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📄 appui.h

📁 也是一个基于S60的源代码
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// appui.h
//
// Copyright (c) 2000 Symbian Ltd.  All rights reserved.
//

#ifndef __APPUI_H
#define __APPUI_H

#include <coecntrl.h>
#include <coeccntx.h>
#include <coemain.h>

#include <eikappui.h>
#include <eikapp.h>
#include <eikdoc.h>
#include <eikon.hrh>

#include <soloships.rsg>
#include "soloships.hrh"

#include "engine.h"

// forward declarations
class CEikonEnv;
class CGameController;
class CGameAppUi;
class CGameDocument;
class CFleetView;

// standard GUI application classes

class CGameAppUi : public CEikAppUi
    {
public:
    void ConstructL();
	~CGameAppUi();
private:
	// from CEikAppUi
	void HandleCommandL(TInt aCommand);
	void HandleModelChangeL();
	// commands
	void CmdStartL();
	void CmdZoomInL();
	void CmdZoomOutL();
private:
	// uses
	CGameController* iController;
	// has
	CFleetView* iAppView;
    };

class CGameDocument : public CEikDocument
	{
public:
	// construct/destruct
	CGameDocument(CEikApplication& aApp);
	void ConstructL();
	~CGameDocument();
	// framework - new, store and restore document
	void NewDocumentL(); // reset doc when required
	void RestoreL(const CStreamStore& aStore,const CStreamDictionary& aStreamDict);
	void StoreL(CStreamStore& aStore,CStreamDictionary& aStreamDict) const;
private: // from CEikDocument
	CEikAppUi* CreateAppUiL();
public:
	CGameController* iController;
	};

class CGameApplication : public CEikApplication
	{
private: // from CApaApplication
	CApaDocument* CreateDocumentL();
	TUid AppDllUid() const;
	};

#endif

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