDeviceInfo->DeviceType = devTypeArray[iDeviceType];
// Store device caps
if( FAILED( hr = m_pD3D->GetDeviceCaps( pAdapterInfo->AdapterOrdinal, pDeviceInfo->DeviceType,
&pDeviceInfo->Caps ) ) )
{
delete pDeviceInfo;
continue;
}
// Create a dummy device to verify that we really can create of this type.
D3DDISPLAYMODE Mode;
m_pD3D->GetAdapterDisplayMode(0, &Mode);
D3DPRESENT_PARAMETERS pp;
ZeroMemory( &pp, sizeof(D3DPRESENT_PARAMETERS) );
pp.BackBufferWidth = 1;
pp.BackBufferHeight = 1;
pp.BackBufferFormat = Mode.Format;
pp.BackBufferCount = 1;
pp.SwapEffect = D3DSWAPEFFECT_COPY;
pp.Windowed = TRUE;
pp.hDeviceWindow = DXUTGetHWNDFocus();
IDirect3DDevice9 *pDevice;
if( FAILED( hr = m_pD3D->CreateDevice( pAdapterInfo->AdapterOrdinal, pDeviceInfo->DeviceType, DXUTGetHWNDFocus(),
D3DCREATE_HARDWARE_VERTEXPROCESSING, &pp, &pDevice ) ) )
{
if( hr == D3DERR_NOTAVAILABLE )
{
delete pDeviceInfo;
continue;
}
}
SAFE_RELEASE( pDevice );
// Get info for each devicecombo on this device
if( FAILED( hr = EnumerateDeviceCombos( pAdapterInfo, pDeviceInfo, pAdapterFormatList ) ) )
{
delete pDeviceInfo;
continue;
}
// If at least one devicecombo for this device is found,
// add the deviceInfo to the list
if (pDeviceInfo->deviceSettingsComboList.GetSize() > 0 )
pAdapterInfo->deviceInfoList.Add( pDeviceInfo );
else
delete pDeviceInfo;
}
return S_OK;
}
//--------------------------------------------------------------------------------------
// Enumerates DeviceCombos for a particular device.
//--------------------------------------------------------------------------------------
HRESULT CD3DEnumeration::EnumerateDeviceCombos( CD3DEnumAdapterInfo* pAdapterInfo, CD3DEnumDeviceInfo* pDeviceInfo, CGrowableArray<D3DFORMAT>* pAdapterFormatList )
{
const D3DFORMAT backBufferFormatArray[] =
{
D3DFMT_A8R8G8B8,
D3DFMT_X8R8G8B8,
D3DFMT_A2R10G10B10,
D3DFMT_R5G6B5,
D3DFMT_A1R5G5B5,
D3DFMT_X1R5G5B5
};
const UINT backBufferFormatArrayCount = sizeof(backBufferFormatArray) / sizeof(backBufferFormatArray[0]);
// See which adapter formats are supported by this device
for( int iFormat=0; iFormat<pAdapterFormatList->GetSize(); iFormat++ )
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