📄 playerapp.h
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#ifndef __PLAYERAPP_H__
#define __PLAYERAPP_H__
#define MUTEX_NAME _T("GSPLAYER")
#include "MainWnd.h"
class CPlayerApp
{
public:
CPlayerApp();
virtual ~CPlayerApp();
virtual int Run(HINSTANCE hInst, LPTSTR pszCmdLine);
HINSTANCE GetInst();
CMainWnd* GetMainWnd();
protected:
virtual CMainWnd* GetMainWndClass();
protected:
HINSTANCE m_hInst;
LPTSTR m_pszCmdLine;
HACCEL m_hAccel;
CMainWnd* m_pWnd;
};
#endif // __PLAYERAPP_H__
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