📄 gsplayer2e.vcp
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# ADD BASE LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /debug /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /MACHINE:IX86
# ADD LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) aygshell.lib winsock.lib ../../lib/emulatorRel/libmad.lib ../../lib/emulatorRel/libovd.lib ../../lib/emulatorDbg/maplay.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /debug /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /MACHINE:IX86
!ELSEIF "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) ReleaseXScale"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "ARMV4ReleaseXScale"
# PROP BASE Intermediate_Dir "ARMV4ReleaseXScale"
# PROP BASE CPU_ID "{ECBEA43D-CD7B-4852-AD55-D4227B5D624B}"
# PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "ARMV4ReleaseXScale"
# PROP Intermediate_Dir "ARMV4ReleaseXScale"
# PROP CPU_ID "{ECBEA43D-CD7B-4852-AD55-D4227B5D624B}"
# PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
RSC=rc.exe
# ADD BASE RSC /l 0x411 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "NDEBUG" /d "UNICODE" /d "_UNICODE" /d "$(CePlatform)" /d "ARM" /d "_ARM_" /d "ARMV4" /r
# ADD RSC /l 0x411 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "NDEBUG" /d "UNICODE" /d "_UNICODE" /d "$(CePlatform)" /d "ARM" /d "_ARM_" /d "ARMV4" /r
CPP=clarm.exe
# ADD BASE CPP /nologo /W3 /Oxt /Ob2 /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "ARM" /D "_ARM_" /D "ARMV4" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "NDEBUG" /D "_WIN32_WCE_PPC" /YX /M$(CECrtMT) /c
# ADD CPP /nologo /W3 /Oxt /Ob2 /I "./" /I "../" /I "../../include" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "ARM" /D "_ARM_" /D "ARMV4" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "NDEBUG" /D "_WIN32_WCE_PPC" /YX /M$(CECrtMT) /QRxscale /QRxscalesched /c
MTL=midl.exe
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 commctrl.lib coredll.lib aygshell.lib winsock.lib ../../lib/ARMV4Rel/libmad.lib ../../lib/ARMV4Rel/libovd.lib ../../lib/ARMV4Rel/maplay.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /nodefaultlib:"$(CENoDefaultLib)" /out:"../../bin/eng/WinCE_PPC2/ARMV4Rel/GSPlayer2e.exe" /subsystem:$(CESubsystem) /align:"4096" /MACHINE:ARM
# ADD LINK32 commctrl.lib coredll.lib aygshell.lib winsock.lib ../../lib/ARMV4Relx/libmad.lib ../../lib/ARMV4Relx/libovd.lib ../../lib/ARMV4Relx/maplay.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /nodefaultlib:"$(CENoDefaultLib)" /out:"../../bin/eng/WinCE_PPC2/ARMV4Relx/GSPlayer2.exe" /subsystem:$(CESubsystem) /align:"4096" /MACHINE:ARM
!ELSEIF "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Release64"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "ARMV4Release64"
# PROP BASE Intermediate_Dir "ARMV4Release64"
# PROP BASE CPU_ID "{ECBEA43D-CD7B-4852-AD55-D4227B5D624B}"
# PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "ARMV4Rel"
# PROP Intermediate_Dir "ARMV4Rel"
# PROP CPU_ID "{ECBEA43D-CD7B-4852-AD55-D4227B5D624B}"
# PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
RSC=rc.exe
# ADD BASE RSC /l 0x411 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "NDEBUG" /d "UNICODE" /d "_UNICODE" /d "$(CePlatform)" /d "ARM" /d "_ARM_" /d "ARMV4" /r
# ADD RSC /l 0x411 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "NDEBUG" /d "UNICODE" /d "_UNICODE" /d "$(CePlatform)" /d "ARM" /d "_ARM_" /d "ARMV4" /r
CPP=clarm.exe
# ADD BASE CPP /nologo /W3 /Oxt /Ob2 /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "ARM" /D "_ARM_" /D "ARMV4" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "NDEBUG" /D "_WIN32_WCE_PPC" /YX /M$(CECrtMT) /c
# ADD CPP /nologo /W3 /Oxt /Ob2 /I "./" /I "../" /I "../../include" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "ARM" /D "_ARM_" /D "ARMV4" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "NDEBUG" /D "_WIN32_WCE_PPC" /YX /M$(CECrtMT) /c
MTL=midl.exe
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 commctrl.lib coredll.lib aygshell.lib winsock.lib ../../lib/ARMV4Rel/libmad.lib ../../lib/ARMV4Rel/libovd.lib ../../lib/ARMV4Rel/maplay.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /nodefaultlib:"$(CENoDefaultLib)" /out:"../../bin/eng/WinCE_PPC2/ARMV4Rel/GSPlayer2e.exe" /subsystem:$(CESubsystem) /align:"4096" /MACHINE:ARM
# ADD LINK32 commctrl.lib coredll.lib aygshell.lib winsock.lib ../../lib/ARMV4Rel64/libmad.lib ../../lib/ARMV4Rel/libovd.lib ../../lib/ARMV4Rel/maplay.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /nodefaultlib:"$(CENoDefaultLib)" /out:"../../bin/eng/WinCE_PPC2/ARMV4Rel64/GSPlayer2.exe" /subsystem:$(CESubsystem) /align:"4096" /MACHINE:ARM
!ENDIF
# Begin Target
# Name "GSPlayer2e - Win32 (WCE MIPS) Release"
# Name "GSPlayer2e - Win32 (WCE MIPS) Debug"
# Name "GSPlayer2e - Win32 (WCE SH4) Release"
# Name "GSPlayer2e - Win32 (WCE SH4) Debug"
# Name "GSPlayer2e - Win32 (WCE SH3) Release"
# Name "GSPlayer2e - Win32 (WCE SH3) Debug"
# Name "GSPlayer2e - Win32 (WCE ARM) Release"
# Name "GSPlayer2e - Win32 (WCE ARM) Debug"
# Name "GSPlayer2e - Win32 (WCE CEF) Release"
# Name "GSPlayer2e - Win32 (WCE CEF) Debug"
# Name "GSPlayer2e - Win32 (WCE x86) Release"
# Name "GSPlayer2e - Win32 (WCE x86) Debug"
# Name "GSPlayer2e - Win32 (WCE x86em) Release"
# Name "GSPlayer2e - Win32 (WCE x86em) Debug"
# Name "GSPlayer2e - Win32 (WCE ARMV4) Release"
# Name "GSPlayer2e - Win32 (WCE ARMV4) Debug"
# Name "GSPlayer2e - Win32 (WCE emulator) Release"
# Name "GSPlayer2e - Win32 (WCE emulator) Debug"
# Name "GSPlayer2e - Win32 (WCE ARMV4) ReleaseXScale"
# Name "GSPlayer2e - Win32 (WCE ARMV4) Release64"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\EffectDlgPPC.cpp
!IF "$(CFG)" == "GSPlayer2e - Win32 (WCE MIPS) Release"
DEP_CPP_EFFEC=\
"..\..\include\maplay.h"\
"..\checksys.h"\
"..\GSPlayer2.h"\
"..\MainWnd.h"\
"..\MultiBuff.h"\
"..\Options.h"\
"..\PlayerApp.h"\
"..\PlayListDlg.h"\
"..\Skin.h"\
"..\SmallSlider.h"\
".\EffectDlgPPC.h"\
".\PlayListDlgPPC.h"\
NODEP_CPP_EFFEC=\
".\ipapi.h"\
".\otify.h"\
".\ygshell.h"\
!ELSEIF "$(CFG)" == "GSPlayer2e - Win32 (WCE MIPS) Debug"
DEP_CPP_EFFEC=\
"..\..\include\maplay.h"\
"..\GSPlayer2.h"\
"..\MainWnd.h"\
"..\MultiBuff.h"\
"..\Options.h"\
"..\PlayerApp.h"\
"..\SmallSlider.h"\
".\EffectDlgPPC.h"\
NODEP_CPP_EFFEC=\
".\ipapi.h"\
".\ygshell.h"\
!ELSEIF "$(CFG)" == "GSPlayer2e - Win32 (WCE SH4) Release"
DEP_CPP_EFFEC=\
"..\..\include\maplay.h"\
"..\GSPlayer2.h"\
"..\MainWnd.h"\
"..\MultiBuff.h"\
"..\Options.h"\
"..\PlayerApp.h"\
"..\SmallSlider.h"\
".\EffectDlgPPC.h"\
!ELSEIF "$(CFG)" == "GSPlayer2e - Win32 (WCE SH4) Debug"
DEP_CPP_EFFEC=\
"..\..\include\maplay.h"\
"..\GSPlayer2.h"\
"..\MainWnd.h"\
"..\MultiBuff.h"\
"..\Options.h"\
"..\PlayerApp.h"\
"..\SmallSlider.h"\
".\EffectDlgPPC.h"\
!ELSEIF "$(CFG)" == "GSPlayer2e - Win32 (WCE SH3) Release"
DEP_CPP_EFFEC=\
"..\..\include\maplay.h"\
"..\GSPlayer2.h"\
"..\MainWnd.h"\
"..\MultiBuff.h"\
"..\Options.h"\
"..\PlayerApp.h"\
"..\SmallSlider.h"\
".\EffectDlgPPC.h"\
NODEP_CPP_EFFEC=\
".\ipapi.h"\
".\ygshell.h"\
!ELSEIF "$(CFG)" == "GSPlayer2e - Win32 (WCE SH3) Debug"
DEP_CPP_EFFEC=\
"..\..\include\maplay.h"\
"..\GSPlayer2.h"\
"..\MainWnd.h"\
"..\MultiBuff.h"\
"..\Options.h"\
"..\PlayerApp.h"\
"..\SmallSlider.h"\
".\EffectDlgPPC.h"\
NODEP_CPP_EFFEC=\
".\ipapi.h"\
".\ygshell.h"\
!ELSEIF "$(CFG)" == "GSPlayer2e - Win32 (WCE ARM) Release"
DEP_CPP_EFFEC=\
"..\..\include\maplay.h"\
"..\checksys.h"\
"..\GSPlayer2.h"\
"..\MainWnd.h"\
"..\MultiBuff.h"\
"..\Options.h"\
"..\PlayerApp.h"\
"..\PlayListDlg.h"\
"..\Skin.h"\
"..\SmallSlider.h"\
".\EffectDlgPPC.h"\
".\PlayListDlgPPC.h"\
NODEP_CPP_EFFEC=\
".\ipapi.h"\
".\otify.h"\
".\ygshell.h"\
!ELSEIF "$(CFG)" == "GSPlayer2e - Win32 (WCE ARM) Debug"
DEP_CPP_EFFEC=\
"..\..\include\maplay.h"\
"..\checksys.h"\
"..\GSPlayer2.h"\
"..\MainWnd.h"\
"..\MultiBuff.h"\
"..\Options.h"\
"..\PlayerApp.h"\
"..\PlayListDlg.h"\
"..\Skin.h"\
"..\SmallSlider.h"\
".\EffectDlgPPC.h"\
".\PlayListDlgPPC.h"\
NODEP_CPP_EFFEC=\
".\ipapi.h"\
".\otify.h"\
".\ygshell.h"\
!ELSEIF "$(CFG)" == "GSPlayer2e - Win32 (WCE CEF) Release"
DEP_CPP_EFFEC=\
"..\..\include\maplay.h"\
"..\GSPlayer2.h"\
"..\MainWnd.h"\
"..\MultiBuff.h"\
"..\Options.h"\
"..\PlayerApp.h"\
"..\SmallSlider.h"\
".\EffectDlgPPC.h"\
NODEP_CPP_EFFEC=\
".\ipapi.h"\
".\ygshell.h"\
!ELSEIF "$(CFG)" == "GSPlayer2e - Win32 (WCE CEF) Debug"
DEP_CPP_EFFEC=\
"..\..\include\maplay.h"\
"..\GSPlayer2.h"\
"..\MainWnd.h"\
"..\MultiBuff.h"\
"..\Options.h"\
"..\PlayerApp.h"\
"..\SmallSlider.h"\
".\EffectDlgPPC.h"\
NODEP_CPP_EFFEC=\
".\ipapi.h"\
".\ygshell.h"\
!ELSEIF "$(CFG)" == "GSPlayer2e - Win32 (WCE x86) Release"
DEP_CPP_EFFEC=\
"..\..\include\maplay.h"\
"..\GSPlayer2.h"\
"..\MainWnd.h"\
"..\MultiBuff.h"\
"..\Options.h"\
"..\PlayerApp.h"\
"..\SmallSlider.h"\
".\EffectDlgPPC.h"\
!ELSEIF "$(CFG)" == "GSPlayer2e - Win32 (WCE x86) Debug"
DEP_CPP_EFFEC=\
"..\..\include\maplay.h"\
"..\GSPlayer2.h"\
"..\MainWnd.h"\
"..\MultiBuff.h"\
"..\Options.h"\
"..\PlayerApp.h"\
"..\PlayListDlg.h"\
"..\Skin.h"\
"..\SmallSlider.h"\
".\EffectDlgPPC.h"\
".\PlayListDlgPPC.h"\
NODEP_CPP_EFFEC=\
".\ipapi.h"\
".\ygshell.h"\
!ELSEIF "$(CFG)" == "GSPlayer2e - Win32 (WCE x86em) Release"
DEP_CPP_EFFEC=\
"..\..\include\maplay.h"\
"..\GSPlayer2.h"\
"..\MainWnd.h"\
"..\MultiBuff.h"\
"..\Options.h"\
"..\PlayerApp.h"\
"..\SmallSlider.h"\
".\EffectDlgPPC.h"\
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