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📄 p_r.h

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// P_R.h : main header file for the P_R application
//

#if !defined(AFX_P_R_H__4A0460B0_36C2_4AB1_9ADA_A9B128212E30__INCLUDED_)
#define AFX_P_R_H__4A0460B0_36C2_4AB1_9ADA_A9B128212E30__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#ifndef __AFXWIN_H__
	#error include 'stdafx.h' before including this file for PCH
#endif



//#include"P_RDoc.h"
//#include"P_RView.h"

#include "resource.h"       // main symbols

#include "AppFace.h"
/////////////////////////////////////////////////////////////////////////////
// CP_RApp:
// See P_R.cpp for the implementation of this class
//

class CP_RApp : public CWinApp
{
public:
	CP_RApp();
	//g_af
// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CP_RApp)
	public:
	virtual BOOL InitInstance();
	virtual int ExitInstance();
	//}}AFX_VIRTUAL

// Implementation
	//{{AFX_MSG(CP_RApp)
	afx_msg void OnAppAbout();
		// NOTE - the ClassWizard will add and remove member functions here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};


/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_P_R_H__4A0460B0_36C2_4AB1_9ADA_A9B128212E30__INCLUDED_)

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