📄 ray.h
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// ray.h: interface for the ray class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_RAY_H__F4FBA324_B7B2_4A51_BBF2_BB79B29CC6DC__INCLUDED_)
#define AFX_RAY_H__F4FBA324_B7B2_4A51_BBF2_BB79B29CC6DC__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////
//此类主要模拟发射波
///////////////////////////////////
#include"Terrain.h"
class ray
{
public:
ray();
ray(int beginx,int beginy,int secx,int secy);
virtual ~ray();
bool PointInRay(int x,int y);
ray operator=(const ray &M);
public:
double m_dEnergy;
double m_dAngle;//与X正半轴逆时针
int m_iXBegin;
int m_iYBegin;
int m_iXSec;
int m_iYSec;
double m_dTime;
public:
ray *m_oLChild;
ray *m_oRChild;
public:
void PrintPo(CDC* pDC,int x,int y,double ZOOM);
bool MakeNew(CDC* pDC,Terrain temp,int &x,int &y);
};
#endif // !defined(AFX_RAY_H__F4FBA324_B7B2_4A51_BBF2_BB79B29CC6DC__INCLUDED_)
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