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📄 d2cs_bnetd_protocol.h

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/* * Copyright (C) 2000,2001	Onlyer	(onlyer@263.net) * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. */#ifndef INCLUDED_D2CS_BNETD_PROTOCOL_H#define INCLUDED_D2CS_BNETD_PROTOCOL_H#include "common/bn_type.h"typedef struct{	bn_short	size;	bn_short	type;	bn_int		seqno;			/* seqno, set by the sender */} t_d2cs_bnetd_header;typedef struct{	t_d2cs_bnetd_header	h;} t_d2cs_bnetd_generic;#define BNETD_D2CS_AUTHREQ				0x01typedef struct{	t_d2cs_bnetd_header	h;	bn_int			sessionnum;} t_bnetd_d2cs_authreq;#define D2CS_BNETD_AUTHREPLY				0x02typedef struct{	t_d2cs_bnetd_header	h;	bn_int			version;	/* realm name */} t_d2cs_bnetd_authreply;#define BNETD_D2CS_AUTHREPLY				0x02typedef struct{	t_d2cs_bnetd_header	h;	bn_int			reply;} t_bnetd_d2cs_authreply;#define BNETD_D2CS_AUTHREPLY_SUCCEED			0x00#define BNETD_D2CS_AUTHREPLY_BAD_VERSION		0x01#define D2CS_BNETD_ACCOUNTLOGINREQ			0x10typedef struct{	t_d2cs_bnetd_header	h;	bn_int			seqno;	bn_int			sessionnum;	bn_int			sessionkey;	bn_int			secret_hash[5];	/* account name */} t_d2cs_bnetd_accountloginreq;#define BNETD_D2CS_ACCOUNTLOGINREPLY			0x10typedef struct{	t_d2cs_bnetd_header	h;	bn_int			reply;} t_bnetd_d2cs_accountloginreply;#define BNETD_D2CS_ACCOUNTLOGINREPLY_SUCCEED		0x00#define BNETD_D2CS_ACCOUNTLOGINREPLY_FAILED		0x01#define D2CS_BNETD_CHARLOGINREQ				0x11typedef struct{	t_d2cs_bnetd_header	h;	bn_int			sessionnum;	/* character name	*/	/* character portrait	*/} t_d2cs_bnetd_charloginreq;#define BNETD_D2CS_CHARLOGINREPLY			0x11typedef struct{	t_d2cs_bnetd_header	h;	bn_int			reply;} t_bnetd_d2cs_charloginreply;#define BNETD_D2CS_CHARLOGINREPLY_SUCCEED		0x00#define BNETD_D2CS_CHARLOGINREPLY_FAILED		0x01#define BNETD_D2CS_GAMEINFOREQ				0x12typedef struct{	t_d2cs_bnetd_header	h;	/* gamename */} t_bnetd_d2cs_gameinforeq;#define D2CS_BNETD_GAMEINFOREPLY			0x12typedef struct{	t_d2cs_bnetd_header	h;	bn_byte			difficulty;	/* gamename */} t_d2cs_bnetd_gameinforeply;#endif

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