⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 view.cpp

📁 也是一个基于S60的源代码
💻 CPP
字号:
// view.cpp
//
// Copyright (c) 2000 Symbian Ltd.  All rights reserved.

#include "engine.h"
#include "view.h"
#include "controller.h"

#include <soloships.rsg>
#include <quartzkeys.h>

#include <gulutil.h>
#include <eikenv.h>

// fleet view

const TInt KTileSizeInTwips=480; // 1/3"
const TInt KBorderSizeInTwips=240; // 1/6"
const TInt KIdealBoardSizeInTwips=8*KTileSizeInTwips + 2*KBorderSizeInTwips; // 3"

void CFleetView::ConstructL(const TRect& aRect)
	{
	// window setup
	CreateWindowL();
	SetRect(aRect);
	// set cursor
	SetCursor(0,0);
	// set zoom factor
	SetZoomL(1000);
	// activate control as ready for drawing
	ActivateL();
	}

CFleetView::~CFleetView()
	{
	iCoeEnv->ReleaseScreenFont(iTileFont);
	iCoeEnv->ReleaseScreenFont(iBorderFont);
	}

void CFleetView::SetController(TFleet& aFleet, MGameViewCmdHandler& aCmdHandler)
	{
	iCmdHandler=&aCmdHandler;
	iFleet=&aFleet;
	}
	
void CFleetView::SetZoomL(TInt aZoomFactor)
	{
	// check we're doing something useful
	if (iZoomFactor==aZoomFactor)
		return;
	iZoomFactor=aZoomFactor;
	// find available size in pixels
	TInt boardSize=Rect().Width() < Rect().Height() ? Rect().Width() : Rect().Height();
	// calculate board size in twips, and hence scale factor
	TInt boardSizeInTwips=iCoeEnv->ScreenDevice()->HorizontalPixelsToTwips(boardSize);
	boardSizeInTwips=(boardSizeInTwips * iZoomFactor) / 1000; // zoom
	TInt scaleFactor=(boardSizeInTwips * 1000) / KIdealBoardSizeInTwips;
	boardSize=iCoeEnv->ScreenDevice()->HorizontalTwipsToPixels(boardSizeInTwips);
	// tile and border sizes also
	TInt tileSizeInTwips=(KTileSizeInTwips*scaleFactor) / 1000;
	TInt borderSizeInTwips=(KBorderSizeInTwips*scaleFactor) / 1000;
	// calculate tile and border sizes in pixels, ensuring even distribution
	iBorderSize=iCoeEnv->ScreenDevice()->HorizontalTwipsToPixels(borderSizeInTwips);
	iTileSize=(boardSize-iBorderSize*2)/8; // eighth remaining, rounding down
	TInt innerSize=iTileSize*8; // whole size of inner region
	iBorderSize=(boardSize-innerSize)/2; // adjust border size again
	boardSize=innerSize+iBorderSize*2; // final board size
	// pre-calculate actual rectangles for everything
	iTopBorder=TRect(0,0,boardSize,iBorderSize);
	iBottomBorder=TRect(0,iBorderSize+innerSize,boardSize,boardSize);
	iLeftBorder=TRect(0,iBorderSize,iBorderSize,iBorderSize+innerSize);
	iRightBorder=TRect(iBorderSize+innerSize,iBorderSize,boardSize,iBorderSize+innerSize);
	iBoardRect=TRect(iBorderSize,iBorderSize,iBorderSize+innerSize,iBorderSize+innerSize);
	// offset everything to center properly
	TPoint offset(
		Rect().iTl.iX+(Rect().Width()-boardSize)/2,
		Rect().iTl.iY+(Rect().Height()-boardSize)/2);
	iTopBorder.Move(offset);
	iBottomBorder.Move(offset);
	iLeftBorder.Move(offset);
	iRightBorder.Move(offset);
	iBoardRect.Move(offset);
	// get small font for drawing border
	TFontSpec specBorder(_L("Arial"), (borderSizeInTwips*3)/4);
	specBorder.iFontStyle.SetStrokeWeight(EStrokeWeightBold);
	CFont* borderFont=iCoeEnv->CreateScreenFontL(specBorder);
	if (iBorderFont)
		iCoeEnv->ReleaseScreenFont(iBorderFont);
	iBorderFont=borderFont;
	// larger font for drawing tiles
	TFontSpec specTile(_L("Arial"), (tileSizeInTwips*3)/4);
	specTile.iFontStyle.SetStrokeWeight(EStrokeWeightBold);
	CFont* tileFont=iCoeEnv->CreateScreenFontL(specTile);
	if (iTileFont)
		iCoeEnv->ReleaseScreenFont(iTileFont);
	iTileFont=tileFont;
	}

TInt CFleetView::GetZoom() const
	{
	return iZoomFactor;
	}

// cursor

void CFleetView::SetCursorOff()
	{
	iCursorOn=EFalse;
	}

void CFleetView::SetCursor(TInt aX, TInt aY)
	{
	iCursorOn=ETrue;
	iCursorX=aX;
	iCursorY=aY;
	}

TBool CFleetView::CursorOn() const
	{
	return iCursorOn;
	}

void CFleetView::GetCursor(TInt& aX, TInt& aY) const
	{
	aX=iCursorX;
	aY=iCursorY;
	}

// incremental drawing

void CFleetView::DrawTilesNow() const
	{
	Window().Invalidate(iBoardRect);
	ActivateGc();
	Window().BeginRedraw(iBoardRect);
	DrawTiles();
	Window().EndRedraw();
	DeactivateGc();
	}

// from CCoeControl

void CFleetView::Draw(const TRect&) const
	{
	DrawOutside();
	DrawBorders();
	DrawTiles();
	}

TKeyResponse CFleetView::OfferKeyEventL(const TKeyEvent& aKeyEvent,TEventCode aType)
	{
	if (aType!=EEventKey)
		return EKeyWasNotConsumed;
	if (
		aKeyEvent.iCode==EQuartzKeyFourWayLeft ||
		aKeyEvent.iCode==EQuartzKeyFourWayRight ||
		aKeyEvent.iCode==EQuartzKeyFourWayUp ||
		aKeyEvent.iCode==EQuartzKeyFourWayDown
		)
		{
		// move cursor
		if (aKeyEvent.iCode==EQuartzKeyFourWayLeft)
			MoveCursor(-1,0);
		else if (aKeyEvent.iCode==EQuartzKeyFourWayRight)
			MoveCursor(1,0);
		else if (aKeyEvent.iCode==EQuartzKeyFourWayUp)
			MoveCursor(0,-1);
		else if (aKeyEvent.iCode==EQuartzKeyFourWayDown)
			MoveCursor(0,1);
		// redraw board
		DrawTilesNow();
		return EKeyWasConsumed;
		}
	else if (aKeyEvent.iCode==EQuartzKeyConfirm)
		{
		if (iFleet->IsKnown(iCursorX, iCursorY))
			iEikonEnv->InfoMsg(R_GAME_ALREADY_KNOWN);
		else
			iCmdHandler->ViewCmdHitFleet(iCursorX, iCursorY);
		return EKeyWasConsumed;
		}
	return EKeyWasNotConsumed;
	}

void CFleetView::HandlePointerEventL(const TPointerEvent& aPointerEvent)
	{
	// check whether we're interested
	if (
		aPointerEvent.iType==TPointerEvent::EButton1Down &&
		iBoardRect.Contains(aPointerEvent.iPosition)
		)
		{
		// identify the tile that was hit
		TInt x=(aPointerEvent.iPosition.iX-iBoardRect.iTl.iX)/iTileSize;
		TInt y=(aPointerEvent.iPosition.iY-iBoardRect.iTl.iY)/iTileSize;
		// move cursor if necessary
		TBool iCursorMoved=(x!=iCursorX || y!=iCursorY);
		SetCursor(x,y);
		// hit square unless it's already known
		if (iFleet->IsKnown(x,y))
			{
			iEikonEnv->InfoMsg(R_GAME_ALREADY_KNOWN);
			if (iCursorMoved)
				DrawTilesNow();
			}
		else
			iCmdHandler->ViewCmdHitFleet(x,y);
		}
	}

// auxiliary drawing functions

void CFleetView::DrawOutside() const
	{
	CWindowGc& gc=SystemGc();
	gc.SetPenStyle(CGraphicsContext::ENullPen);
	gc.SetBrushStyle(CGraphicsContext::ESolidBrush);
	gc.SetBrushColor(KRgbWhite);
	DrawUtils::DrawBetweenRects(gc, Rect(), iBoardRect);
	}

void CFleetView::DrawBorders() const
	{
	DrawHorizontalBorder(iTopBorder);
	DrawHorizontalBorder(iBottomBorder);
	DrawVerticalBorder(iLeftBorder);
	DrawVerticalBorder(iRightBorder);
	}

void CFleetView::DrawHorizontalBorder(const TRect& aRect) const
	{
	CWindowGc& gc = SystemGc();
	// draw corners - in fact, whole border
	gc.SetBrushStyle(CGraphicsContext::ESolidBrush);
	gc.SetBrushColor(KRgbBlack);
	gc.SetPenStyle(CGraphicsContext::ENullPen);
	gc.DrawRect(aRect);
	// draw letters
	gc.SetPenStyle(CGraphicsContext::ESolidPen);
	gc.SetPenColor(KRgbWhite);
	_LIT(KBorderLetters,"ABCDEFGH");
	gc.UseFont(iBorderFont);
	for (TInt i=0; i<8; i++)
		{
		TRect rect(
			aRect.iTl.iX+iBorderSize+i*iTileSize, aRect.iTl.iY,
			aRect.iTl.iX+iBorderSize+(i+1)*iTileSize, aRect.iBr.iY
			);
		TPtrC text=KBorderLetters().Mid(i,1);
		TInt baseline=rect.Height()/2 + iBorderFont->AscentInPixels()/2;
		gc.DrawText(text, rect, baseline, CGraphicsContext::ECenter);
		}
	gc.DiscardFont();
	}

void CFleetView::DrawVerticalBorder(const TRect& aRect) const
	{
	CWindowGc& gc = SystemGc();
	gc.SetBrushStyle(CGraphicsContext::ESolidBrush);
	gc.SetBrushColor(IsDimmed() ? KRgbGray : KRgbBlack);
	gc.SetPenStyle(CGraphicsContext::ESolidPen);
	gc.SetPenColor(KRgbWhite);
	_LIT(KBorderLetters,"12345678");
	gc.UseFont(iBorderFont);
	for (TInt i=0; i<8; i++)
		{
		TRect rect(
			aRect.iTl.iX, aRect.iTl.iY+i*iTileSize,
			aRect.iBr.iX, aRect.iTl.iY+(i+1)*iTileSize
			);
		TPtrC text=KBorderLetters().Mid(i,1);
		TInt baseline=rect.Height()/2 + iBorderFont->AscentInPixels()/2;
		gc.DrawText(text, rect, baseline, CGraphicsContext::ECenter);
		}
	gc.DiscardFont();
	}

void CFleetView::DrawTiles() const
	{
	CWindowGc& gc = SystemGc();
	gc.UseFont(iTileFont);
	for (TInt x=0; x<8; x++)
		for (TInt y=0; y<8; y++)
			DrawTile(x,y);
	gc.DiscardFont();
	}

void CFleetView::DrawTile(TInt aX, TInt aY) const
	{
	CWindowGc& gc = SystemGc();
	TRect rect(
		iBoardRect.iTl.iX+aX*iTileSize, iBoardRect.iTl.iY+aY*iTileSize,
		iBoardRect.iTl.iX+(aX+1)*iTileSize, iBoardRect.iTl.iY+(aY+1)*iTileSize
		);
	// set background colour depending on whether known, hit or otherwise
	gc.SetBrushStyle(CGraphicsContext::ESolidBrush);
	if (!iFleet->IsKnown(aX,aY))
		gc.SetBrushColor(KRgbWhite);
	else if (iFleet->IsHit(aX,aY))
		gc.SetBrushColor(KRgbDarkRed);
	else gc.SetBrushColor(KRgbCyan);
	// draw either plain square or text
	if (iFleet->IsShip(aX,aY))
		{
		// set pen colour depending on whether hit or not
		gc.SetPenStyle(CGraphicsContext::ESolidPen);
		if (iFleet->IsHit(aX,aY))
			gc.SetPenColor(KRgbYellow);
		else
			gc.SetPenColor(KRgbBlack);
		// set character depending on ship and ship type
		TPtrC text;
		_LIT(kShips,"BCDF");
		text.Set(kShips().Mid(iFleet->ShipType(aX,aY)-TShip::EBattleship,1));
		// draw the square
		TInt baseline=rect.Height()/2 + iTileFont->AscentInPixels()/2;
		gc.DrawText(text, rect, baseline, CGraphicsContext::ECenter);
		}
	else // no ship
		{
		gc.SetPenStyle(CGraphicsContext::ENullPen);
		gc.DrawRect(rect);
		}
	// special border if it's the cursor square
	if (iCursorOn && aX==iCursorX && aY==iCursorY)
		{
		gc.SetPenStyle(CGraphicsContext::ESolidPen);
		gc.SetBrushStyle(CGraphicsContext::ENullBrush);
		gc.SetPenColor(KRgbBlack);
		gc.DrawRect(rect);
		rect.Shrink(1,1);
		gc.SetPenColor(KRgbWhite);
		gc.DrawRect(rect);
		}
	}

// cursor movement

void CFleetView::MoveCursor(TInt aDx, TInt aDy)
	{
	TInt x=iCursorX+aDx;
	TInt y=iCursorY+aDy;
	if (x<0 || x>=8 || y<0 || y>=8)
		return;
	iCursorX=x;
	iCursorY=y;
	}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -