📄 gsplayer2.vcp
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"..\GSPlayer2.h"\
"..\MainWnd.h"\
NODEP_CPP_GSPLA=\
"..\resource.h"\
!ELSEIF "$(CFG)" == "GSPlayer2 - Win32 (WCE SH4) Release"
DEP_CPP_GSPLA=\
"..\..\include\maplay.h"\
"..\GSPlayer2.h"\
"..\MainWnd.h"\
NODEP_CPP_GSPLA=\
"..\resource.h"\
!ELSEIF "$(CFG)" == "GSPlayer2 - Win32 (WCE SH4) Debug"
DEP_CPP_GSPLA=\
"..\..\include\maplay.h"\
"..\GSPlayer2.h"\
"..\MainWnd.h"\
NODEP_CPP_GSPLA=\
"..\resource.h"\
!ELSEIF "$(CFG)" == "GSPlayer2 - Win32 (WCE SH3) Release"
DEP_CPP_GSPLA=\
"..\..\include\maplay.h"\
"..\GSPlayer2.h"\
"..\MainWnd.h"\
NODEP_CPP_GSPLA=\
"..\resource.h"\
!ELSEIF "$(CFG)" == "GSPlayer2 - Win32 (WCE SH3) Debug"
DEP_CPP_GSPLA=\
"..\..\include\maplay.h"\
"..\GSPlayer2.h"\
"..\MainWnd.h"\
NODEP_CPP_GSPLA=\
"..\resource.h"\
!ELSEIF "$(CFG)" == "GSPlayer2 - Win32 (WCE ARM) Release"
DEP_CPP_GSPLA=\
"..\..\include\maplay.h"\
"..\GSPlayer2.h"\
"..\MainWnd.h"\
"..\MultiBuff.h"\
"..\Options.h"\
"..\PlayerApp.h"\
"..\PlayListDlg.h"\
"..\Skin.h"\
NODEP_CPP_GSPLA=\
"..\PlayListDlgPPC.h"\
!ELSEIF "$(CFG)" == "GSPlayer2 - Win32 (WCE ARM) Debug"
DEP_CPP_GSPLA=\
"..\..\include\maplay.h"\
"..\GSPlayer2.h"\
"..\MainWnd.h"\
"..\MultiBuff.h"\
"..\Options.h"\
"..\PlayerApp.h"\
"..\PlayListDlg.h"\
"..\Skin.h"\
NODEP_CPP_GSPLA=\
"..\PlayListDlgPPC.h"\
!ELSEIF "$(CFG)" == "GSPlayer2 - Win32 (WCE CEF) Release"
DEP_CPP_GSPLA=\
"..\..\include\maplay.h"\
"..\GSPlayer2.h"\
"..\MainWnd.h"\
NODEP_CPP_GSPLA=\
"..\resource.h"\
!ELSEIF "$(CFG)" == "GSPlayer2 - Win32 (WCE CEF) Debug"
DEP_CPP_GSPLA=\
"..\..\include\maplay.h"\
"..\GSPlayer2.h"\
"..\MainWnd.h"\
NODEP_CPP_GSPLA=\
"..\resource.h"\
!ELSEIF "$(CFG)" == "GSPlayer2 - Win32 (WCE x86em) Release"
DEP_CPP_GSPLA=\
"..\..\include\maplay.h"\
"..\GSPlayer2.h"\
"..\MainWnd.h"\
NODEP_CPP_GSPLA=\
"..\resource.h"\
!ELSEIF "$(CFG)" == "GSPlayer2 - Win32 (WCE x86em) Debug"
DEP_CPP_GSPLA=\
"..\..\include\maplay.h"\
"..\GSPlayer2.h"\
"..\MainWnd.h"\
"..\MultiBuff.h"\
"..\Options.h"\
"..\PlayerApp.h"\
"..\PlayListDlg.h"\
"..\Skin.h"\
NODEP_CPP_GSPLA=\
"..\PlayListDlgPPC.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\GSPlayer2.rc
!IF "$(CFG)" == "GSPlayer2 - Win32 (WCE MIPS) Release"
!ELSEIF "$(CFG)" == "GSPlayer2 - Win32 (WCE MIPS) Debug"
!ELSEIF "$(CFG)" == "GSPlayer2 - Win32 (WCE SH4) Release"
!ELSEIF "$(CFG)" == "GSPlayer2 - Win32 (WCE SH4) Debug"
!ELSEIF "$(CFG)" == "GSPlayer2 - Win32 (WCE SH3) Release"
!ELSEIF "$(CFG)" == "GSPlayer2 - Win32 (WCE SH3) Debug"
!ELSEIF "$(CFG)" == "GSPlayer2 - Win32 (WCE ARM) Release"
!ELSEIF "$(CFG)" == "GSPlayer2 - Win32 (WCE ARM) Debug"
!ELSEIF "$(CFG)" == "GSPlayer2 - Win32 (WCE CEF) Release"
!ELSEIF "$(CFG)" == "GSPlayer2 - Win32 (WCE CEF) Debug"
!ELSEIF "$(CFG)" == "GSPlayer2 - Win32 (WCE x86em) Release"
!ELSEIF "$(CFG)" == "GSPlayer2 - Win32 (WCE x86em) Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\MainWnd.cpp
!IF "$(CFG)" == "GSPlayer2 - Win32 (WCE MIPS) Release"
DEP_CPP_MAINW=\
"..\..\include\maplay.h"\
"..\GSPlayer2.h"\
"..\MainWnd.h"\
"..\MultiBuff.h"\
"..\Options.h"\
"..\PlayerApp.h"\
"..\PlayListDlg.h"\
"..\Skin.h"\
NODEP_CPP_MAINW=\
"..\PlayListDlgPPC.h"\
!ELSEIF "$(CFG)" == "GSPlayer2 - Win32 (WCE MIPS) Debug"
DEP_CPP_MAINW=\
"..\..\include\maplay.h"\
"..\GSPlayer2.h"\
"..\MainWnd.h"\
NODEP_CPP_MAINW=\
"..\resource.h"\
!ELSEIF "$(CFG)" == "GSPlayer2 - Win32 (WCE SH4) Release"
DEP_CPP_MAINW=\
"..\..\include\maplay.h"\
"..\GSPlayer2.h"\
"..\MainWnd.h"\
NODEP_CPP_MAINW=\
"..\resource.h"\
!ELSEIF "$(CFG)" == "GSPlayer2 - Win32 (WCE SH4) Debug"
DEP_CPP_MAINW=\
"..\..\include\maplay.h"\
"..\GSPlayer2.h"\
"..\MainWnd.h"\
NODEP_CPP_MAINW=\
"..\resource.h"\
!ELSEIF "$(CFG)" == "GSPlayer2 - Win32 (WCE SH3) Release"
DEP_CPP_MAINW=\
"..\..\include\maplay.h"\
"..\GSPlayer2.h"\
"..\MainWnd.h"\
NODEP_CPP_MAINW=\
"..\resource.h"\
!ELSEIF "$(CFG)" == "GSPlayer2 - Win32 (WCE SH3) Debug"
DEP_CPP_MAINW=\
"..\..\include\maplay.h"\
"..\GSPlayer2.h"\
"..\MainWnd.h"\
NODEP_CPP_MAINW=\
"..\resource.h"\
!ELSEIF "$(CFG)" == "GSPlayer2 - Win32 (WCE ARM) Release"
DEP_CPP_MAINW=\
"..\..\include\maplay.h"\
"..\GSPlayer2.h"\
"..\MainWnd.h"\
"..\MultiBuff.h"\
"..\Options.h"\
"..\PlayerApp.h"\
"..\PlayListDlg.h"\
"..\Skin.h"\
NODEP_CPP_MAINW=\
"..\PlayListDlgPPC.h"\
!ELSEIF "$(CFG)" == "GSPlayer2 - Win32 (WCE ARM) Debug"
DEP_CPP_MAINW=\
"..\..\include\maplay.h"\
"..\GSPlayer2.h"\
"..\MainWnd.h"\
"..\MultiBuff.h"\
"..\Options.h"\
"..\PlayerApp.h"\
"..\PlayListDlg.h"\
"..\Skin.h"\
NODEP_CPP_MAINW=\
"..\PlayListDlgPPC.h"\
!ELSEIF "$(CFG)" == "GSPlayer2 - Win32 (WCE CEF) Release"
DEP_CPP_MAINW=\
"..\..\include\maplay.h"\
"..\GSPlayer2.h"\
"..\MainWnd.h"\
NODEP_CPP_MAINW=\
"..\resource.h"\
!ELSEIF "$(CFG)" == "GSPlayer2 - Win32 (WCE CEF) Debug"
DEP_CPP_MAINW=\
"..\..\include\maplay.h"\
"..\GSPlayer2.h"\
"..\MainWnd.h"\
NODEP_CPP_MAINW=\
"..\resource.h"\
!ELSEIF "$(CFG)" == "GSPlayer2 - Win32 (WCE x86em) Release"
DEP_CPP_MAINW=\
"..\..\include\maplay.h"\
"..\GSPlayer2.h"\
"..\MainWnd.h"\
NODEP_CPP_MAINW=\
"..\resource.h"\
!ELSEIF "$(CFG)" == "GSPlayer2 - Win32 (WCE x86em) Debug"
DEP_CPP_MAINW=\
"..\..\include\maplay.h"\
"..\GSPlayer2.h"\
"..\MainWnd.h"\
"..\MultiBuff.h"\
"..\Options.h"\
"..\PlayerApp.h"\
"..\PlayListDlg.h"\
"..\Skin.h"\
NODEP_CPP_MAINW=\
"..\PlayListDlgPPC.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\MainWndCmd.cpp
!IF "$(CFG)" == "GSPlayer2 - Win32 (WCE MIPS) Release"
DEP_CPP_MAINWN=\
"..\..\include\maplay.h"\
"..\EffectDlg.h"\
"..\FolderDlg.h"\
"..\GSPlayer2.h"\
"..\MainWnd.h"\
"..\MultiBuff.h"\
"..\Options.h"\
"..\PlayerApp.h"\
"..\PlayListDlg.h"\
"..\Skin.h"\
NODEP_CPP_MAINWN=\
"..\EffectDlgPPC.h"\
"..\PlayListDlgPPC.h"\
!ELSEIF "$(CFG)" == "GSPlayer2 - Win32 (WCE MIPS) Debug"
DEP_CPP_MAINWN=\
"..\..\include\maplay.h"\
"..\GSPlayer2.h"\
"..\MainWnd.h"\
"..\MultiBuff.h"\
"..\Options.h"\
!ELSEIF "$(CFG)" == "GSPlayer2 - Win32 (WCE SH4) Release"
DEP_CPP_MAINWN=\
"..\..\include\maplay.h"\
"..\GSPlayer2.h"\
"..\MainWnd.h"\
"..\MultiBuff.h"\
"..\Options.h"\
!ELSEIF "$(CFG)" == "GSPlayer2 - Win32 (WCE SH4) Debug"
DEP_CPP_MAINWN=\
"..\..\include\maplay.h"\
"..\GSPlayer2.h"\
"..\MainWnd.h"\
"..\MultiBuff.h"\
"..\Options.h"\
!ELSEIF "$(CFG)" == "GSPlayer2 - Win32 (WCE SH3) Release"
DEP_CPP_MAINWN=\
"..\..\include\maplay.h"\
"..\GSPlayer2.h"\
"..\MainWnd.h"\
"..\MultiBuff.h"\
"..\Options.h"\
!ELSEIF "$(CFG)" == "GSPlayer2 - Win32 (WCE SH3) Debug"
DEP_CPP_MAINWN=\
"..\..\include\maplay.h"\
"..\GSPlayer2.h"\
"..\MainWnd.h"\
"..\MultiBuff.h"\
"..\Options.h"\
!ELSEIF "$(CFG)" == "GSPlayer2 - Win32 (WCE ARM) Release"
DEP_CPP_MAINWN=\
"..\..\include\maplay.h"\
"..\EffectDlg.h"\
"..\FolderDlg.h"\
"..\GSPlayer2.h"\
"..\MainWnd.h"\
"..\MultiBuff.h"\
"..\Options.h"\
"..\PlayerApp.h"\
"..\PlayListDlg.h"\
"..\Skin.h"\
NODEP_CPP_MAINWN=\
"..\EffectDlgPPC.h"\
"..\PlayListDlgPPC.h"\
!ELSEIF "$(CFG)" == "GSPlayer2 - Win32 (WCE ARM) Debug"
DEP_CPP_MAINWN=\
"..\..\include\maplay.h"\
"..\EffectDlg.h"\
"..\FolderDlg.h"\
"..\GSPlayer2.h"\
"..\MainWnd.h"\
"..\MultiBuff.h"\
"..\Options.h"\
"..\PlayerApp.h"\
"..\PlayListDlg.h"\
"..\Skin.h"\
NODEP_CPP_MAINWN=\
"..\EffectDlgPPC.h"\
"..\PlayListDlgPPC.h"\
!ELSEIF "$(CFG)" == "GSPlayer2 - Win32 (WCE CEF) Release"
DEP_CPP_MAINWN=\
"..\..\include\maplay.h"\
"..\GSPlayer2.h"\
"..\MainWnd.h"\
"..\MultiBuff.h"\
"..\Options.h"\
!ELSEIF "$(CFG)" == "GSPlayer2 - Win32 (WCE CEF) Debug"
DEP_CPP_MAINWN=\
"..\..\include\maplay.h"\
"..\GSPlayer2.h"\
"..\MainWnd.h"\
"..\MultiBuff.h"\
"..\Options.h"\
!ELSEIF "$(CFG)" == "GSPlayer2 - Win32 (WCE x86em) Release"
DEP_CPP_MAINWN=\
"..\..\include\maplay.h"\
"..\GSPlayer2.h"\
"..\MainWnd.h"\
"..\MultiBuff.h"\
"..\Options.h"\
!ELSEIF "$(CFG)" == "GSPlayer2 - Win32 (WCE x86em) Debug"
DEP_CPP_MAINWN=\
"..\..\include\maplay.h"\
"..\EffectDlg.h"\
"..\FolderDlg.h"\
"..\GSPlayer2.h"\
"..\MainWnd.h"\
"..\MultiBuff.h"\
"..\Options.h"\
"..\PlayerApp.h"\
"..\PlayListDlg.h"\
"..\Skin.h"\
NODEP_CPP_MAINWN=\
"..\EffectDlgPPC.h"\
"..\PlayListDlgPPC.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\MainWndCtrl.cpp
!IF "$(CFG)" == "GSPlayer2 - Win32 (WCE MIPS) Release"
DEP_CPP_MAINWND=\
"..\..\include\maplay.h"\
"..\GSPlayer2.h"\
"..\MainWnd.h"\
"..\MultiBuff.h"\
"..\Options.h"\
"..\PlayerApp.h"\
"..\PlayListDlg.h"\
"..\Skin.h"\
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