📄 p_r.h
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// P_R.h : main header file for the P_R application
//
#if !defined(AFX_P_R_H__4A0460B0_36C2_4AB1_9ADA_A9B128212E30__INCLUDED_)
#define AFX_P_R_H__4A0460B0_36C2_4AB1_9ADA_A9B128212E30__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
//#include"P_RDoc.h"
//#include"P_RView.h"
#include "resource.h" // main symbols
#include "AppFace.h"
/////////////////////////////////////////////////////////////////////////////
// CP_RApp:
// See P_R.cpp for the implementation of this class
//
class CP_RApp : public CWinApp
{
public:
CP_RApp();
//g_af
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CP_RApp)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CP_RApp)
afx_msg void OnAppAbout();
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_P_R_H__4A0460B0_36C2_4AB1_9ADA_A9B128212E30__INCLUDED_)
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