📄 common.h
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/** VGB: portable GameBoy emulator ***************************/
/** **/
/** Common.h **/
/** **/
/** This file contains parts of the drivers which are **/
/** common for both Unix/X and MSDOS. **/
/** **/
/** Copyright (C) Marat Fayzullin 1995,1996 **/
/** John Stiles 1996 **/
/** Marcel de Kogel 1996 **/
/** You are not allowed to distribute this software **/
/** commercially. Please, notify me, if you make any **/
/** changes to this file. **/
/*************************************************************/
/** USE_XPAL *************************************************/
/** When defined, it makes Common.h drivers use XPal[] to **/
/** obtain color numbers (when there is no 1:1 **/
/** correspondence, for example in X11). **/
/*************************************************************/
#define USE_XPAL
#ifdef USE_XPAL
#define XPAL(N) XPal[N]
#else
#define XPAL(N) N
#endif
/****************************************************************/
/*** Refresh a line. ***/
/****************************************************************/
void RefreshLine(byte Y)
{
/* Conversion matrix where result has bits */
/* flipped over and inverted. */
static byte spriteconv[256] =
{
0xFF,0x7F,0xBF,0x3F,0xDF,0x5F,0x9F,0x1F,0xEF,0x6F,0xAF,0x2F,
0xCF,0x4F,0x8F,0x0F,0xF7,0x77,0xB7,0x37,0xD7,0x57,0x97,0x17,
0xE7,0x67,0xA7,0x27,0xC7,0x47,0x87,0x07,0xFB,0x7B,0xBB,0x3B,
0xDB,0x5B,0x9B,0x1B,0xEB,0x6B,0xAB,0x2B,0xCB,0x4B,0x8B,0x0B,
0xF3,0x73,0xB3,0x33,0xD3,0x53,0x93,0x13,0xE3,0x63,0xA3,0x23,
0xC3,0x43,0x83,0x03,0xFD,0x7D,0xBD,0x3D,0xDD,0x5D,0x9D,0x1D,
0xED,0x6D,0xAD,0x2D,0xCD,0x4D,0x8D,0x0D,0xF5,0x75,0xB5,0x35,
0xD5,0x55,0x95,0x15,0xE5,0x65,0xA5,0x25,0xC5,0x45,0x85,0x05,
0xF9,0x79,0xB9,0x39,0xD9,0x59,0x99,0x19,0xE9,0x69,0xA9,0x29,
0xC9,0x49,0x89,0x09,0xF1,0x71,0xB1,0x31,0xD1,0x51,0x91,0x11,
0xE1,0x61,0xA1,0x21,0xC1,0x41,0x81,0x01,0xFE,0x7E,0xBE,0x3E,
0xDE,0x5E,0x9E,0x1E,0xEE,0x6E,0xAE,0x2E,0xCE,0x4E,0x8E,0x0E,
0xF6,0x76,0xB6,0x36,0xD6,0x56,0x96,0x16,0xE6,0x66,0xA6,0x26,
0xC6,0x46,0x86,0x06,0xFA,0x7A,0xBA,0x3A,0xDA,0x5A,0x9A,0x1A,
0xEA,0x6A,0xAA,0x2A,0xCA,0x4A,0x8A,0x0A,0xF2,0x72,0xB2,0x32,
0xD2,0x52,0x92,0x12,0xE2,0x62,0xA2,0x22,0xC2,0x42,0x82,0x02,
0xFC,0x7C,0xBC,0x3C,0xDC,0x5C,0x9C,0x1C,0xEC,0x6C,0xAC,0x2C,
0xCC,0x4C,0x8C,0x0C,0xF4,0x74,0xB4,0x34,0xD4,0x54,0x94,0x14,
0xE4,0x64,0xA4,0x24,0xC4,0x44,0x84,0x04,0xF8,0x78,0xB8,0x38,
0xD8,0x58,0x98,0x18,0xE8,0x68,0xA8,0x28,0xC8,0x48,0x88,0x08,
0xF0,0x70,0xB0,0x30,0xD0,0x50,0x90,0x10,0xE0,0x60,0xA0,0x20,
0xC0,0x40,0x80,0x00
};
byte *X;
byte ZBuf[44];
byte Offset,*P,*T,*R,*Z,Z0,D0,X1,X2;
unsigned int D1;
byte N,*S;
unsigned K;
int shift;
#ifdef USE_XPAL
#define PAL(N) Pal[N]
#define WPAL(N) WPal[N]
byte Pal[4],WPal[4];
Pal[0]=XPal[BPal[0]];Pal[1]=XPal[BPal[1]];
Pal[2]=XPal[BPal[2]];Pal[3]=XPal[BPal[3]];
WPal[0]=(XPal+8)[BPal[0]];WPal[1]=(XPal+8)[BPal[1]];
WPal[2]=(XPal+8)[BPal[2]];WPal[3]=(XPal+8)[BPal[3]];
#else
#define PAL(N) BPal[N]
#define WPAL(N) BPal[N]+8
#endif
X=R=XBuf+WIDTH*Y+(WIDTH-160)/2;
Z=ZBuf;
if((LCDCONT&0x81)!=0x81)
{
/* Clearing screen buffer */
memset(R,XPAL(0),160);
/* Clearing Z-buffer */
memset(Z,0x00,22);
memset(Z+22,0x00,22);
}
else
{
Offset=Y+SCROLLY;
T=BgdTab+((int)(Offset&0xF8)<<2);
Offset=(Offset&0x07)<<1;
shift=SCROLLX&0x07;
R-=shift;
X1=SCROLLX>>3;
Z[0]=Z[22]=0;
/* Determine how much background is shown */
X2=(WNDPOSX>7)? WNDPOSX-7:0;
if((~LCDCONT&0x20)||(WNDPOSY>Y)||(X2>159)) X2=160;
X2=X1+((X2+7)>>3);
for(;X1<=X2;X1++)
{
D0=*(T+(X1&0x1F));
if(~LCDCONT&0x10) D0+=0x80;
P=ChrGen+(D0<<4)+Offset;
D0=*P;
/* Modifying Z-buffer */
D1=(int)(D0|*(P+1))<<shift;
Z[0]|=D1>>8;
Z[1]=D1&0xFF;
Z[22]=0x00;
++Z;
/* Modifying screen buffer */
D1=(int)*(P+1)<<1;
D1=(D1&0xAAA)|((D1&0x555)<<7)|(D0&0x55)|((int)(D0&0xAA)<<7);
R[0]=PAL((D1&0xC000)>>14);
R[1]=PAL((D1&0x00C0)>>6 );
R[2]=PAL((D1&0x3000)>>12);
R[3]=PAL((D1&0x0030)>>4 );
R[4]=PAL((D1&0x0C00)>>10);
R[5]=PAL((D1&0x000C)>>2 );
R[6]=PAL((D1&0x0300)>>8 );
R[7]=PAL( D1&0x003 );
/* Moving pointers */
R+=8;
}
}
X1=(WNDPOSX>7)? WNDPOSX-7:0;
if(((LCDCONT&0xA0)==0xA0)&&(WNDPOSY<=Y)&&(X1<160))
{
R=X+X1;
Z=ZBuf+X1/8+1;
Offset=Y-WNDPOSY;
T=WndTab+((int)(Offset&0xF8)<<2);
Offset=(Offset&0x07)<<1;
D0=0xFF>>(X1&0x07);
if(LCDCONT&0x02) Z[22]=Z0=0x00;
else { Z[22]=D0;Z0=0xFF; }
Z[0]|=D0;Z++;
for(X1>>=3;X1<(160>>3);X1++)
{
D0=*(T++)+0x80;
P=RAM+0x8800+((int)D0<<4)+Offset;
/* Modifying Z-buffer */
Z[22]=Z0;Z[0]=0xFF;++Z;
/* Modifying screen buffer */
D0=*P;D1=(int)*(P+1)<<1;
D1=(D1&0xAAA)|((D1&0x555)<<7)|(D0&0x55)|((int)(D0&0xAA)<<7);
R[0]=WPAL((D1&0xC000)>>14);
R[1]=WPAL((D1&0x00C0)>>6 );
R[2]=WPAL((D1&0x3000)>>12);
R[3]=WPAL((D1&0x0030)>>4 );
R[4]=WPAL((D1&0x0C00)>>10);
R[5]=WPAL((D1&0x000C)>>2 );
R[6]=WPAL((D1&0x0300)>>8 );
R[7]=WPAL( D1&0x0003 );
/* Moving pointers */
R+=8;
}
}
if (!(LCDCONT&0x80)) return;
/* Refresh sprites */
#undef PAL
#ifdef USE_XPAL
#define PAL(N) Pal[N]
#else
#define PAL(N) R[N]+4
#endif
N=LCDCONT&0x04? 16:8;
for(S=RAM+0xFE9C;S>RAM+0xFE9C-40*4;S-=4)
{
if(Y>=(S[0]-16)&&Y<(S[0]-16+N)&&S[1]&&(S[1]<168))
{
shift=S[1]-(S[3]&0x20? 1:8);
P=X+shift;
Z=ZBuf+shift/8+1;
/* Only clip to window if priority flag is set */
if ((S[3]&0x80)==0) Z+=22;
shift&=7;
T=RAM+0x8000+(((N>8)? S[2]&0xFE:S[2])<<4);
if(S[3]&0x40)
T+=(N-1-Y+S[0]-16)*2;
else
T+=(Y-S[0]+16)*2;
R=S[3]&0x10? SPal1:SPal0;
#ifdef USE_XPAL
Pal[0]=(XPal+4)[R[0]];Pal[1]=(XPal+4)[R[1]];
Pal[2]=(XPal+4)[R[2]];Pal[3]=(XPal+4)[R[3]];
#endif
if(S[3]&0x20)
{
shift=7-shift;
D0=*T;D1=*(T+1);K=D0|D1;D1<<=1;
D1=(D1&0xAAA)|((D1&0x555)<<7)|(D0&0x55)|((unsigned)(D0&0xAA)<<7);
K&=spriteconv[((Z[-1]*256+Z[0])>>shift)&0xFF];
if(K&0x80) P[0]=PAL((D1&0xC000)>>14);
if(K&0x40) P[-1]=PAL((D1&0x00C0)>>6 );
if(K&0x20) P[-2]=PAL((D1&0x3000)>>12);
if(K&0x10) P[-3]=PAL((D1&0x0030)>>4 );
if(K&0x08) P[-4]=PAL((D1&0x0C00)>>10);
if(K&0x04) P[-5]=PAL((D1&0x000C)>>2 );
if(K&0x02) P[-6]=PAL((D1&0x0300)>>8 );
if(K&0x01) P[-7]=PAL( D1&0x0003 );
}
else
{
shift=8-shift;
D0=*T;D1=*(T+1);K=D0|D1;D1<<=1;
D1=(D1&0xAAA)|((D1&0x555)<<7)|(D0&0x55)|((unsigned)(D0&0xAA)<<7);
K&=~((Z[0]*256+Z[1])>>shift);
if(K&0x80) P[0]=PAL((D1&0xC000)>>14);
if(K&0x40) P[1]=PAL((D1&0x00C0)>>6 );
if(K&0x20) P[2]=PAL((D1&0x3000)>>12);
if(K&0x10) P[3]=PAL((D1&0x0030)>>4 );
if(K&0x08) P[4]=PAL((D1&0x0C00)>>10);
if(K&0x04) P[5]=PAL((D1&0x000C)>>2 );
if(K&0x02) P[6]=PAL((D1&0x0300)>>8 );
if(K&0x01) P[7]=PAL( D1&0x0003 );
}
}
}
}
/****************************************************************/
/*** Display the screen buffer. ***/
/****************************************************************/
void RefreshScreen() { PutImage(); }
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